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Topics - tigaer

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Public Discussion / New Gadget Idea: Advanced Intel
« on: March 23, 2012, 08:03:28 AM »
Hey, had a thought today while working on PS (I know, right?! I'm actually putting some time in the project!) and I was thinking... what if there was a 'gadget' -- the reason I put the word in single quotation marks, is because it wouldn't be an actual selectable gadget in the inventory, but rather a gadget activated at all times. It would allow you to see the gadget selection of the enemy team, displayed on the HUD, as well as the number of each item they have left in their inventory. I think it would bring new strategies to the table, being able to see, as a spy, if the number of mines in their inventory has changed, and base your moves on the newly placed mines near the enemies current location. As well as being able to justify, more easily due to a low inventory count, simply knocking out a mercenary instead of going straight for a neck break. I'm going to cut this short and allow a little discussion, since I haven't seen some good discussion in awhile of these forums. So get at it. What do you think?

Public Discussion / How do you think PS would play if the spy had a pistol?
« on: February 05, 2011, 05:35:08 AM »
This is in no way shape or form the thoughts of the development team, these are all my thoughts and my thoughts only. This is not in our current plans for PS. This is simply for discussion.

Wanted something to discuss, so I thought I'd try this first.

Could giving the spies a 12 shot, close-range pistol actually be fun?

You'd of course have to limit their ammo, and make sure it's inaccurate at anything other than short range similar to the pistol in SCCT single player. Say if the spies could take 10 bullet before dying, the mercenaries should be able to take 15. The mercenary should always win in a fair 1v1 battle, so the goal for the spy is to use stealth to take out his enemies. It could bring up some pretty interesting double-teaming tactics for spies as well, since 2 spies could take out a mercenary in half the time if they team shoot.

By limiting the spies ammo and accuracy, it begins to form a sense of balance between the characters. The mercenaries still have health packs, eachother for healing, and possibly even 'health kits' as a gadget option, and since mercenaries would win 9/10 in a fair 1v1 battle, you can begin to see some balance. This is where the spies must rely on teamwork, speed and stealth if they want to eliminate the other players. If the spies were still too powerful, then why not take off their suppressors? That way, when a spy fires a shot he appears on the mercenaries radar for a second, successfully balancing a spy that sits back and fires from a distance or from the shadows, slowly draining the mercenaries health bit by bit. Another solution would be upping the damage of the mercenaries rifle.

To say that these two things can't be balanced is a little naive, since both the mercenaries and spies weapon damage properties could be edited until a proper balance is found.

This could be an exciting new way to play PS, along with the classic way. What if we went as far as giving the spy the option for either the tazer, or the pistol? The difference would be that the tazer would allow the player to launch grenades, while the pistol would only allow the player to throw them short distances. Another noteworthy differences could be that the pistol, when drawn emits a blue light in shadows, so the player would have to be aware of the mercenaries FOV when lining up a shot, or even using the heart beat sensor. The pistol also had limited ammo, and limited accuracy at mid to long range. This could bring up some interesting scenarios where one spy brings the pistol, and the other brings the tazer, creating a sort of offense-defense type teamwork setup.

To bring balance to this, after a mercenary is tazed or put to sleep he cannot he damaged by a pistol, similar to mercenaries being invincible to jump attacks after being tazed or knocked down. Would giving the spies a low-ammo pistol be detrimental to gameplay, or could it be something positive if done correctly?

How do you think it would change the game?

I'm a little tired of typing right now, so I'll come back in a few hours and would love to start a discussion on this, so post your thoughts.

General / Off-Topic / Amnesia: The Dark Desecent
« on: January 23, 2011, 01:05:53 PM »
Probably a little late, but maybe somebody hasn't played it.

I don't get scared from horror movies, and I've basically seen all of the best ones. Maybe a few heart pounding moments, but nothing even coming close to making me scream. So you could imagine no horror game has really scared me before either... but this... this is the fucking scariest game I've ever played. It had me screaming in horror at some parts, and sometimes even quitting from sheer terror and going to sleep. Definitely one of the best single player games I've ever played. GG to the five developers behind this masterpiece.

Go buy it off steam right now.

Public Discussion / Subtle, yet useful addition to the Mercenary HUD
« on: August 18, 2010, 02:02:43 AM »
A little icon indicating the location of an ammo depot pops up onscreen when your ammo gets low; say when you're on your last clip. It would look similar to the objective icons. Subtle, but very useful for new-comers and basically anybody else.

