Project Stealth

Forums => Public Discussion => Topic started by: .leelu12. on May 15, 2008, 06:31:07 PM

Title: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: .leelu12. on May 15, 2008, 06:31:07 PM
Hi, this is my first new topic so i figured id make it quite a serious one  :D

After GK's reality check post i thought maybe all who are in interested in ps should post just 1 thing they would really like to see in ps. Maybe this will give a better focus for the dev team?!

If something requires explanation than please highlight your single point in bold/underline.

Don't discuss/argues the matters/your opinions here (neutral comments like "i like that idea/topic" are fine). This topic only aims to create a LIST.


I appreciate that you may have more than one thing you would like in, i certainly do, but im sure if you discussed it elsewhere then someone else would present that idea in this topic anway.

Try and be realistic, if its not a simple improvement im fairly certain the dev team wont have the time to implement it.

If a mod could delete any posts which hjack this thread, that would be helpful.

Thanks
Ana

p.s i hate to be bossy guys, but this thread was getting hyjacked and becoming pointless, so i had to make myself clearer  :P




Here is mine: ability to elbow whilst merc is jumping (but not to grab whilst jumping)
Title: Re: GK's reality check
Post by: VaNilla on May 15, 2008, 06:49:13 PM
I'd like instead of the elbow hit a push animation which you can do while running, this way it would be feasable to not stop when you do that action, so you can run while pushing, and also have the merc be able to shoot while being pushed, and vice versa for mercs versus spies.
Title: Re: GK's reality check
Post by: Hyrage on May 15, 2008, 09:37:54 PM
Quote from: .leelu12. on May 15, 2008, 06:31:07 PM
Hi, this is my first new topic so i figured id make it quite a serious one  :D
After GK's reality check post i thought maybe all who are in interested in ps should post just 1 thing they would really like to see in ps. Maybe this will give a better focus for the dev team?!

Here is mine: ability to elbow whilst merc is jumping (but not to grab whilst jumping)

I think it would be great.
But being able to shoot while being pushed by a Spy elbow attack... would break up the the goal of the gameplay. I would prefer to be able to shoot while striking (as a merc), giving also more opportunities to make strange and awesome shots on the left side, but I don't knwo how hard it would be to program.

I think Berserk brings a lot of bugs. Why wouldn't we use a normal strike against a jumping spy to take him down? No more berserk animation to make (+1). But I also think that Berserk is unbalanced, so this is probably a subject to debate and that I do not really care if we could jsut turn it off before a match  ;D.
Title: Re: GK's reality check
Post by: frvge on May 15, 2008, 09:39:54 PM
Good idea on making such a topic, leelu.
Title: Re: GK's reality check
Post by: I <3 U on May 15, 2008, 11:25:33 PM
To be able to choose different types of scopes for guns.
Title: Re: GK's reality check
Post by: Hyrage on May 16, 2008, 01:03:34 AM
Quote from: FR33M4N on May 15, 2008, 11:25:33 PM
To be able to choose different types of scopes for guns.
Yeah I want a snipe scope on my shotgun  ;D
Title: Re: GK's reality check
Post by: Farley4Fan on May 16, 2008, 01:14:01 AM
I'd love a reflex scope on my sub.

I love your idea leelu, and yours stonecoldkilla.  I think spies need just a bit more melee capability.  Or a boosted one.
Title: Re: GK's reality check
Post by: T2C LeBron on May 16, 2008, 02:52:47 AM
These are excellent discussion questions that actually affect gameplay unlike 99% of other threads, thank god.

A reflex scope would be sweet for merc with a red dot, changing up the mellee system up a bit would be good.  But the beserk is not overpowered at all.  I think that should change because what do you do if people are just trying to n00b double team you?  it makes spies keep their distance, which is good.  I do think a slight overhaul should be done on the spy side.  A window box to grab neck would be very nice, also meele attack and grabbing necks should be different buttons. That was really stupid by ubisoft.  Plus making the range of grabbing necks a little bit bigger. There is nothing more frustrating not being able to stealth grab a merc walking by.  Also bunnyhoping should be discouraged even more.
Title: Re: GK's reality check
Post by: Hyrage on May 16, 2008, 04:42:34 AM
Quote from: T2C LeBron on May 16, 2008, 02:52:47 AM
These are excellent discussion questions that actually affect gameplay unlike 99% of other threads, thank god.

