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Topics - Overstatement

#1
Public Discussion / Picture/Video Communication
September 10, 2007, 12:57:17 PM
I guess this is suppose to be a mic/non-mic equalizer because me (a non-mic) facing two mics usually gets me a loss.

So we all know teamwork is important and we should take measures to encourage teamwork, right? So why not, as a merc, press a button and what you see for the next 5 seconds gets shown to your partner in a "Picture In Picture" style on his screen? If that's too much for someone, we could limit it to pictures, not video. If that's too much, it could be limited to Camnet only.

This is like a non-mic replacement for "The spy is in _____!". But mics still have the advantage in that they could actually plan on what to do.

And yes, it should be easyish to program. Someone always brings up the programming point...
#2
Public Discussion / Concepts that look cool.
December 13, 2006, 12:03:05 PM
For those who don't know, my card sucks. It only goes up to pixel shader 1.3. So, this makes it kind of hard for me to program advanced graphical stuff. However, see all those other programmers posting on the forum with their informative and technical comments? THEY CAN! So, lets come up with things that require cool effects for them to program. No, we are not torturing all those programmers that aren't me, they're programmers, what may be frustating for you is extremely fun for them!

I'm asking for cool stuff that create cool effects. Don't fill my thread with something completely obvious or has already been done in every game (nothing that requires smoke particles, please). I'm talking heat haze, bloodtrails on the wall/floor for hit spies for mercs to follow (like the footprints from CT) or monitors that show realtime information (imagine a security booth with a lots of screens that show anything from realtime camera footage to the location of every mine on the map). I guess I'll allow anything cool but it should have a really awesome graphical component. That's what this thread is for because current-gen (Formerly known as next-gen) is more than just pushing polys or shader instructions, it's also about pushing ideas.
#3
Public Discussion / Versus level-design article
November 22, 2006, 03:49:02 PM
A three part article with the lead level designer of PT/CT Versus maps (registration required).
#4
Join Us / Engine Programmer
November 17, 2006, 06:09:28 PM
Hello,

I know C++ and I programming an engine in my spare time (no, you cant use it or see it!). I know a whole bunch of engine programming pre-ps1.4 up to parallax mapping (only know the concept of pmapping, not the math and stuff). Engine uses DirectX, Microsoft Windows(for input and ... windows) and soon to be intagrated with ODE for physics. Oh, and I've been playing CT Versus since it was released.

XFire: Overstatement