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Messages - clown358

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Public Discussion / Any updates?
« on: November 14, 2014, 11:24:21 PM »
yeah title says it all

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orthography and grammar like very good ;D

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<- native german

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Public Discussion / Re: How hard will it be to create custom maps for PS?
« on: December 19, 2013, 06:05:11 PM »
You won't be able to place any actors like startpoints, objectives, security systems....


On the other side the dev Team could release an unreal editor like ubisoft did for Chaos theory  ;)

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Public Discussion / Re: How hard will it be to create custom maps for PS?
« on: December 19, 2013, 03:45:23 PM »
I guess it could be difficult to start since PS Team switched to UE4.

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Join Us / Re: unrealscript programmer
« on: July 10, 2013, 10:03:22 PM »
Try it again.  :)

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Join Us / Re: unrealscript programmer
« on: July 10, 2013, 01:25:23 AM »
The system works on base of collision models:
http://www.youtube.com/watch?v=10Qy1W552L4

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Join Us / Re: unrealscript programmer
« on: July 09, 2013, 12:32:59 AM »
Unfortunately the climbing system does not work yet with non 90 degrees angles, but changing this isn't a big deal.
I developed it some months ago and didn't finished it because of i don't know how to animate and that's why it looks a little bit strange.
And for sure it works with models.
 

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Join Us / unrealscript programmer
« on: July 08, 2013, 05:36:55 PM »
I was thinking of applying here for 2 months so here we go  :)

Name: clown
Age: 20

I finished school 2 months ago and going to study computer science at university.
But until university starts(October), i've got a lot of time to spent and it's driving me crazy I have nothing to do.
I'm interested in computers and programming (and gaming) since i'm 12(?) years old and i tried out many things.
Especially Splinter Cell influenced my childhood, and i started working with the unreal editor.
Two and a half years ago EPIC released it's development kit and i got in touch with unrealscript.
First i didn't know how to handle it, but until today i made a good progress.
I do not have a portfolio, but i've got a youtube channel with some videos about unrealscript (http://www.youtube.com/user/clownGER358).

Following your blog for like two years, i've noticed the slow progress and many people joining and leaving your team
and as a fan of splinter cell the best thing i can do is offering my help to finish this project.

Hope to hear from you soon,
clown

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There is an other video about blacklist with coop and versus gameplay footage (with german commentary)
https://www.youtube.com/watch?v=nufEybverCs

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Public Discussion / Re: How much would you pay for PS?
« on: April 20, 2012, 03:57:59 PM »
What if the game needs a permanent connection to your server (like splinter cell conviction)? and if someone develops an application for iphone/android to get access to leaderboards and customizing the spies/mercs classes (like call of duty elite)? I think this would cause high traffic....

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Public Discussion / Re: How much would you pay for PS?
« on: April 18, 2012, 07:26:28 PM »
what about adding ads on the website? if the game is good, everyone will talk about the game and more people will visit your website to download project stealth.

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Public Discussion / Re: How much would you pay for PS?
« on: April 17, 2012, 11:11:05 PM »
I don't want to pay for this game because you said it will be for free. But I definitely give a donation about 5$ and depending on the game quality and the fun-factor it can rise up to 10-15$ just to honor the devs.

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