Concept Artist - UI artist - Concept Level Design - Character Design

Started by Daybreak, November 15, 2006, 04:37:33 PM

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goodkebab

That was modelled-textured in Maya, rendered in Mental Ray, and some post work in photoshop.  Those are rendered graphics for an existing game...which i want to use as direction for this game. 


Daybreak, that is NOT a level design...but we can have a level design that will look like that.  We just need someone to do blueprints of the levels....so that the level artist wont start doing random stuff.  The idea is to work out a layout on paper first to work out balance before we get any problems.  We need to have vent networks, catwalk networks...etc etc.

You dont have to worry about doing pretty renders or beautiful sketches....I am just thinking you can use your architectural experience to do an intelligent design for a game level.


Meathead

Yea that is some good work there :D Cant wait to see some of your work daybreak