Quote from: frvge on October 07, 2010, 08:36:32 PM
It's not. We basically just begun merging the code.
Translation?
Beta is much closer than before we began merging code! yay!
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Show posts MenuQuote from: frvge on October 07, 2010, 08:36:32 PM
It's not. We basically just begun merging the code.
Quote from: Morten Pedersen on October 06, 2010, 09:23:54 AMQuote from: puuusianka on October 03, 2010, 09:11:41 PM
It's time for some news that mean something. Not a "It will be done, When it will be done." I won't ask like others when will you show the beta, NO! I wanna know(Like lots of other guys in community!) How far are you guys with work in %. Last media update was crappy but since you make us wait HELL long time, we'll feed on anything. New media updates about mercenaries should be shown and finally I would love to see two people walking around the map TOGETHER(one merc and one spy).
Notice! I didn't ask about coop movements... oops had to point it out after all...
Sorry but time's up!
I'd like a cheese burger and some fucking chicken nuggets.
Quote from: SteveTheCookie on October 05, 2010, 09:19:39 AMBut yeah, there's really no point in just complaining that it's taking too long.
Quote from: KnoogeR on October 03, 2010, 11:48:50 PMQuote from: Kon Artist on October 03, 2010, 11:34:54 PM
wait a minute, were not getting paid for this?!?
for really, things take a little longer then you always expect. I can only speak for myself and those I work closely with, aka binary. We both work on the game as much as we can, and both wish we had more time to. There is only 24 hrs in day, and I work about 10-20 a week on stuff. binary does 10-20 hrs a day! If we worked any more, we would both go crazy and end up in a mental hospital.
He works on 10-20 hours on stuff? It sounds so bullshit.
well, topic is indeed unnecessary, all know Duke will be faster released than PS ;)
Quote from: theDuke on September 22, 2010, 09:40:08 PMWhat if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.
Quote from: B-3A Misty Lady on September 21, 2010, 04:19:04 PMQuote from: B1nArY_001 on September 21, 2010, 01:59:27 PM
At this point it hardly matters... It would be incredibly time consuming to make it worth implementing. Until every map is complete and the consumption could be balanced to each maps' requirements for minimum vision usage it would have to be so minimal on the energy consumption as to be a useless feature.
If your map requires visions to be playable then maybe you outta fix your map. They're meant to be helpful, not required.
Quote from: Morten Pedersen on September 21, 2010, 12:23:15 AM
Bad idea.
If "energy" was added, then the players shouldn't show up on visions.
Quote from: Cronky on September 20, 2010, 09:01:14 AMA fix is definitely in order
Quote from: Spekkio on September 18, 2010, 11:21:32 PM
Maybe it's a personal thing, but I practically play the game in MT, EMF, and thermal vision. On top of allowing you to see passive defenses, thermal also highlights the mercs better. Against most people you don'y have to worry much about EMF, and the only time I really take thermal off is if I'm behind some surface EMF can see through. There's really no reason to take it off otherwise.
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