A reflex scope would be sweet for merc with a red dot, changing up the mellee system up a bit would be good.  But the beserk is not overpowered at all.  I think that should change because what do you do if people are just trying to n00b double team you?  it makes spies keep their distance, which is good.  I do think a slight overhaul should be done on the spy side.  A window box to grab neck would be very nice, also meele attack and grabbing necks should be different buttons. That was really stupid by ubisoft.  Plus making the range of grabbing necks a little bit bigger. There is nothing more frustrating not being able to stealth grab a merc walking by.  Also bunnyhoping should be discouraged even more.

The berserk in CT is really buggy. You can be hit when the animation is over...
If the strike can't hit a jumping spy, berserk should act the same way.

+1 minor feature
+2 major feature

The drop-attack (spy)
Action:
You need to jump on the merc and land as close as you can from the head [+1]. You need to best extremely lucky to get a double kill with that [+1]. = +2

Balance [consequence]:
Hard landing, taking a long time to stand up, what makes you totally vulnerable [-2]. If the Merc anticipate the move, he will fake his action, step back from the drop-attack and counter-attack with a charge during the hard landing of his ennemy. = auto-kill = -2

It's already balanced.

Charge [merc]
Action:
You quickly charge covering a great distance [+1], you totally knock down the enemy [+1] & you simply have to finish 'em up [+1]. = +3

Balance [Consequence]:
you can't change your direction while doing it [-1]. You totally slow-down once it's done, what makes you vulnerable [-2]. If the spy anticipate the charge, he can just roll or step aside and neck break the merc. = -3

It's balanced

Berserk [merc]
Action:
Circled attack knocking down anyone around (+2) [not just in one direction], but also any jumping opponents (+1). It's a one shot kill, the knocked down players can't survive ... the merc just have to finish 'em up (+1). = +4

Balance [consequence]
You are slowed-down once it's done [-2]. = -2

Totally unbalanced.

The counter-attack to a jumping spy should stay, avoid the drop-attack and counter-with the charge or with your weapon. Implementing a system to cover Internet Connexion issues always break up the game balance.

But well.. it's always a matter of perspective, what's yours?
Title: Re: GK's reality check
Post by: Gawain on May 16, 2008, 01:00:33 PM
berserk is perfectly balanced, it's just that you are a dm-noob who wants an easier time ko-ing/killing the merc.
the cooldown between two charges is also a good thing.
i want different buttons for push/grab, an extra key to grab ledges (no auto-grab), bigger ledge boxes n stuff but this was already discussed and is probably going into ps anyways.

a topic that also has been discussed (but not properly) is 1 gun vs 3 guns: the pt rifle was perfectly fine, there is no need at all for more than 1 weapon. don't come up with the bullshit point that it brings more variety to the gameplay, because fucking everything you add does (there will already be way more variety in gadget choice). it will cost tremendous amount of work to get it balanced for no real benefit at all: on small maps shotty/uzi is op, on big maps they suck compared to rifle. the whole map layout has to be reconsidered with 3 available guns (atm the shotty is unusable and the uzi is kinda banned from most servers). it also adds a new totally unneeded pure guessing game for the spy side. it's almost as stupid as allowing a 2nd gun choice aka glove for the spy next to the ss. not everything they changed from pt to ct was a good change...
Title: Re: GK's reality check
Post by: MacBryce on May 16, 2008, 01:27:43 PM
Quote from: Hyrage on May 16, 2008, 04:42:34 AM
+1 minor feature
+2 major feature

Sorry man, but I don't see any theoretical reason to justify that balance between the amount of positive and negative features to a certain move are related to imbalances.

Besides, you're comparing apples and oranges; how are you able to tell if "being slowed down for an amount of seconds" is worth more or less points than "being able to hit a jumping spy"?
Title: Re: GK's reality check
Post by: .leelu12. on May 16, 2008, 02:08:02 PM
Rambo. One point in this topic. If u wanna discuss create another topic. Only trying to create a list here.
Title: Re: GK's reality check
Post by: BurningDeath on May 16, 2008, 02:10:34 PM
Quote from: Rambo on May 16, 2008, 01:00:33 PM
i want different buttons for push/grab, an extra key to grab ledges (no auto-grab), bigger ledge boxes n stuff but this was already discussed and is probably going into ps anyways.
I'm okay with different buttons for grab/elbow, but only if you can also put it on one, since I will surely want to play PS with the same control-scheme I've been playing since PT.
What I'm not agreeing on is the extra key to grab ledges. It'll be a pain in the ass if you always have to push a button to make the spy grab a ledge, better just adjust the auto-grab so its logical.

