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Messages - MacBryce

#166
Join Us / Re: Cpl.Dimz
November 12, 2006, 09:27:48 PM
Hello again, Dimz. Character modeller has been taken before we started the project. We didn't communicate very well about that on the previous forum so sorry for any confusion. The props modeller positions are still open of course.

Here's the standard message that I post below every sollicitation.  :D
Thanks for the offer. Check the site to stay up to date. When enough people have signed up, we're going to assemble the actual team. In the meantime you can chat in the public discussion about the game. Don't forget to spread the word. We still need more developers.
#167
Join Us / Re: Position...
November 12, 2006, 09:05:56 PM
Upload the audio: There's an upload function in the additional options if you edit your post. Make sure you add a sample of your drawings here as well.

What exactly are the positions you're applying for? Sound engineer, concept art... anything else?

Here's the standard message that I post below every sollicitation.  :D
Thanks for the offer. Check the site to stay up to date. When enough people have signed up, we're going to assemble the actual team. In the meantime you can chat in the public discussion about the game. Don't forget to spread the word. We still need more developers.
#168
Join Us / Re: Beta tester
November 12, 2006, 08:36:58 PM
It's going to be a while before we can start a betatest, but thanks for signing up.

Here's the standard message that I post below every sollicitation. :D

Thanks for the offer. Check the site to stay up to date. When enough people have signed up, we're going to assemble the actual team. In the meantime you can chat in the public discussion about the game. Don't forget to spread the word. We still need more developers.
#169
Join Us / Re: kilwar - UI artist
November 12, 2006, 08:35:36 PM
Level design might be out of reach, but we do need people for the UI designs.

Here's the standard message that I post below every sollicitation. :D

Thanks for the offer. Check the site to stay up to date. When enough people have signed up, we're going to assemble the actual team. In the meantime you can chat in the public discussion about the game. Don't forget to spread the word. We still need more developers.
#170
Join Us / Re: Posistion as betatester.
November 12, 2006, 08:35:02 PM
Happy to see some known faces around here! For the Sheep! ;D

Here's the standard message that I post below every sollicitation. :D

Thanks for the offer. Check the site to stay up to date. When enough people have signed up, we're going to assemble the actual team. In the meantime you can chat in the public discussion about the game. Don't forget to spread the word. We still need more developers.
#171
Public Discussion / Re: The Game - General View
November 12, 2006, 07:26:29 PM
We're going to start with cloning CT first. It's going to be quite some work, but when it's done we're going to improve the game. Some elements of DA will definately find their way into the improvements.
#172
Public Discussion / Re: The Game - General View
November 12, 2006, 07:21:29 PM
That's well said. Same game and theme as Chaos Theory versus mode, different graphics and sound.

I'll add some information about the game to the news section.