Author Topic: Visual Effects  (Read 29859 times)

DreadStunLock

  • Guest
Re: Visual Effects
« Reply #75 on: May 18, 2011, 12:54:28 AM »
Grenades definitely have smoke Agent, maybe not as thick, but they definitely give out smoke.



http://www.youtube.com/watch?v=Ka7CJOBvpWc  C-13 Fragmentation Grenade


Reason is, even on concrete the shockwave is powerful enough to blast the ground into dust.
« Last Edit: May 18, 2011, 01:01:05 AM by DreadStunLock »

Offline Farley4Fan

  • Posts: 5057
  • Karma: +21/-5
  • Fan 4 Farley
    • View Profile
Re: Visual Effects
« Reply #76 on: May 18, 2011, 01:56:43 AM »
Not bad.  I feel like it should be a bit more concussive but I like the somewhat mini-nuke look.

Question: Phospho nades.  Are they gonna make it into PS?

Offline frvge

  • Administrator
  • *****
  • Posts: 7682
  • Karma: +9038/-38
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: Visual Effects
« Reply #77 on: May 18, 2011, 08:51:08 AM »
not planned.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline AgentX_003

  • Posts: 1315
  • Karma: +41/-77
  • The fire under your ass
    • View Profile
Re: Visual Effects
« Reply #78 on: May 18, 2011, 09:00:37 AM »
I know its work in progress but I do feel that the gernade needs more velocity to it  because it
looks like the spy gun .


-Thanks Murdy for da Sig <3  xD

DreadStunLock

  • Guest
Re: Visual Effects
« Reply #79 on: May 18, 2011, 09:30:06 AM »
not planned.


What about the sound? For some reason it does not suite the metallic banging on the floor, maybe more of a...heavy plastic of somesort or steel?

Offline frvge

  • Administrator
  • *****
  • Posts: 7682
  • Karma: +9038/-38
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: Visual Effects
« Reply #80 on: May 18, 2011, 09:38:59 AM »
I know its work in progress but I do feel that the gernade needs more velocity to it  because it
looks like the spy gun .

It IS the Spy gun's properties hacked into the Merc's tavor.

Quote
What about the sound? For some reason it does not suite the metallic banging on the floor, maybe more of a...heavy plastic of somesort or steel?
We only have 1 sound thusfar. Again: only comment on the VISUAL effect.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline Farley4Fan

  • Posts: 5057
  • Karma: +21/-5
  • Fan 4 Farley
    • View Profile
Re: Visual Effects
« Reply #81 on: May 18, 2011, 07:44:01 PM »
Agent, not to sound like an ass, but it's gRenade not geRnade.

Sad news on the phos grenade, but oh well.  It's not like it can't be implemented later if you guys feel inclined.  Just take the smoke effect and make it transparent/green and you already have the visual for it.  The only real work would be creating the other effects phos has.

Offline zglina

  • Posts: 176
  • Karma: +4/-2
    • View Profile
Re: Visual Effects
« Reply #82 on: May 18, 2011, 08:03:10 PM »

Offline B1nArY_001

  • Slave Driver
  • Posts: 1210
  • Karma: +0/-0
  • 3D Artist
    • View Profile
Re: Visual Effects
« Reply #83 on: May 20, 2011, 02:13:45 PM »
and the gernade doesn't blink fast enough / on both sides of the gernade.

Shall we give the grenade a glow in the dark flag that pops out after it lands and says "HEY DUMMY I'M A GERNADE!", Maybe a nice soothing female voice too, like a GPS... Grenade, next left.

I think if anything the blinking should be slowed down. The fact that it has LEDs is more than enough to make it possible to pinpoint the location in a dark room.