Quote from: Rambo on May 16, 2008, 01:00:33 PM
a topic that also has been discussed (but not properly) is 1 gun vs 3 guns: the pt rifle was perfectly fine, there is no need at all for more than 1 weapon.
You're wrong, that has been discussed and voted to dead and we always came up with 3 rifles being the superior solution.

Quote from: Rambo on May 16, 2008, 01:00:33 PM
the uzi is kinda banned from most servers).
No, it's not banned from most server. LMAO - I'd never play in a server that got anything banned, that's just stupid.

But yeah .. let's not hijack this thread!

My suggestion:

What I'd like to see in PS is controllable snares. You push a button, it makes sound. That'd add completely new options to the spy gameplay. yeah.
Title: Re: GK's reality check
Post by: Cyntrox on May 16, 2008, 02:13:59 PM
Quote from: BurningDeath on May 16, 2008, 02:10:34 PM
What I'm not agreeing on is the extra key to grab ledges. It'll be a pain in the ass if you always have to push a button to make the spy grab a ledge, better just adjust the auto-grab so its logical.
Why not just have a button for NOT grabbing ledges, like someone suggested some time ago?
Title: Re: GK's reality check
Post by: Gawain on May 16, 2008, 04:16:30 PM
Quote from: BurningDeath on May 16, 2008, 02:10:34 PM
You're wrong, that has been discussed and voted to dead and we always came up with 3 rifles being the superior solution.
roflcopter. just tell me one good reason why a 3 weapon system is superior to a one weapon system  (besides adding variety which isn't a valid point at all). just because most people think that doesn't make it a valid points; good reasons make it a valid point, and i clearly have the better ones (and so far only ones) on my side. how about countering them instead of spamming bullshit about variety and that this topic was soooo old (it's like making a point with the bible XD)?


Quote from: Cyntrox on May 16, 2008, 02:13:59 PM
Why not just have a button for NOT grabbing ledges, like someone suggested some time ago?
yeah right that's the best solution so far (totally forgot about that one XD).
Title: Re: GK's reality check
Post by: Farley4Fan on May 16, 2008, 05:08:47 PM
Quote from: Rambo on May 16, 2008, 04:16:30 PM
Quote from: BurningDeath on May 16, 2008, 02:10:34 PM
You're wrong, that has been discussed and voted to dead and we always came up with 3 rifles being the superior solution.
roflcopter. just tell me one good reason why a 3 weapon system is superior to a one weapon system  (besides adding variety which isn't a valid point at all). just because most people think that doesn't make it a valid points; good reasons make it a valid point, and i clearly have the better ones (and so far only ones) on my side. how about countering them instead of spamming bullshit about variety and that this topic was soooo old (it's like making a point with the bible XD)?


Quote from: Cyntrox on May 16, 2008, 02:13:59 PM
Why not just have a button for NOT grabbing ledges, like someone suggested some time ago?
yeah right that's the best solution so far (totally forgot about that one XD).


There have been plenty of reasons to keep them the way as they are now, but there have also been plenty of reasons to make a 1 weapon system.  Just because you don't see those reasons doesn't mean they are invalid.  I for one might prefere a 1 weapon system with different attachments, though they can still take the old effects like a shotgun attachment or a high cap mag.  But hey, everyone here has different opinions.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on May 16, 2008, 11:45:31 PM
I damn hope there are 3 different weapons. I hope they are actually different guns aswell. When i play CT and i see a merc with a shotty or uzi or rifle (all extremely distinguisable from each other) i have different game plans.. If its just a single gun with attachments, i will be surprised when the merc blows my head off with his 12 guage pump action...
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on May 17, 2008, 12:20:07 AM
There's a great reason to keep 3 distinguishable guns Freeman, hadn't thought of that.  But then again, a surprise is always good.  Sometimes.  Actually not if it's a bad surprise lol...  BUT, possibly, you could keep the one weapon system, but have a small different colored light on the attachment.  For example if you take a shotgun attachment the attachment might have a small green colored light on it.  Or if you took a high cap mag and a faster ROF, the gun may have a small blue light on it.  Just thinking....
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Cyntrox on May 17, 2008, 01:29:09 AM
Quote from: Papa Skull on May 17, 2008, 12:20:07 AM
There's a great reason to keep 3 distinguishable guns Freeman, hadn't thought of that.  But then again, a surprise is always good.  Sometimes.  Actually not if it's a bad surprise lol...  BUT, possibly, you could keep the one weapon system, but have a small different colored light on the attachment.  For example if you take a shotgun attachment the attachment might have a small green colored light on it.  Or if you took a high cap mag and a faster ROF, the gun may have a small blue light on it.  Just thinking....
I'd consider getting your head obliterated a bad surprise.

