Project Stealth

Forums => General / Off-Topic => Topic started by: Scanty Chunk on May 08, 2013, 06:37:28 AM

Title: Why did Double Agent have different multiplayer styles for certain consoles?
Post by: Scanty Chunk on May 08, 2013, 06:37:28 AM
https://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Double_Agent#Multiplayer

So why did Xbox have a whole different variety of multiplayer gameplay than Xbox 360 and PC??

Really confuses me because they don't seem to have much difference in memory usage or anything.  ???

The Xbox version of multiplayer even looks a bit funner too haha.  :-\
Title: Re: Why did Double Agent have different multiplayer styles for certain consoles?
Post by: NeoSuperior on May 08, 2013, 03:13:31 PM
Because of "different console generations". They didn't want the exact same game with very different graphics.
Title: Re: Why did Double Agent have different multiplayer styles for certain consoles?
Post by: RaDRoacH on May 08, 2013, 05:04:26 PM
Spy vs Spy looked funny (I never played it, because i wasn't able to connect my PS2 online)
I've seen some videos though, QTE CQC, lethal SMG, Lethal gadgets, stealth camo...