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Messages - MacBryce

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1
Public Discussion / Re: GK's reality check
« on: May 16, 2008, 01:27:43 PM »
+1 minor feature
+2 major feature

Sorry man, but I don't see any theoretical reason to justify that balance between the amount of positive and negative features to a certain move are related to imbalances.

Besides, you're comparing apples and oranges; how are you able to tell if "being slowed down for an amount of seconds" is worth more or less points than "being able to hit a jumping spy"?

2
Join Us / Re: Sound Engineer - Vassago
« on: April 04, 2008, 11:19:31 PM »
Well, can you show us the process of how you make a sound?

If Frvge agrees, then here's a second assignment: Pick one of the weapons that have been announced for Project Stealth and make a sound for it. Document (both text- and audiowise) the creation process step by step and post that here. (E.g. a flashbang that goes off.)

3
Join Us / Re: Sound Engineer - Vassago
« on: April 04, 2008, 10:13:56 PM »
Exactly...

Musician: Too bad, we've got that.
Sound engineer: Great, we could use you (if you've got the skills).

4
Presentation Forum / Re: cinema map
« on: March 23, 2008, 04:04:07 PM »
You're welcome. That should be better than posting screenshots.

5
Public Discussion / Re: Grappling Hook
« on: March 09, 2008, 09:23:01 PM »
Being able to get somewhere that required 2 people with 1 = changing map access through gadgets.
No, because you could already get there, you just needed 2 people. It doesn't change where you can go, it changes when you can go.
I'm with Spekkio on this one. It definitely changes map access, and this design idea should therefore be explored with care. I'd say that it definitely needs a trade-off. Either way, it's not something to implement in PS 1.0, it's more of a 1.5 idea.

6
Public Discussion / Re: Grappling Hook
« on: March 09, 2008, 04:17:14 PM »
I think that I could be a good thing to be able to reach coop when you're partner is already dead, as long as there's a trade-off involved. It could easily be overpowered if it doesn't cost the spies anything to reach those coop areas.

Agent talked to me about mercs having one as well, but the merc version would be more like the rappel rope from DA. I liked that feature.

7
Public Discussion / Re: Grappling Hook
« on: March 09, 2008, 01:12:38 PM »
Fun idea.

It would be pretty darn powerful IMHO. For example Aqua; at some point your partner is dead and the mercs will stop defending the areas which you can't reach without coop. The grappling hook would change that and give you a much better shot going 1 vs 2.

A thing like this begs for being able to switch gadgets at equipment boxes. The aqua example again; you would be able to get into tech where you would leave the hook at the equipment box to take some aggro gadgets.

Sounds awesome IMHO, but I would make the hook take up two slots and only implement it if the game allows players to swap gadgets at the equipment boxes.

8
Public Discussion / Re: Poll: What is Your Gaming Resolution?
« on: March 03, 2008, 10:59:46 PM »
It was my pleasure.  ;)

9
Public Discussion / Re: What is Your Gaming Resolution?
« on: March 03, 2008, 12:03:34 PM »
Please use the poll instead, unless you use some outlandish resolution that's not in there.

10
Public Discussion / Re: New game mode
« on: March 01, 2008, 08:05:57 PM »
Maybe someone can mod our mod for that. ;)

11
Only thing I noticed was that MT looks as though it removes shadows, and on the left of the spy is a semi translucent figure is this a merc?

The MT screenshot shows three spies at different detection levels. Standing still- Moving slowly - Moving rapidly.

12
Public Discussion / Re: Copyright issues?
« on: February 07, 2008, 11:32:29 PM »
Maybe this is useful to you:

A copyright is one form of the intellectual property rights, which applies to any particular expression of an idea or information, which is substantial and self-contained in a fixed form (see Wikipedia for more details).

The important part here, which goes for any form of intellectual property, is that you cannot protect an idea. You can only protect a particular expression. So if you've got a great idea for a game, be careful what you do with it. Anybody can just rip it off, since you can only protect the particular expression of it.

If you want to make sure that your work is protected by copyright, then you can register it but that's not required. As soon as the work is done, it is automatically protected. Of course, without proof of its creation date, it gets tricky to prove that you're the creator instead of the imitator if you go to court. A trick many designer use, is sending a copy of the work to themselves in a sealed envelope by registered mail.

If you're really interested, I'd advice you to read the Wiki page.

If you were really interested you wouldn't read the Wiki page at all.

http://www.lib.uconn.edu/copyright/

This is an updated site that explains everything there is to know about copyright. I would never trust Wiki for something as law-abiding as copyright.

Nice link, Westfall, it definitely explains the concept rather clearly. Nevertheless, I've passed a couple of classes on intellectual property rights in my studying days and I'm absolutely sure that the Wiki page was accurate on the concepts I wanted to comment on.

13
Public Discussion / Re: Host Compensation
« on: February 04, 2008, 11:06:02 PM »
The PS team will do everything it can to make sure that the game is fair to all its players.

14
Public Discussion / Re: Copyright issues?
« on: February 04, 2008, 11:04:06 PM »
Maybe this is useful to you:

A copyright is one form of the intellectual property rights, which applies to any particular expression of an idea or information, which is substantial and self-contained in a fixed form (see Wikipedia for more details).

The important part here, which goes for any form of intellectual property, is that you cannot protect an idea. You can only protect a particular expression. So if you've got a great idea for a game, be careful what you do with it. Anybody can just rip it off, since you can only protect the particular expression of it.

If you want to make sure that your work is protected by copyright, then you can register it but that's not required. As soon as the work is done, it is automatically protected. Of course, without proof of its creation date, it gets tricky to prove that you're the creator instead of the imitator if you go to court. A trick many designer use, is sending a copy of the work to themselves in a sealed envelope by registered mail.

If you're really interested, I'd advice you to read the Wiki page.

15
Public Discussion / Re: Suggestions for PS
« on: February 03, 2008, 01:04:24 AM »
my gaming partner was top 70 (xbox/ 360) on this game
(...)
and understand it on another perspective than most of you could do, but this isn't making me a better person.
rofl mao. rank kid + console version + place 70 in a game with very few players + arrogant. if i remember correctly, you also prefer "deathmatch gametypes"...

I hope the other 1429 posts were a bit more constructive than that one, mate.

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