As for the lights system, it'd just steepen the learning curve while not affecting gameplay on a higher level. It'd be hard for a new player to remember what all the different lights mean, especially when learning an entirely new game.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on May 17, 2008, 01:38:50 AM
what i want isn't a gun with shotgun or uzi attachments, but just the pt rifle and that's it. and i'm pretty sure that you have nothing to back up your "opinion" besides the stupid remark that it's your opinion (o rly?) and that it adds variety (a tomatoe-thrower as a 4th weapon would do that, too).
@laaleeluu: you gotta make a list in the opening post to keep it clean anyways.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Zedblade on May 17, 2008, 02:01:13 AM
Quote from: Cyntrox on May 16, 2008, 02:13:59 PM
Quote from: BurningDeath on May 16, 2008, 02:10:34 PM
What I'm not agreeing on is the extra key to grab ledges. It'll be a pain in the ass if you always have to push a button to make the spy grab a ledge, better just adjust the auto-grab so its logical.
Why not just have a button for NOT grabbing ledges, like someone suggested some time ago?

That was something I suggested a long time ago, when PT was still being played. I agree it's the best course of action. I'll try to get it implemented in PS becuase frankly auto-grabbing was one of the most annoying and game-ending 'features' that killed the experience.

There are several ways we can do it.

Either Have Auto-grab on, and you must hold down, lets says Shift, while jumping or falling and it won't grab anything you will continue to go down untill you land on something solid.

And option to turn auto-grab off and you have to press a button to grab.

Or a combo of the above. Either way it's something that will get fixed.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Splinterfactor8 on May 17, 2008, 03:22:45 AM
grabing a neck while on a horizontal pipe
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Kurbutti on May 17, 2008, 02:25:49 PM
I think getting killed when landing on a sticky shocked merc is too much. I'd say that the spy should just  get shocked himself, but shouldn't get killed. Fix that.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Succubus Dryad Of The Undying Comet on May 17, 2008, 02:36:49 PM
I'd like NOT to see the 'sound zones', as in - you're outside of a room, you hear nothing (open doors/ windows whatever), and when you get in you hear everything (as in, you get soundblasted).
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Royale on May 18, 2008, 05:24:05 PM
@Rambo:
Thx for trying to Hijack this thread again and again  :-*


I think that the sound of a spy performing a roll as well as the sound of a spy shooting with his gun should be detected by mercs.


(This will probably be implemented anyways but:)
I would like to be able to knock down a spy in every situation, like when he's hanging/climbing up a ledge.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: frvge on May 18, 2008, 08:19:31 PM
Temporarily locked. Posters are requested to make their own discussions about things they do and dont like. But keep this as a list.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: T2C LeBron on May 20, 2008, 02:54:54 AM
I want to see social stealth incorporated with project stealth.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on May 20, 2008, 07:50:10 AM
Hahaha....

- I'd like to see a better shadows and lighting system.  I want shadows of characters to have a bigger effect on gameplay.  You need to be aware of where your shadow is casting more than in previous games.  This can be achieved just with better lighting effects.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Wandering_Youth on May 20, 2008, 10:33:47 AM
I like to see no lag while playing this game when it is completed and fair judgement used when things need balancing/fixing for the game.  CT: SvM had things that really pissed me off like being able to see spy outlines through EMF and Mercs being able to shoot/snipe/fire through certain vents/walls when they not suppose to be able to. ::)
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: .leelu12. on May 20, 2008, 01:08:51 PM
Quote from: Wandering_Youth on May 20, 2008, 10:33:47 AM
Mercs being able to shoot/snipe/fire through certain vents/walls when they not suppose to be able to. ::)
uzi to tea/lunch room ceilings  :o
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Simon.- on May 20, 2008, 06:45:18 PM
I have got a solution for jump bug. Normally in CT, when merc jumps and spy tries to grab and/or push him (while merc is in air) happens like nothing, and merc is automatically aimed at spy, and can shoot as well, so at 80% of that situations spy gets pwned. My idea is to make thing like this. When merc is in air and spy pushes him, he just normally fells on the ground, and got to get up(2-3 seconds for both falling and getting up in whole, no thing like sleeping)  If anyone ever got godmode, its like shooting a nade @ urself and after getting hit by nade, u just fall on ground and stands up.


