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Messages - B1nArY_001

#46
Presentation Forum / Re: Tick... Tock?
October 08, 2010, 12:13:21 AM
Quote from: frvge on October 07, 2010, 08:36:32 PM
It's not. We basically just begun merging the code.

Translation?

Beta is much closer than before we began merging code! yay!
#47
Public Discussion / Re: Time's up guys...
October 06, 2010, 11:15:39 AM
Quote from: Morten Pedersen on October 06, 2010, 09:23:54 AM
Quote from: puuusianka on October 03, 2010, 09:11:41 PM
It's time for some news that mean something. Not a "It will be done, When it will be done." I won't ask like others when will you show the beta, NO! I wanna know(Like lots of other guys in community!) How far are you guys with work in %. Last media update was crappy but since you make us wait HELL long time, we'll feed on anything. New media updates about mercenaries should be shown and finally I would love to see two people walking around the map TOGETHER(one merc and one spy).

Notice! I didn't ask about coop movements... oops had to point it out after all...

Sorry but time's up!

I'd like a cheese burger and some fucking chicken nuggets.

Ditto!
#48
Public Discussion / Re: Time's up guys...
October 05, 2010, 10:19:42 PM
Dread... I ordered the gun but your check bounced. You're on your own. Do your own dirty work you broke ass sumbitch.
#49
Public Discussion / Re: Time's up guys...
October 05, 2010, 10:35:51 AM
Quote from: SteveTheCookie on October 05, 2010, 09:19:39 AMBut yeah, there's really no point in just complaining that it's taking too long.

Sure there is, you complain, I haven't hardly slept in 3 weeks, I get mad and spout off at the poster and relieve some stress.  8)
#50
Public Discussion / Re: Time's up guys...
October 04, 2010, 12:35:34 AM
Quote from: KnoogeR on October 03, 2010, 11:48:50 PM
Quote from: Kon Artist on October 03, 2010, 11:34:54 PM
wait a minute, were not getting paid for this?!?

for really, things take a little longer then you always expect.  I can only speak for myself and those I work closely with, aka binary.  We both work on the game as much as we can, and both wish we had more time to.  There is only 24 hrs in day, and I work about 10-20 a week on stuff.  binary does 10-20 hrs a day!  If we worked any more, we would both go crazy and end up in a mental hospital.

He works on 10-20 hours on stuff? It sounds so bullshit.
well, topic is indeed unnecessary, all know Duke will be faster released than PS ;)

Actually it's not bullshit. I can only speak for myself but when I spend nearly every second of my free time working on this and someone has the gal to come in and call bullshit or bitch about a product that we have spent hundreds if not thousands of hours on of our own free time and a free product on top of that, well that's just a big "fuck you" to those of us who devote our time to this.

You got a problem with having to wait for a free quality product? Piss off. It's OUR free time being spent on this and as someone whos wife is supporting him so he can devote his time to finishing this project I think I have every right to tell anyone who's being as much of an asshat as the original poster to go fuck themself.

Go find something worth caring about and devote your energy to that. Have a nice day.

Edit: Yeah, I fail at public relations. Fuckit. You have no right.
#51
Public Discussion / Re: Shields down ?
October 02, 2010, 02:43:21 PM
#52
Public Discussion / Re: What if...
September 29, 2010, 12:34:31 AM
The last 5 posts had me in stitches... You guys made my day, thanks  ;D

Shame that yet another thread has devolved into crap about SCCT yet again though...
#53
Public Discussion / Re: What if...
September 24, 2010, 09:38:36 AM
Only thing further I'll say on the subject is: IF MT didn't have 360 detection radius and IF Spys who are stationary or moving at a slow crouch/walk are 100% invisible to someone using MT nullifying benefits of the NV effect then you could leave it on all day long and you'll do nothing but blind yourself to a smart Spy passing by right under your nose.

We have considered all of the issues MT had in PT and SCCT and taken appropriate steps to make sure it is no longer an issue.
#54
Public Discussion / Re: What if...
September 22, 2010, 11:14:13 PM
Quote from: theDuke on September 22, 2010, 09:40:08 PMWhat if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.

