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Messages - serma3d

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Join Us / Re: 3d Artist
« on: August 30, 2010, 12:53:46 AM »
OK, I sent the files to press at ...

let me know if the files are all there.

ONe  Max file
3 maps.

Join Us / Re: 3d Artist
« on: August 30, 2010, 12:36:48 AM »

Join Us / Re: 3d Artist
« on: August 30, 2010, 12:26:12 AM »
I'm done.  Who will I send the max+map files to?

I can't attach a file here?  I'm not very good with code.

Join Us / Re: 3d Artist
« on: August 29, 2010, 06:24:11 PM »
Thanks Bro!

Join Us / Re: 3d Artist
« on: August 28, 2010, 08:13:42 AM »
lol ehehe..... :D  I'm glad to hear that...

Working really hard..

Finished the model at 399 poly.., haven't check the tri yet.  Unwrapped as well... 

Join Us / Re: 3d Artist
« on: August 28, 2010, 01:47:05 AM »
Got it, thank you very much...,

Join Us / Re: 3d Artist
« on: August 27, 2010, 07:58:05 PM »
Good info.  I would like to clarify a few things.

1. 512map with as many material slot as I would like?
2. 800 tris = 400 poly (roughly)  I put this up to make sure that we understand each other.  I read
somewhere on this forum that some people didn't truely understand those things.

Let me know If I misunderstood you in any way...

Thank you for this opportunity to be with the team.

Join Us / Re: 3d Artist
« on: August 27, 2010, 07:46:05 AM »
I have, but I rather not show old stuffs...  It makes me look bad lol ehehe... :P

I would like to do the test and be done with it.

However, if you would like to see wire frame of any of the sample I have up, I can do that...  and attach it here...

If you are looking for any specific criteria for your assessment, please let me know...  I'll try my very best to help you assess my knowledge.

Thanks... for your reply...

Join Us / 3d Artist
« on: August 27, 2010, 06:36:45 AM »

Age 35

Personal status: Operation Black Mesa mod team: Prop modeler.

For which position you apply to: 3d Artist

Your qualifications and skills
Fluent in the use of 3D Studio Max, Zbrush, and Photoshop.
Fluent in drawing, painting, and design.
Proficient in the use of MS Word.
Working knowledge of animation using 3D Studio Max, After Effects, and Flash.
Working knowledge of 3d Max’s particle system and Pflow.
Working knowledge of Unreal Development Kit and XNormal.
Working knowledge in the use of Adobe After Effects, Flash, and Dreamweaver.
Working knowledge in the use of Adobe Illustrator, Fire Work, and InDesign.
Working knowledge of MS Excel and Power Point.
Familiar with Poser, and Maya.

Your experience

Operation Black Mesa MOD Team , Online, August 2010 - Present
3D Artist: Prop Modeler.
Modeling and texturing prop.
Able to help in other areas such as rigging, skinning, and animation.

Homo Digital, Online, September 2009 - May 2010.
3D Artist: Character Artist
Modeling and texturing characters.

A link to previously made work / portfolio / demo reel

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