What do you think bout that idea? it would be cool.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Elite Ronnie on June 11, 2008, 11:06:27 PM
Im not sure how a game beeing mod'd {is that a word} works. Like I dont know if there will be servers or if the host is the server but anyway here is mine if its even possible. Dont worry bout ranked and unranked game. Let them all be the same and have a way to track skill levels to make matches competitive. I like playn CT but didnt play unless I played with friends because I always got in a room against 2 pro's and a guy that was worse than me. That would probably be hard to do though.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 11, 2008, 11:35:04 PM
I think that's something you should bring up for discussion Ronnie.  This isn't the place to discuss things though, it's supposed to be only a list.  Just a heads up.  And welcome to Project Steatlh guys.

I would like to be able to swap firing shoulders as a spy with a ss.  I don't understand for the life of me why they didn't include that.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Tidenburg on June 11, 2008, 11:40:21 PM
I want pistols and frag grenades for spies.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 13, 2008, 12:26:24 PM
Quote from: Papa Skull on June 11, 2008, 11:35:04 PM
I think that's something you should bring up for discussion Ronnie.  This isn't the place to discuss things though, it's supposed to be only a list.  Just a heads up.  And welcome to Project Steatlh guys.

I would like to be able to swap firing shoulders as a spy with a ss.  I don't understand for the life of me why they didn't include that.

I think Ronnies post is perfectly acceptable ^^. He said what he wants, and why. I don't see anything wrong with it tbh. :P Oh and welcome to the PS forum Ronnie   ;D.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Succubus Dryad Of The Undying Comet on June 13, 2008, 01:35:01 PM
+1 for Simon.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 13, 2008, 03:36:17 PM
Quote from: FR33M4N on June 13, 2008, 12:26:24 PM
Quote from: Papa Skull on June 11, 2008, 11:35:04 PM
I think that's something you should bring up for discussion Ronnie.  This isn't the place to discuss things though, it's supposed to be only a list.  Just a heads up.  And welcome to Project Steatlh guys.

I would like to be able to swap firing shoulders as a spy with a ss.  I don't understand for the life of me why they didn't include that.

I think Ronnies post is perfectly acceptable ^^. He said what he wants, and why. I don't see anything wrong with it tbh. :P Oh and welcome to the PS forum Ronnie   ;D.

I know that.  I was just saying that if he wants a response or some feedback to that idea then he'll have to make a topic about it.  Because, as said before, this is supposed to be a list.  And we're breaking those rules right now.  Oh well, who cares?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: AgentX_003 on June 14, 2008, 06:36:52 AM
-1 for Simon in this situation , I can't say how many fingers of euros I wanna break off that bitch about that.

THE JUMP EXISTED IN PANDORA.. IT IS NOT A " BUG" IN ANYWAY SHAPE OR FORM, IF IT WASN'T

MEANT TO BE IN TEH GAME, UBISOFT WOULDN'T HAVE DONE SO =/.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gui Brazil on June 14, 2008, 03:44:33 PM
Quote from: AgentX_003 on June 14, 2008, 06:36:52 AM
-1 for Simon in this situation , I can't say how many fingers of euros I wanna break off that bitch about that.

THE JUMP EXISTED IN PANDORA.. IT IS NOT A " BUG" IN ANYWAY SHAPE OR FORM, IF IT WASN'T

MEANT TO BE IN TEH GAME, UBISOFT WOULDN'T HAVE DONE SO =/.


And again...stop being a retard and behave agent...
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: ved. on June 14, 2008, 04:32:07 PM
- I want the spy being able to taz during a grab
- Merc shouldn't be able to communicate when grabbed

so when 2 merc pass you and you get the 2nd he cant write "grab" n stuff. You are just too vulnerable.
and you could grab and taz the second while your partner is hacking, or taz the merc who's trying to snipe you *crack it* and run.


But didn`t read like 98% in this forum so dont know if its already discussed yet.



Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: frvge on June 14, 2008, 05:12:18 PM
That'd make people use third-party voice comms more.

And tazing while holding a Merc is probably overpowered.
Also, a highly trained Merc can break free if the Spy holds him with only one arm.

Has been discussed already ;)
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 14, 2008, 10:14:55 PM
I'd like to see launchable spymines that launch like sticky cams, but instead of having to be manually triggered, they trigger by merc proximity. A spy mine wouldn't be explosive, but would be either chaff or smoke.

I can see the uses being pretty nice. Use them to set up getaways where the merc gets smoked at a specific time, or use them to stop yourself from getting sniped with a chaff mine. Spymines would also give off a different tone beeping sound so the merc would know they're nearby.

