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Messages - Roberto1223

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1
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 29, 2014, 01:28:11 AM »
Our best shot is to attract the Splinter Cell Blacklist newb fan base.

Frvge, you really must change the Project Stealth video tags so that Project stealth appears when people search for Splinter Cell Blacklist online gaming videos.


There is a very large amount of people recording their SvM Blacklist gameplay and posting it to Youtube. Project Stealth must tap into this online community.

I posted a thread on the Star Citizen forum. I am not sure if this forum is exclusively available to Star Citizen backers such as myself, but if any of you guys can reply to thiis thread in a positive manner I would appreciate it. We need to keep this thread at the top of the "Other Games forum" so that more people read it.




I think that Project stealth must reach about 9,000 Facebook likes so that 90,000 euros can be obtained with about 4,500 people pledging 20 euros each. A 50% pledge percentage may also be high considering that our current pledge percentage is about 9.5%.

The truth is that the Project stealth budget must be reduced to at least a part-time project budget with a sub-minimum wage salary. Big sacrifices must be made, but I think that once this game goes live on Steam or whatever it will pick up a lot of hits and it will be purchased.



https://forums.robertsspaceindustries.com/discussion/comment/2576918#Comment_2576918


Frvge, you really need to stop caring about "being spammy", this project needs to be promoted at all costs. We are too late in the game to worry about little things like that.

2
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 28, 2014, 04:54:03 AM »
Granted, I didn't donate yet either, but I will still have enough time to do that after my early exams. The point is that PS will never reach its funding goal if most people don't even know of the existence of Project Stealth. And even from the people who know Project Stealth... they may not know that the kickstarter started!


You are contradicting yourself. I said this not to start a flame war or to offend you, but because you implied that you plan on donating to project stealth either way (whether the kick starter fails or not). All I am saying is that nothing good can possibly result from us (long-time PS fans) slacking off and donating at the last minute, and that we lose nothing by acting early. Our attitude towards this kick-stater is manifested in our pledges. The pledge statistics shown on the site, in turn form a sort of collective morale, which will surely influence the newcomers' perception of PS and their subsequent actions (pledge and follow, or forget forever) the second time around a kick-starter is launched.

Of course you can do what ever you want in the end, and we all know that this kick starter may have not been handled the best way possible, but I am saying that our support as a community of PS is important so that this project has a higher chance of succeeding in future attempts if not this one (trying not to be too negative).

For sure, there are at least 780 people who have heard (at least vaguely) about this game (Facebook page likes).
With simple math we can calculate all probabilities and get technical about everything. We won't like what we see, but the ugly truth is not only that, but also the fact that of those 780 people only 70 have pledged due to attitudes such as yours. ("This is irrelevant, that's irrelevant, fix this! Fix that! Bleh bleh bleh!")

The best thing we can do at this point is work hard during this kick-starter to promote it as much as possible so that the second attempt has a higher chance of being successful. If we slack off now and say "oh okay we we'll get it right next time" it will be the same story all over again.

Like I said we need to be more Machiavellian about this; if we want it to succeed, we need to disregard "our" mistakes and do our best to keep this project moving forward even against all probabilities or odds.


Notice, I am not saying "have faith and it will magically happen" or anything superstitious like that. I am saying the more we do now, and the sooner we act, the higher the probability that this project will succeed in a near future. Lets not all just point our fingers at the devs and blame them for everything.

All of us here claim ourselves to be hardcore SCCT fans and all of us have known this project for a very long time and very few of us are actually pledging! Look at the numbers!

Lets stop this hypocrisy and negativity and lets start helping so that this game finally becomes a freaking reality! There is no point in waiting for anything to happen.

3
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 27, 2014, 11:42:15 PM »
I see that there is a very poor understanding of how Kickstarter works.

We must emphasize to the people that their money is not taken until the kickstarter ends only if the goal is met.

Neosuperior, you must back PS NOW. Why? Because the more backers there are, the more promising the project looks.

Yes, the progress is slow, and the probability is low, but you have nothing to lose! And, if newcomers get the sense that this will not succeed then they will not bother to back PS.

They must understand that their money will not be taken in the worst case scenario in order to motivate them to donate.

4
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 27, 2014, 10:00:44 PM »
I also posted a thread about PS in the Star Citizen forum!

I'm starting to run out of ideas! We need more help!

We need Google to show PS when people search generic keywords like "spy versus merc"

I search Spy versus merc and I only get splinter cell results in the Youtube hits.

We need to find a way to make Project Stealth appear on Google search with broader terms. The only way to make Project Stealth appear on Google is to search "Stealth action multiplayer" "Project Stealth"

Frvge, you must add the "Spy versus merc" "SvM" "Spy vs Merc" "Spy vs. Merc" and maybe even "SCCT" or "Splinter cell" tags to all of the Project Stealth YouTube Channel videos.

PS must get more search hits!!!

5
Public Discussion / Re: Idea for HUD and online communication
« on: May 27, 2014, 05:09:59 PM »
Well, you know where to look for translators (here in the community)!

