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Messages - feev

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Public Discussion / Re: Experiments and failures
« on: August 07, 2013, 11:07:41 PM »
I just had to try this.

And a bit more black and white style:

General / Off-Topic / Re: SCCT Versus Maps
« on: June 30, 2013, 10:40:28 PM »
There are a couple really cool entrances for spies from these maps.  One is cargoship, where the spies start on a mini boat and infiltrate a giant cargoship once they land on the ship.  [...]

Thanks for your compliment.
If there is enough interest in a port or a new map based on the basic idea, I will be happy to give the dev team permission to use my map.

Public Discussion / Re: So you want something new?
« on: September 19, 2012, 01:35:05 PM »
Yepp, let's go greenlight.

Public Discussion / Re: So you want something new?
« on: September 19, 2012, 11:21:49 AM »
For a prototype it looks great. I appreciate it!  :D

(hint: use a sector map: first a small part is shutdown for maintenance. Then Spies hack electricity so other things are evacuated -> doors open to other sectors). Just an example.
That's actually a great idea. I approve :)

Try a bit with more text in the answers. Also, where do the normal passengers go? You can fake stuff, but it'll be hard.

I guess it could work in the setting, of the airport being temporally shut down.
Therefore spys and mercs could use the same ways and areas of normal passengers. Mercs would be allowed to go anywhere (including security areas), to fullfill their mission of protecting the airport.
Spys on the other hand have the mission to infiltrate the building and steal / hack classified information.

Obviously there has to be a bigger reason for the shutdown and protection of the airport.
E.g.: The government got a tip of a possible attack on the building...

Maybe a night setting would further improve realism.

Presenting map idea: Airport

  • interesting idea? Yes of course, huge potential of using an original idea, familiar setting and special spy passages
  • kind of objectives? I'm thinking of computer terminals in stores, checkin-area, flight control room, cockpits of airplanes and so on
  • logical objectives?  At least to some amount I'd say
  • Who is defending?Definitely mercs!
  • gameplay possibilities? IMHO huge, spy vents (e.g. luggage vents), security, different types of gameplay areas: big open areas aswell as small and narrow terminals and in between (shops, waiting rooms)
  • mature theme?Let's stay soft for this one!

Let's go a step further...

Public Discussion / Re: How much would you pay for PS?
« on: May 17, 2012, 09:01:47 PM »

BTW: A couple of days ago I helped funding a game which also will have stealth elements once it's completed.

Public Discussion / Re: How much would you pay for PS?
« on: May 17, 2012, 08:29:39 PM »
Here is an idea:

1. try to calculate the amount of new personnel and time to finish the mod
2. open a kickstarterpage, asking for the planned amount of cash
3. given that the amount of money is received, hire the planned staff and finish the mod

I know that it may sound a bit simplistic and / or wishfull thinking, but I'd give it a try

Presentation Forum / Re: Warehouse concept
« on: January 21, 2012, 01:50:39 PM »
looking great!

General / Off-Topic / Re: Project Stealth on Google Wave
« on: November 16, 2009, 06:35:19 PM »
in the moment it suffices, yes. But in future this could be another way to communicate and promoto about the game I think, which is the reason I started this wave.

General / Off-Topic / Project Stealth on Google Wave
« on: November 16, 2009, 05:42:19 PM »

great video, lookin really good. I remember placing GE`s in a map for hours..

Presentation Forum / Re: Tick Tock
« on: June 23, 2009, 11:23:23 PM »
what could it be..

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