Probably you'd also want a limit of 1 spymine active at a time, so you didn't get the spy who creates a sudden corridor of smoke mines. That'd be cheesy.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 14, 2008, 10:52:10 PM
Launchable?  Nah.  I'd rather be able to plant the mines by hand.  It would be lame to try and bounce a smoke/frag off of a wall then have it stick and become a mine.  Unless you could switch the firing mode from grenade to mine.  :D  It sounds weird like that.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 15, 2008, 02:12:45 AM
Quote from: Papa Skull on June 14, 2008, 10:52:10 PM
Launchable?  Nah.  I'd rather be able to plant the mines by hand.  It would be lame to try and bounce a smoke/frag off of a wall then have it stick and become a mine.  Unless you could switch the firing mode from grenade to mine.  :D  It sounds weird like that.

Well placeable I just wouldn't think would be any good. It'd take too long to set up and just wouldn't be all that effective, because a chaff or smoke mine is just going to temporarily slow down the merc or stop him from fragging/sniping you for a few seconds. Now those seconds are cruicial, but if you want to place it quietly it's going to take you quite a bit of time, and likely time you're going to be greatly exposed if your'e placing it along a merc patrol route. Also the fact that the mine beeps increases the chance that the merc will detect you. For spy mines to be useful you've got to be able to throw them down relatively fast. I'm thinking of a situation where you'd fire a spy mine then immediately start hacking. For instance, say on aqua, hacking pirates. If you had a merc up on the pirates bridge, you could lay down a smoke or a chaff to slow him down, or a chaff mine to stop a merc from sniping you from the tech catwalk.

They wouldn't completely KO a merc like a sticky would, but they'd still be able to severely inconvenience a merc and help you make a getaway. More importantly, they'd be a much easier ambush gadget to use. I can see lots of strategic uses for something like this, and I don't think it would be overpowered.

A mine would be pretty nice in that you could throw it down to cover sniping spots to set up an escape route or just plain to tactically hit the merc with chaff so he can't frag you. Since you only get one mine at a time, you'd have to be pretty tactical about where you place it, and the merc may well be expecting it, since he can hear the beeps.

Also it may give a merc an incentive to move slow for certain things.

Also I'm thinking that if someone shoots a spy mine, it just breaks, it doesn't go off. That prevents the spy from using it as a replacement for a chaff.

I don't really think the actual spy grenades need a boost though, so I would make them separate gadgets.  The mines would solely be an ambush gadget, you can't quick drop them or use them in situations when the merc isn't around (like to chaff a doorway).
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 15, 2008, 05:52:55 AM
Didn't think about the precious time.  I actually really like this idea.  I'd love to have flash MINES, smoke GRENADES, and chaff GRENADES + hearbeat all in one loadout.  As for the mines beeping, it would add to a lot of strategic uses.  For instance planting a spy mine in a spot that you disabled a merc mine.  That way the merc thinks it's just his mine beeping, then he gets a smoke in his face w/o expecting it at all.  What if you didn't have to take the time to get out your gun and launch it though?  What if you could just throw one down?  That might be great for escaping from a heated chase scenario.

But now that I think about it, only being able to plant one at a time, well it's kind of meh.  Even though it gives you some precious seconds to continue hacking, not even guaranteed seconds, it still takes up a whole slot.  That slot could give you some life saving grenades.  To sort of boost this problem maybe just a slot for Spy Mines in general.  Like a merc, the spy could choose which mine he launches before he launches it.  A smoke, chaff, or a flash.  Maybe some UNIQUE mines.  Like an electric jolt mine?  It could stun the merc for 3-4 seconds like a ss?  Just brainstorming here.  A little sick of just chaff flash smoke effects.

If this doesn't make it into PS1, which it probably won't, then I'd still love to see this in the second version.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 15, 2008, 06:31:49 AM
Quote from: Papa Skull on June 15, 2008, 05:52:55 AM
Like an electric jolt mine?  It could stun the merc for 3-4 seconds like a ss?  Just brainstorming here.  A little sick of just chaff flash smoke effects.

I wouldn't want spy mines to be that powerful. Often, you have to figure that the merc may not be able to disarm them and will have to power through them, so a mine that paralyzes him completely is bad. You want mines to inconvenience him, but not really stop him completely.

I don't' think flash mines would honestly be all that useful either, mostly because you've got to see a flash to be blinded by it, and it'd be pretty common procedure to flick on vision anyway when you hear a spy mine nearby. Chaff and smoke seem like the best bet. At the very least you waste the merc's gas mask or screw up his ability to frag or snipe you.

