Why did Double Agent have different multiplayer styles for certain consoles?

Started by Scanty Chunk, May 08, 2013, 06:37:28 AM

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Scanty Chunk

https://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Double_Agent#Multiplayer

So why did Xbox have a whole different variety of multiplayer gameplay than Xbox 360 and PC??

Really confuses me because they don't seem to have much difference in memory usage or anything.  ???

The Xbox version of multiplayer even looks a bit funner too haha.  :-\

NeoSuperior

Because of "different console generations". They didn't want the exact same game with very different graphics.
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

RaDRoacH

Spy vs Spy looked funny (I never played it, because i wasn't able to connect my PS2 online)
I've seen some videos though, QTE CQC, lethal SMG, Lethal gadgets, stealth camo...
Sorry if my english is not perfect.