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Topics - Roberto1223

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Public Discussion / Idea for HUD and online communication
« on: May 27, 2014, 01:49:30 AM »
Hey guys I recently re-installed an old game called Medal of Honor Allied Assault to play it online (still has a large community wow!), and I noticed that one of the things I miss the most from old-school multiplayer games is the ability to send out messages through the character.

I think it would be nice if the game incorporated a quick-message system in which the number pad of a keyboard can be used to send out important messages such as "enemy spotted in main lobby". Ideally people should use microphones but realistically not everybody will have them, so implementing this may help a lot.

Also, in the Counter Strike Global Offensive HUD we have the name of each room or part of a map appear in the upper left corner of the screen. This is an excellent idea which if implemented in PS will help everybody learn the room names more easily for more efficient communication.

If every map is systematically designed then every map should consist pretty much of the same basic parts and simply be different in terms of its theme (more or less). This is very evident in CSGO and it helps in tactical communication.

For example every map pretty much has a so-called "cat-walk" or a "ramp" or a "tunnel" so if PS maps are designed in conjunction with this quick-communication system the game will feel even more tactical than SC could ever be

Best, most effective tool for preventing hacks. See screenshots. Highly recommended you take a look at this very large and effective tool.

Public Discussion / Unreal Tournament 4 coming to Linux for Free!
« on: May 13, 2014, 09:41:02 PM »

Does this have any effect on Project Stealth whatsoever? Would it mean it will be easier to bring PS to Linux?

I was wondering if anybody can tell me if it is any good?

Any GGs? or is it just a glitch galore?

In case you didn't already know about it here is the link:

Public Discussion / Chaff idea (revival)
« on: February 28, 2014, 12:31:54 AM »
I had posted this idea a very long time ago, and I still think it is very good so I am reposting since i don't remember how it was received by the devs.

So my idea was that chaff particles should not only temporarily disable gadgets, but also serve as a "smoke screen" when a merc is trying to view a spy through EMF vision.

This would not affect motion tracker vision.

I am specifically referring to a situation where there is a chaff cloud located between a merc and a spy and the merc is not standing in the chaff cloud. The spy can be either inside the chaff cloud or anywhere behind it as long as the chaff cloud is blocking the merc's direct line of sight towards the spy.
In this situation a merc would not be able to use EMF to see the spy because the EMF vision will simply detect a bright opaque cloud of thousands of chaff particles.

If the spy did not throw smoke as well, then the merc can switch off his EMF and see the spy with plain eye sight. If the spy did throw smoke then plain eyesight/flashlight wont work and merc will need to switch to motion tracker in order to see the spy moving inside or behind the smoke+emf clouds.

Public Discussion / Rubber bullets
« on: February 23, 2014, 01:03:46 PM »
I think it would be cool give spy the option between a tazer gun or a rubber bullet gun.

This would allow alternative strategies for the spy teams and different equipment combinations.

The rubber bullet gun (inspired by ring airfoil round) could be different from the tazer gun in that instead of paralyzing the enemy completely (enemy cannot shoot and cannot be attacked), it instead slows down merc turning speed, removes ability to charge and causes blurry vision/screws up HUD (just a little bit). This would be very brief of course. The merc can still shoot and berserk, but the effect of the rubber bullet lasts a bit longer than the berserk animation so merc must time the berserk well if he wants to avoid being grabbed.

The rubber bullet gun would not be effective against sniping mercs however and is not an effective way to stop a merc from quick-scoping a spy.
Perhaps this would be interesting as in some maps it may be better to equip rubber bullets and in others it may be better to equip the tazer gun, and there could be teams where one spy uses the tazer and the other spy uses the rubber bullet gun.

In a case such as that, the rubber bullet and the taze effect would not combine. Which ever is fired at the merc first is the effect that the merc wil experience.
And the recovery time for the merc after a being shot would still be the same so that he cannot be shot by two different spy guns consecutively in less than 2 seconds or whatever the delay is.

Public Discussion / What I liked about SCBL which could improve PS
« on: February 14, 2014, 06:50:28 AM »
Some of the few things I did like about the SCBL's new take on SvM:
1-   Spies can draw their gun in more positions:
a.   While hanging from a ledge the gun can be drawn.
b.   While taking cover, a spy can draw the gun and fire anywhere around him. In SCCT, the ability to aim the gun while taking cover is so restricted and impractical that nobody ever uses this function.
2-   Spies can peek downwards from an upper floor in order to look and fire their weapon without having jump onto the railing.
3-   Spies can throw grenades while on the move without needing to draw their gun.
4-   All grenades can be “quick-used” at all times. In other words, all grenades can be thrown at feet or out (not at feet) by the spy at any given moment without having to restrict the “Throw at feet” function to only two of out of more-than-two grenades.
Note: To me, the drawback about throwing everything by hand was the increased parabolic curvature. This greatly affected the accuracy and range of thrown objects.
Something I think would be very cool would be to allow spies to throw grenades while on the move (both out and at feet), as in SCBL, but to also give the option to draw the gun and use in order to fire the same gadgets at longer range with significantly increased accuracy.
I think this would make awesome spies.
Something that I think spies should be able to do is to cancel slow animations in order to return to their original position. Neither SCCT nor SCBL allow this. For example if a spy decides to move around a corner while hanging from a ledge or to climb up a ledge and then a merc suddenly comes, the spy should be able to drop to the ground or to begin new animation to return to the original position.
Committing to a 3-5 second animation could make the difference between life and death.
Some things I liked about SCBL mercs:
1-   Ability to place mines on the ground.
2-   Ability to look away from flash bangs for reduced effect, but then again, this is may be why UBI put forced negative mouse acceleration in the game’s controls, which is a complete nightmare. And doing this may allow very experienced players to pretty much become immune to flash bangs which would be very bad. So this is very controversial if not implemented correctly. This is not really important anyway. It all comes down to the duration of the flashbang effect. In SCBL it was quite long, so the implementation of this feature made more sense.