Really I suspect chaff mines would be great for covering a hack, while smokes would be good for covering your retreat.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 15, 2008, 07:53:08 AM
Smokes would be much better for covering a hack if you ask me. 

What you said brings up another topic.  While flashed, should the merc be able to swap visions and see perfectly?  I personally don't for the sake of giving flash more effectiveness and realism.  If your eyes are blinded, then they're blinded.  I really don't think looking through a different lens would make that any different.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 15, 2008, 02:06:02 PM
smoke/chaff/flash mines are a totally retarded idea.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Succubus Dryad Of The Undying Comet on June 15, 2008, 02:09:39 PM
Chaff mines could be interesting.
Smokes are too much aggro.
Flashes would be OP.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 15, 2008, 06:15:17 PM
I don't think it's enough to say your 2 cents, you should both explain your 2 cents.

Before I only liked this idea as an alternative to using grenades when you don't have a ss, when you have a hack glove. 

Seriously though Invisible, this idea would change gameplay too much (although I think for the better), so it wouldn't be fit in the first project stealth.  Right?  I mean I like the idea and I think it would be an awesome feature but if the objective is cloning CT/PT for the first version, it may only be possible in version 2.  Any dev want to shed some light on this?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Succubus Dryad Of The Undying Comet on June 15, 2008, 07:14:45 PM
CHaff mines because they turn the mercs detecting systems off, without leaving him vunerable to a grab/ jump/ cam.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 15, 2008, 09:28:11 PM
Quote from: frvge on June 14, 2008, 05:12:18 PM
That'd make people use third-party voice comms more.

And tazing while holding a Merc is probably overpowered.
Also, a highly trained Merc can break free if the Spy holds him with only one arm.

Has been discussed already ;)

Gameplay > Realism. Im with ved in the taze while grabbed thing. Its funny because in Singleplayer, sam can do this, and arent some of his opponents highly trained gaurds, I think so :). Only thing is it might be too OP.

Another suggestion: Maybe spies can have thier gun out for a limited time only, say 3 seconds, before mercs have the option to break free of the grab. That way it stops people holding there gun out for ages?

Discuss.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: LennardF1989 on June 15, 2008, 10:47:49 PM
@Freeman: I can case you didn't notice, Sam can only use a small handgun when holding an opponent... Since our Versus spies don't have handguns but weapons, which requires BOTH hands to hold them, that feature is out of place.

And yes, he holds them with one arm, but he eather puts a knife against their throat (SC3) or aims a gun at their head (SC1). And since all Sam's foes are pussies and/or have a wife and kids, they will never waste their life and just cooperate.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 16, 2008, 03:31:55 AM
Quote from: Papa Skull on June 15, 2008, 06:15:17 PM
Seriously though Invisible, this idea would change gameplay too much (although I think for the better), so it wouldn't be fit in the first project stealth.  Right?  I mean I like the idea and I think it would be an awesome feature but if the objective is cloning CT/PT for the first version, it may only be possible in version 2.  Any dev want to shed some light on this?

I don't think it would really change gameplay that much. I mean, a mine is going to be weaker than a sticky cam.

Quote from: Liquid
Chaff mines could be interesting.
Smokes are too much aggro.
Flashes would be OP.

Smoke mines I'd be a bit concerned about. Flash mines would probably dominate newbies, but suck against pros (hear beeping mine, switch on MT or EMF reflexively). I just don't see flash being all that powerful, since the merc has such an easy counter to make him immune. Also flash would have to placed in the merc's LoS when it goes off, also making it more difficult to set up than a chaff or smoke, which just hits an area.   So I'm not really sure flash would be all that awesome. Smokes might be the uber ones, especially creating a large cloud of smoke with smoke mine + smoke grenade. You can fill up a rather large area that way.

I think chaff would probably be the most interesting out of three, as it could stop frags and sniping, without doing anything that would outright cripple the merc. They should probably be the first out of the three that we play with using this idea. 
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 16, 2008, 04:09:36 AM
That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Westfall on June 16, 2008, 08:48:10 AM
Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

You should also have a ping that occurs and distorts sound for a little bit.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 16, 2008, 10:54:31 AM
Quote from: Westfall on June 16, 2008, 08:48:10 AM
Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

You should also have a ping that occurs and distorts sound for a little bit.

