This phenomenon you are observing can be easily explained by the fact that most people who buy a splinter cell game and are new to SvM have much more experience playing online first person shooters than anything like the SvM spy (which is considerably different from the single player mode spy).
Therefore, since the merc from SvM more closely resembles other generic first person shooters, the average newbie has an easier time learning how to play merc than learning how to play as spy.
That is why you see an apparent imbalance in SvM gameplay. You must consider these outside factors. Your experiments with the SvM gameplay settings do not control for these kinds of factors.
Also, you should seriously consider teaching people how to play every once in a while and not being such a try hard always owning noobs balls deep like that. Cut the newb some slack every once in a while and teach them something and you will make friends and it benefits the SC community. More decent players = higher probability of finding a GG.
You dont have to be all like "Oh shit everybody sucks therefore I will give everybody lives and own them anyway without giving a shit about anything".
LOL...
Your method of "creating a GG" is arguably detrimental to the community, because it just prevents newbs from actually learning how to play the game. I just makes more noobs even noobier by giving them too many lives and restricting them from learning how to evade mines and spy traps etc.
Therefore, since the merc from SvM more closely resembles other generic first person shooters, the average newbie has an easier time learning how to play merc than learning how to play as spy.
That is why you see an apparent imbalance in SvM gameplay. You must consider these outside factors. Your experiments with the SvM gameplay settings do not control for these kinds of factors.
Also, you should seriously consider teaching people how to play every once in a while and not being such a try hard always owning noobs balls deep like that. Cut the newb some slack every once in a while and teach them something and you will make friends and it benefits the SC community. More decent players = higher probability of finding a GG.
You dont have to be all like "Oh shit everybody sucks therefore I will give everybody lives and own them anyway without giving a shit about anything".
LOL...
Your method of "creating a GG" is arguably detrimental to the community, because it just prevents newbs from actually learning how to play the game. I just makes more noobs even noobier by giving them too many lives and restricting them from learning how to evade mines and spy traps etc.