I would be more inclined to believe a limited overall time allowed in visions would be more balanced. I.E. You have 2 minutes of battery power to meter out your usage through a match. Something like CTs gas mask. Perhaps have MT consume more power than EMF which would even make sense from a technical standpoint.
#55
Public Discussion / Re: What if...
September 22, 2010, 12:19:06 PM
At no point did I say you had to leave your visions on at all times. Nor did I imply that a map existed where visions were required through the entire map. Many of the maps in CT were designed with areas that are nearly pitch black and provide enough cover that a spy can hide from a torch. Orphanage, Def Tech, Krauser and Steel Squat just to name a few that were designed with areas where the environment favors the Merc or the Spy. In these places each team's and abilities and strengths when used properly become an equalizer, visions included.

As far as 360 degree MT in SCCT, don't forget that this is not SCCT. I never said I thought the idea that started this thread was in itself bad. As a matter of fact, I like the idea and stated that I didn't think the idea was bad. Then I pointed out that for the energy to play truly dynamic roll in the game play, it needs to meet a map's minimum vision usage requirements or else it's just a useless energy bar that serves no real purpose except to fix some problem that SCCT had, not PS.

Furthermore, when I point out the aforementioned all people can seem to do is fall back on problems that SCCT had as an argument for using energy for visions rather than trying to think of a way to make the vision energy a real part of the gameplay that makes things more interesting but doesn't have the potential to cause an imbalance.

The constant fall back on SCCTs problems says several things, no one cares enough to really explore a way to make this idea work, you'd just rather argue, you assume the PS team is blissfully ignorant of the mistakes Ubisoft made and didn't learn from those mistakes and shortcomings or all of the above.
#56
Public Discussion / Re: What if...
September 21, 2010, 08:14:10 PM
Quote from: B-3A Misty Lady on September 21, 2010, 04:19:04 PM
Quote from: B1nArY_001 on September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature.

If your map requires visions to be playable then maybe you outta fix your map. They're meant to be helpful, not required.

On many maps in SCCT when playing against good players who new how to use the advantages the map design gave them not using your visions was such a stupid idea that I feel safe in saying it's required.

There is no reason PS maps should not be designed in a similar fashion and doing so doesn't make them poorly designed. If they were designed otherwise, the visions would simply be some pretty colors to look at.

If your preference is pretty colors and you aren't prone to seizures I suggest staring at this instead -
http://teamdead.net/gentoo/e-shrooms/
#57
Public Discussion / Re: What if...
September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature. Not to mention any community made map would then also have to go through the process of balancing out its' consumption rate. There's just no reason to take time away from creating a variety of maps and getting the coding done required for a beta release and tweaking the features that are already present to balance those out.

How about a nice shiny yellow hardhat to prevent 1 shot kills to the head instead?
#58
Public Discussion / Re: What if...
September 21, 2010, 12:30:51 AM
Quote from: Morten Pedersen on September 21, 2010, 12:23:15 AM
Bad idea.

If "energy" was added, then the players shouldn't show up on visions.

I assume you mean Spies wouldn't be seen on EMV hardly ever since that's the only vision that requires energy consumption by the other player to work. True, it would make EMV almost useless except to find ARMs and Decoys. Or a Spy using Camo.
#59
Public Discussion / Re: What if...
September 20, 2010, 09:52:34 AM
Quote from: Cronky on September 20, 2010, 09:01:14 AMA fix is definitely in order

As you said, this isn't SCCT. There's nothing to "fix". We've approached every aspect of Project Stealth not from a "copy SCCT" viewpoint, but rather "what can we learn from the SCCT development team's mistakes and shortcomings to create a game in the same genera, but a better game."

This project sprang from a dissatisfaction with SCCT and DA but a love for the SvM style game play.
#60
Public Discussion / Re: What if...
September 19, 2010, 12:05:32 AM
Quote from: Spekkio on September 18, 2010, 11:21:32 PM
Maybe it's a personal thing, but I practically play the game in MT, EMF, and thermal vision. On top of allowing you to see passive defenses, thermal also highlights the mercs better. Against most people you don'y have to worry much about EMF, and the only time I really take thermal off is if I'm behind some surface EMF can see through. There's really no reason to take it off otherwise.

Your probably right. I used thermal at first until I memorized the locations of the passive lasers in SCCT, after that almost never. As a merc I tend to use both EMF and MT equally but only for a few seconds each while I do a quick scan of the area. The only exception being extremely dark areas where the vision mode helps me keep my bearings or against heavily aggressive spies to help combat the restricted vision imposed by a gas mask and smoke.