Public Discussion / community funding example to follow
« on: October 28, 2013, 03:32:19 AM »

May be a good way of raising funds to develop a game. Offering some sort of like exclusive content or something?

General / Off-Topic / Drug addictions vs Videogame addictions
« on: April 07, 2010, 09:28:20 AM »
Today I decided to take action in life and uninstall every game on my pc for the reason that it took away valuable time for more productive things (i didnt remove my saved games though >:)

I have a friend with 4.0 GPA, he plays no video games but he smokes pot everyday.
I have  lower GPA and i dont do drugs but instead i play videogames.

I am always slacking off and sometimes even play online only because i dont want to get my books out even if i dont feel like im having fun online.

to come to think of it, this is comparable to a pretty serious drug addiction...

apparently all addictions seem to have the same repercussions no matter if its a drug, overeating, or counterproductive pastimes like videogaming.

What do you guys think of this?
Does any of you feel the same way?
Are you capable of removing all of your games in one spontaneous minute and wait to play until summer?
Do you think you could do better in school if you didnt play videogames?

Do you have any friends that get perfect grades and smoke pot all the time?
Do you believe those myths saying that pot make people smarter?

(ok too many questions, just trying to get an interesting topic going on in here)

General / Off-Topic / Help with port fowarding
« on: April 04, 2010, 09:19:07 AM »
once i enter service name and range of ports im asked for a "ServerIP adress"

how do i get this?

I think it has my ip but its missing numbers on the last box so idk its weird

Public Discussion / Cool moves video
« on: March 21, 2010, 09:09:24 PM »
These videos have really sick moves that are done very fast, (good spy moves) there are some that are like combo moves.
Allow me to illustrate:

-In SCCT to climb a box one would ahve to cling then climb then run.
-In video, momentum is used to do all three phases of the move.
Check out min 0:28 and 1:21 those i think are pretty cool spy moves

This other one is just like a trick video not really any cool useful moves..

« on: January 16, 2010, 02:57:47 AM »
Hunter, Survivor, Prey. Which will you be?


Release Date: 2/16/2010
Platforms: PC PS3 Xbox 360
Publisher: Sega
Developer: Rebellion
Genres: N/A

Its like an epic combination of FEAR, The hidden Source, SCCT versus, and idk what else O:

What do u think?

General / Off-Topic / Alternative to hamachi!
« on: December 13, 2009, 10:31:20 AM »
Tunngle is a new LAN over internet program that has lobbies that hold up to 255 people (hamachi=16)
it requires no tweaking or downgrading like hamachi and it is almost like a steam service. check it out its pretty cool.

General / Off-Topic / SCDA cleaner program
« on: December 06, 2009, 07:33:42 AM »
i tried removing everything except single player but i have a bug catcher window. this is what is says:

Installation location: C:\Program Files (x86)\Ubisoft\Tom Clancy's Splinter Cell Double Agent
Preffered language: English
Current function: Delete singleplayer mode
System.UnauthorizedAccessException: Access to the path '00_HQ_01_A.ini' is denied.
   at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive)
   at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive)
   at MySCDACleaner.frmMain.cmdClean_Click(Object sender, EventArgs e)

I have windows 7 ultimate 64bit

plz help me, i need the extra space on my pc

Public Discussion / Idea and interesting video
« on: December 05, 2009, 10:48:27 PM »
ok so i visited the forums of sc:c and found a topic with this video

it looks like SCC has reached the SvM mapping phase.

so i was thinking, are you guys still not quitting on PS because of the competition? or whats gonna happen if SC:C comes out first?

and the idea that occured to me after watching the video is that, you know how we were discussing how flares and gasmask should be default gadgets without taking up a slot? (idk if you considered it or not) well, i was thinking that maybe camnet could be eliminated as a choosable gadget and just implemented as a default one but the difference would be that the cameras are now hackable by the spies and the cameras would be more like the alarm ones instead of like the big round ones with lasers ands stuff like that, and there would be also a lot more of them.

this makes sense in my opinion because they are security cameras and they should all be accessible, unlike in SCCT where some were like toy cameras and the other ones were the important ones (camnet).

the cameras would be hackable but still controlable by the merc... idk

but if they are hacked it would of coarse indicate the location of the hacked camera... to help the merc know where the spy is at

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