Offline comicsserg

  • Production Team
  • ******
  • Posts: 824
  • Karma: +4/-0
  • Animator
    • View Profile
Re: Visual Effects
« Reply #84 on: May 20, 2011, 02:17:50 PM »
hahahah right :D GPS voice FTW!!!!! :D kidding

I think you right

DreadStunLock

  • Guest
Re: Visual Effects
« Reply #85 on: May 20, 2011, 03:53:06 PM »
http://www.youtube.com/watch?v=Ytu2AG7HwQk&feature=related



By the way, what about the flashbang effect? I noticed that in movies and in real life the flashbang seems to do a lot more noise, it doesn't seem like it's actually doing a heavy flash effect?

I know it blinds people definitely, but not in such graphical way like it does in versus, cause in versus you can actually see the prop giving out a huge light arc even when it misses.
« Last Edit: May 20, 2011, 04:34:04 PM by DreadStunLock »

knooger

  • Guest
Re: Visual Effects
« Reply #86 on: May 20, 2011, 07:02:32 PM »
http://www.youtube.com/watch?v=Ytu2AG7HwQk&feature=related



By the way, what about the flashbang effect? I noticed that in movies and in real life the flashbang seems to do a lot more noise, it doesn't seem like it's actually doing a heavy flash effect?

I know it blinds people definitely, but not in such graphical way like it does in versus, cause in versus you can actually see the prop giving out a huge light arc even when it misses.
Do you really want to lose your hearing because of game? What about that I'll throw flashbang into your room twice per minute?
In real life it's making a lot of noise and hurts your eyes by bright bang. Magnesium ( or some mix of it ) used in them is burning very quick with such a light and sound effect.

Btw. Flash in SC DA is nice IMO.  ;)

@comicsserg
I'm talking about merc flashed effect.
« Last Edit: May 20, 2011, 07:06:54 PM by KnoogeR »

Offline comicsserg

  • Production Team
  • ******
  • Posts: 824
  • Karma: +4/-0
  • Animator
    • View Profile
Re: Visual Effects
« Reply #87 on: May 20, 2011, 07:04:32 PM »
http://www.youtube.com/watch?v=Ytu2AG7HwQk&feature=related



By the way, what about the flashbang effect? I noticed that in movies and in real life the flashbang seems to do a lot more noise, it doesn't seem like it's actually doing a heavy flash effect?

I know it blinds people definitely, but not in such graphical way like it does in versus, cause in versus you can actually see the prop giving out a huge light arc even when it misses.
Do you really want to lose your hearing because of game? What about that I'll throw flashbang into your room twice per minute?
In real life it's making a lot of noise and hurts your eyes by bright bang. Magnesium ( or some mix of it ) used in them is burning very quick with such a light and sound effect.

Btw. Flash in SC DA is nice IMO.  ;)
plus it makes a lot of smoke too

DreadStunLock

  • Guest
Re: Visual Effects
« Reply #88 on: May 20, 2011, 07:10:20 PM »
Sigh* Knooger you went into the wrong went.

I meant that the flash on versus is not realistic cause real life flash doesn't have a white/blue plate looking thing after it falls on the floor -.-

That's why I am hoping that the new flashbang will have something like, the prop after exploding it bounces at very fast speed around the area for few seconds and leaves smoke around the area as well.

Offline Farley4Fan

  • Posts: 5057
  • Karma: +21/-5
  • Fan 4 Farley
    • View Profile
Re: Visual Effects
« Reply #89 on: May 20, 2011, 07:10:50 PM »
From what my friend says (he has been flashbanged, lol) it is more of a shocking thing than a blinding thing.  Sure it's super bright for a second but the sound coupled with the sudden brightness made him wince and close his eyes.  Of course the brightness may have burned his retinas, but the effect in CT is exaggerated.  Imagine staring at the sun for a super long time and imagine the sun is twice as big (from the range he saw it, that's what he described).  So yeah, it's exaggerated.  That's fine with me though, it's more of a gameplay thing.

What about getting flashbanged while using NVG?  It should blind the shit out of you at least until you turn it off.  Sure there may not be a real important gameplay-related reason to do it, but those who appreciate realism will appreciate the effect I'm sure.