In that case. Due to the article at Rock, Paper, Shotgun. We've decided to just go ahead and reveal that the BETA has been done for months and we will be releasing it in one week. I'm serious.
PS.
I'm not serious.
PS.
I'm not serious.
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Show posts MenuQuote from: DreadStunlock on July 25, 2011, 08:38:52 PM
Too bad, that quote doesn't intimidate the team :( Wish it did :'(
Quote from: DreadStunlock on July 23, 2011, 01:17:03 AM
http://www.youtube.com/watch?v=nSwASbUzt0s&feature=related
How much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?
Quote from: ChLieW on July 20, 2011, 06:58:06 PM
MP5 model made for fun with tweaked texture taken from reference image.
Quote from: AgentX_003 on July 19, 2011, 09:22:01 AMQuote from: Meister_Neo on July 19, 2011, 12:10:11 AMQuote from: Justus on July 18, 2011, 07:25:02 PM
We have already decided to start things off game play wise by removing the ability for the Merc to jump at all. You will still be able to climb up onto things that are low enough, but it's a context sensitive command. This will remove bunny hopping, jumping and spinning after a missed berserk and makes the Merc seem more weighed down by his equipment and not so athletic.
Well... in CT jumping was used by many people as a "charge-extender", to get through things faster, for example smoke, to not use up all of the gasmask, while going through a line of smoke clouds.
So i ask: Will there be something like the sprint of SCDA? Or will you at least make the range of the charge longer?
well this all sounds nice from a concept point of view , but what happens when a merc is being tossed around like a ping pong ball being
elbowed back and forth ? I think the jump is essential, what the Merc is just supposed to let they spy grab ur neck o_o ?. I mean aggro spies are inevitable despite that this project is around stealth ;P
Quote from: DreadStunlock on July 19, 2011, 07:20:09 PM
http://en.wikipedia.org/wiki/Darksiders_2
http://www.youtube.com/watch?v=mc1CwyXYvTY&feature=feedu <--------------
Anyone? At first I thought this was Darkstalkers like the anime, but this is soooooo cool!
Haven't played the first one...but tempted to Amazon it.
Quote from: puuusianka on July 18, 2011, 09:12:02 PM
Oke! Another picture to cover this spam above:
Texture by Haxiorek
Quote from: LennardF1989 on July 18, 2011, 11:21:17 PMAGREED!
I must say I'm glad with the community initiative to make maps and custom props!
Quote from: LennardF1989 on July 18, 2011, 11:21:17 PM
They look good.
Quote from: LennardF1989 on July 18, 2011, 11:21:17 PM
Keep it up, you'll learn a lot from doing it and it's fun to do while waiting for PS :)
Quote from: DreadStunlock on July 18, 2011, 07:31:43 PMQuote from: Justus on July 18, 2011, 07:25:02 PM
We have already decided to start things off game play wise by removing the ability for the Merc to jump at all. You will still be able to climb up onto things that are low enough, but it's a context sensitive command. This will remove bunny hopping, jumping and spinning after a missed berserk and makes the Merc seem more weighed down by his equipment and not so athletic.
That's going to feel...kind of awkward and peculiar at the same time :S
Quote from: DreadStunlock on July 14, 2011, 08:49:25 PM
I also think there should be a way to counter security defenses.
Laser: Running roll or whatever it's called.
Security Camera: Camo-suit?
Pressence detector: Slow walk
Cause it's so stupid, that the Camo-suit is being picked up by the security cameras. Also, camo-suit should in fact counter lasers, since most of the camo-suit concept is the fact that the camo suit bends the light. (Note, it works on DX:HR <3)
Quote from: DreadStunlock on July 13, 2011, 03:07:23 AMQuote from: Wh1tE_Dw4rF on July 13, 2011, 02:26:59 AM
I spy back to wall should be able, when near a doorway, to reach out his leg in an attempt to trip an advancing merc.
+9001!
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