Yes, there are problems.
No, it's not very good.
No, I don't care.
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Show posts MenuQuote from: I.esus on May 31, 2010, 04:17:11 PMMore like twatter amirite?
Twitter is for faggots.
Quote from: I <3 U on April 01, 2010, 07:10:11 AM
emf ghosting was ct's worst problem imo =]
Quote from: Ion.67 on March 26, 2010, 04:23:19 AM
Could you post the heights of the players in various stances, or even the average vent heights and hallway heights.
Quote from: tigaer on March 14, 2010, 07:30:13 AMQuote from: MR.Mic on March 14, 2010, 06:59:22 AMI still think we need to make a fourth vision mode for merc where he can see through walls so he can atleast follow the teleporting spy, otherwise teleporting is going to work too well. Has kebab modeled the light bulb suit for the merc yet?
It will be stealthy when we put in teleporting for spies like raiden in mortal kombat.
http://www.youtube.com/watch?v=rfxX5OBAikU
Plus, mercs get wall-climbing like in aliens versus predator to balance out the ability for spies to teleport like that.
Quote from: CurdyMilk on March 14, 2010, 06:41:31 AMQuote from: MR.Mic on March 14, 2010, 06:27:30 AMCan you explain this a little more? I am not exactly seeing the point of it. So it blows up objects but not mercs? I cannot see the real advantage. And it is used to fast travel across a map? I am not exactly a fan of quick movement like that. It should be stealthy movement not some rapid warping device. And what is a Hadouken?Quote from: CurdyMilk on March 14, 2010, 05:41:06 AMQuote from: MR.Mic on March 14, 2010, 05:29:59 AMRocket Launchers?!?!?!?!? You have to be kidding me, right? I thought this was a stealth game not a massive blowup destruction game...I cannot see this working whatsoever if bombs are launched out of it. But if you are talking about lauching the smoke, chaff, flash, etc. then it is a different story... And there was balance in CT. Mercs would win probably 60%-70% of the time for pros, but that is how it should be. After all, they are supposed to be more powerful. It makes the win as spy that much more rewarding. Another reason that mercs won more was because of bad teamwork. If you are always playing with a different mate, then you cannot develop any plans of executing the objectives.
We're giving spies rocket launchers to smooth out the overall imbalance from CT's spy/merc dynamic.
No I mean rocket launchers that blow stuff up.
We plan to allow rocket jumping for spies, like in quake 3.
http://www.youtube.com/watch?v=86faXZ3_ovY
That should allow for much more quick-paced movement.
Also, that video is about what we plan for in terms of merc run speed as well.
Plus, mercs will be able to counter the rocket launchers with a Hadouken.
Quote from: CurdyMilk on March 14, 2010, 05:41:06 AMQuote from: MR.Mic on March 14, 2010, 05:29:59 AMRocket Launchers?!?!?!?!? You have to be kidding me, right? I thought this was a stealth game not a massive blowup destruction game...I cannot see this working whatsoever if bombs are launched out of it. But if you are talking about lauching the smoke, chaff, flash, etc. then it is a different story... And there was balance in CT. Mercs would win probably 60%-70% of the time for pros, but that is how it should be. After all, they are supposed to be more powerful. It makes the win as spy that much more rewarding. Another reason that mercs won more was because of bad teamwork. If you are always playing with a different mate, then you cannot develop any plans of executing the objectives.
We're giving spies rocket launchers to smooth out the overall imbalance from CT's spy/merc dynamic.
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