General / Off-Topic / OnLive
« on: June 04, 2010, 09:13:50 PM »
OnLive is launching the world's highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macintosh® computers.

Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009.

OnLive, together with its Mova subsidiary, lies directly at the nexus of several key trends, all of which are reshaping the way we think about and use digital media:

    * The shift to cloud computing, displacing the limitations, cost and complexity of local computing;
    * An explosion of consumer broadband connectivity, bringing fast bandwidth to the home;
    * Unprecedented innovation, creativity and expansion within the video game market.

Pioneering the delivery of rich interactive media to the home, OnLive will change the way that entertainment applications are created, delivered and consumed.


General / Off-Topic / What are you wanting to do with your life?
« on: June 03, 2010, 08:23:05 PM »
Thought it'd be an interesting thread. So, what are you wanting to do as a career, or even a goal in you life? Could be short term, could be long term.

I personally want to go to college this year, and study media arts, art fundamentals and business. Eventually, I'd like to either own my own game studio, my own freelance company or work for a high end game studio as an Art Director. I have a huge story I'm working on for a game that I'd someday want to make. If that's not possible (I'm gonna work for it!) I'll find a publisher and publish it as a trilogy book series.

General / Off-Topic / Come up with the best alien race name.
« on: May 27, 2010, 02:36:57 AM »
I'm writing a story for a future project, possibly a book, or a future game, and when I say future, I mean way later, but the story is coming along nicely. I won't talk about it right now, but I've been trying to come up with a good name for my bad alien race, and wanted to see if you guys could come up with anything cool.

I'd like the name to have something to do with them being evil, demonic, or just something that is taken from ancient history. I don't want something weird and super hard to pronounce like Skaarji (Skari) and stuff like that, unless it's really, really good. Got anything?

Possible names I have so far,

General / Off-Topic / Spy vs Merc... UNDER WATER?!?
« on: May 09, 2010, 09:43:04 PM »

Thought it looked interesting, and pretty damn cool.

Presentation Forum / My Sketchbook
« on: April 23, 2010, 04:34:53 PM »

2-3 hours of work with my new TX2. First time trying to draw something like this. Gonna try and do a new 40-70 min sketch every day.

General / Off-Topic / HP Touchsmart TX2
« on: April 19, 2010, 01:21:04 AM »
I just got one for my birthday. Fuck. Yes.

Haha just thought I'd let you guys know. ;)

Public Discussion / So, I just found an old baby of mine...
« on: February 15, 2010, 05:21:13 PM »
State Union

So, I just found this. A long time ago I had a gay username (lol) and I posted up some concepts and layout for this map on ubi (sadly screens aren't there anymore but you should read through the thread anyway to hear my concepts and ideas), element54 picked it up and made it. I've heard it plays pretty good. Anybody checked it out? If not download it and tell me what you think, I've never had a good enough PC to run CT so I can't check it out right now. :(

Videos? I wish.

Also, since it's my design, we could potentially use it for PS. ;)

Public Discussion / What's this game going to look like, graphically?
« on: February 03, 2010, 02:03:54 PM »
I've seen the latest screens and it's looking pretty good. Are you guys going to have partical effects, such as dust flying around in a ray of light coming from a lamp post. Reflective surfaces? Such as a metal floor reflecting a flashing red light above a doorway. Destructible lights? Is the game going to have an eerie depressing mood? It'd be cool to see how you guys are wanting this game to look and feel like.

Join Us / Web Designer, 2D Artist, Map Designer
« on: March 20, 2009, 04:56:50 AM »
I know I quit the team awhile ago, and I was wondering if you guys need any help.
Basically for web design and 2D work for my portfolio and I just want to help out here because I love making shit like HUDs and menu systems. I can also design maps, I have a real eye for good map design and I can make the concept and layout of the map, but I can't do 3D.

I've made 2 maps, Lockdown and Onslaught for Halo 3 for which is a professional gaming league. I have also numerous maps and concepts in the Halo 3 section of the forums there, my username is the same as here. They are made with the in-game map editor. I have alot more than just those 2.

I designed a map called State Union for SCCT, I forgot who modeled it for me, the name Insane pops into my head but I'm not sure. But I designed it in Sketch Up and he modeled it and everything. From what I heard it was a very good design and played great.

You guys know what I can do with 2D with the menu and HUD work I did before, I've only improved since then.

Websites that have some of my work,

I can post up more recent work if you want because that stuff is kind of old, but I know you guys already know what I can do.


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