amazed by cryengine 3

Started by comicsserg, May 28, 2010, 01:56:25 PM

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Succubus Dryad Of The Undying Comet

Everything's too sharp, my eyes are bleeding now.

MulleDK19


If my heart ever heals, I will make sure it'll never break again.

comicsserg

Yea it's also nice. It's just amazing that the games have evolved so far.

@MulleDK19: did you see my animations PSA update. I've tried to reach you via xfire but you didn't answer

Farley4Fan

I think those CE3 pics were a bit old.  Like Ignas said it's a bit sharp, but that is done to make it look like it has more detail.  Obviously you'll be able to decrease contrast in the games made from it though.  I do like the contrast and saturation a bit higher than most people.  I don't know why.  Makes it look more artistic I guess.

goodkebab

#5
you guys all need glasses if the world looks so blurry to you.

depth of field effects is a post process , and texture filtering is customizable  so "sharpness" is irrelevant.  Then add some slight atmospheric fog in the distance,  and its going to hardly matter.

What you need to judge the engine by is FPS versus the lighting features it provides.  Crytek has some incredible tech behind it,  but we all know that anyways.

MR.Mic

#6
Like what kebab said... I don't think you guys know what's important in judging an engine's quality.

All I see are some nice shaders, which could be used in pretty much any engine, including UDK.

The original post's screenshots do not contain anything that couldn't be reproduced in UDK, unity, or the engine COD4 uses.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Gawain

i bet if someone posted some mental ray stuff claiming it as some awesome new engine screenshots people would go wild about it xD

goodkebab

#8
whats is actually jaw dropping,  is real time render applications that are maxing out the GPU  to get incredibly high quality stuff.  

It is still 1 frame a minute so far from real time....but if you know what its actually doing....its incredibly fast.


here is only one example:
http://furryball.aaa-studio.eu/

What you want to look out for in the next generation of real time game engines is color bleeding and soft gi lighting.

comicsserg

I was playing Call of Juarez and I saw that it used chrome engine.
Never heard about chrome engine 4 before.

Here some video, pretty amazing too
http://www.youtube.com/watch?v=iY0xeCYFpI8