6
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 27, 2014, 05:01:53 PM »
Linus Tech Tips email (business inquiries only): LinusTechTips@gmail.com

I refrained from contacting him since I can't "do business" with him directly.
I believe he charges pretty much only like 20 dollars for a sponsor ad, which is very cheap and has very very high exposure (trust me). Project stealth must invest 20 dollars.


I contacted Nixie Pixel (No response yet) but I told her that there is potential for this community developed game to be transferred to Linux (once ported to Mac OS) and hopefully that will motivate her to mention this game in her next video!

7
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 27, 2014, 09:29:26 AM »
I contacted Joanne Tech Lover, she said she may mention it in her next Vlog.

She said the game looks good, but that it might be hard for her to talk about something she hasn't tested out.

She told me to let her know when there is a some kind gameplay test so that she can try it out (she usually streams her gaming via Twitch TV so it should be a good idea to let her have beta access or whatever.)


8
Public Discussion / Idea for HUD and online communication
« on: May 27, 2014, 01:49:30 AM »
Hey guys I recently re-installed an old game called Medal of Honor Allied Assault to play it online (still has a large community wow!), and I noticed that one of the things I miss the most from old-school multiplayer games is the ability to send out messages through the character.

I think it would be nice if the game incorporated a quick-message system in which the number pad of a keyboard can be used to send out important messages such as "enemy spotted in main lobby". Ideally people should use microphones but realistically not everybody will have them, so implementing this may help a lot.

Also, in the Counter Strike Global Offensive HUD we have the name of each room or part of a map appear in the upper left corner of the screen. This is an excellent idea which if implemented in PS will help everybody learn the room names more easily for more efficient communication.

If every map is systematically designed then every map should consist pretty much of the same basic parts and simply be different in terms of its theme (more or less). This is very evident in CSGO and it helps in tactical communication.

For example every map pretty much has a so-called "cat-walk" or a "ramp" or a "tunnel" so if PS maps are designed in conjunction with this quick-communication system the game will feel even more tactical than SC could ever be


9
Public Discussion / Re: Our Kickstarter: discuss it here
« on: May 26, 2014, 06:49:47 AM »
I just backed Project stealth with the 25 Euro package!

I would like to see you guys (PS Dev team) MUCH more enthusiastic and optimistic about this however. I would like you guys moving around more on Youtube. Make a Youtube channel and have some kind of blog. Video responses to questions or simply self-introduction videos so that the fans "get to know the devs on a more personal level".

You guys need to be more Machiavellian about this whole thing, like all big companies. See how star citizen posted a lot of emotional appeals all over the internet about shit like "Hello, I am the development team leader and I am a family man..." "These are my hobbies..." "And this is why you can trust us in developing this game" "This is why developing this game is important for the future of online gaming in this genre"

Write some notes about why people should play your game, why there is a need for this game in the online gaming world, why there may be a lack of interest in this genre (ubi failures) in online gaming.
Why are you doing this?
Why is it important?
Why should people trust this project and development team?

Present this as a promotional Youtube video!

(Don't mention anything about 7 years of development! This sounds quite bad to the newcomers! Believe me!!! DO NOT DO THIS)


If you guys truly want this project to succeed you must begin to act like a real company, even though you guys may not feel that way yet. You must be more active in presenting a positive image of yourselves to the world.

Just my two cents of constructive criticism...


YOU MUST  have Linus Tech Tips or Linus Techquickie (youtube channel) make an ad about you (very cheap ad with high level of viewers!)


There is also Joanne Tech Lover she used to work for NewEgg, she recently started working on her own, so she needs help expanding her Youtube channel (she already has quite a big Newegg user fan base) she is very down to earth. YOU MUST CONTACT HER TOO!

DO IT NOW! NOT NEXT WEEK! AS SOON AS POSSIBLE!

10
That was a very funny game...

11
Best, most effective tool for preventing hacks. See screenshots. Highly recommended you take a look at this very large and effective tool.

http://i.imgur.com/rSnQjoJ.jpg

http://i.imgur.com/elJYLM1.jpg

http://i.imgur.com/aZE4wVB.jpg

12
Public Discussion / Unreal Tournament 4 coming to Linux for Free!
« on: May 13, 2014, 09:41:02 PM »
http://www.omgubuntu.co.uk/2014/05/unreal-tournament-linux-support


Does this have any effect on Project Stealth whatsoever? Would it mean it will be easier to bring PS to Linux?


13
I was wondering if anybody can tell me if it is any good?

Any GGs? or is it just a glitch galore?

In case you didn't already know about it here is the link:

http://forums.ubi.com/showthread.php/870151-Classic-mode-more-like-Chaos-Theory-VS-mode-(modification)?s=01fce519497e53d99f679edeb323f94c






14
I am a native Spanish speaker. I can only translate between English and Spanish, and I have very good writing skills.

15
Public Discussion / Re: Chaff idea (revival)
« on: March 07, 2014, 05:15:52 AM »
Can anybody in the dev team give me their opinion?

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