Thats already in CT IIRC.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 16, 2008, 07:43:25 PM
Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

What?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 17, 2008, 06:43:21 AM
Is it really that hard to understand?   ???

Here's what I'm suggesting:
Okay, if you don't have a vision mode on and you get flashed, you are affected by the flash bang even if you switch to EMF or motion tracking.  You are still affected/blinded/deafened by a flash bang even if you switch into a vision mode.  On the other hand, if you are flashed while in a vision mode already, you won't be affected by the flash bang even if you switch to normal or another vision.  Make sense?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 17, 2008, 07:37:09 AM
Quote from: Papa Skull on June 17, 2008, 06:43:21 AM
Okay, if you don't have a vision mode on and you get flashed, you are affected by the flash bang even if you switch to EMF or motion tracking.  You are still affected/blinded/deafened by a flash bang even if you switch into a vision mode.  On the other hand, if you are flashed while in a vision mode already, you won't be affected by the flash bang even if you switch to normal or another vision.  Make sense?

Yeah ok.

Still I think with that system, flash mines would be really weak. Since the answer to spy mine beeps would be to flick on your vision.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 17, 2008, 05:24:00 PM
That's where clever placement comes in.  Placing them next to where you removed a merc mine is a good spot.  Placing them in loud areas, assuming there are places in PS where it's too loud to hear a beep.  Also, coupling them with other mines.  I don't think that we can really tell what they'd be like now.  Like a lot of other things suggested, this would need testing.  It could end up useless, overpowered, it could end up not changing gameply, or it could severely change the way the game is played.  Hell, it could end up perfectly balanced where everyone is welcome to the effects it has on gameplay.  I don't know, you don't know.  But it's still good to discuss it eh?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: VaNilla on June 17, 2008, 06:05:43 PM
Personally, I think that it's a shit idea, all the other gadgets are much better than this and because of the following reasons, this gadget would never be taken. Spys already have a portable 'mine' as such, the sticky cam is a portable gadget which can be shot anywhere from distance which releases sleeping gas. Thats good because unlike a mine which has to be placed by hand, the quick appliance of a sticky cam makes it more accessible, and it's more likely to be effective than a smoke, a chaff or flash mine. Reason this is that although mines don't need monitoring I doubt a smoke, flash, or chaff mine is something that's gonna protect you from distance atall, unless you place it by a vantage point against hacks which again, a cam is alot more effective in most situations.

I think this is yet another example of a gadget designed to deter from teamwork, one of the main parts of the game. A team-mate can do all the things you suggest of the mine much more effectively, he can also multi-task while doing this by doing things like camming for you etc, and that's not all. Any clever spy knows that he may be sniped from a vantage point, which is why when you don't have a team-mate at hand you pre-chaff the vantage points or stop hacking, shock and chaff a merc when he appears, and continue. In my opinion, the portable mine would suck complete ass.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 17, 2008, 06:12:57 PM
i totally agree with stonecoldkilla (+the timing skill of sticky cams).
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 17, 2008, 09:00:55 PM
Quote from: STON3COLDKILLA on June 17, 2008, 06:05:43 PM
Personally, I think that it's a shit idea, all the other gadgets are much better than this and because of the following reasons, this gadget would never be taken. Spys already have a portable 'mine' as such, the sticky cam is a portable gadget which can be shot anywhere from distance which releases sleeping gas.  Thats good because unlike a mine which has to be placed by hand, the quick appliance of a sticky cam makes it more accessible, and it's more likely to be effective than a smoke, a chaff or flash mine. Reason this is that although mines don't need monitoring I doubt a smoke, flash, or chaff mine is something that's gonna protect you from distance atall, unless you place it by a vantage point against hacks which again, a cam is alot more effective in most situations.

Well the idea of a chaff mine for instance would be that you can prevent someone from sniping you. If you combine that with heartbeat, that can be very effective, since you often know which direction the merc will come from. Also the mine itself can work while you're hacking, so unlike a cam, you don't have to stop hacking to use it. Unlike a cam, a spymine isn't going to get you 10 seconds to do what you want. It's purpose is to buy you a few extra hacking seconds or disorient the merc as you make your escape. Given that you can't fire frags or snipe while chaffed, a chaff mine definitely has a lot of possibilities in various levels.

Quote
I think this is yet another example of a gadget designed to deter from teamwork, one of the main parts of the game. A team-mate can do all the things you suggest of the mine much more effectively, he can also multi-task while doing this by doing things like camming for you etc, and that's not all. Any clever spy knows that he may be sniped from a vantage point, which is why when you don't have a team-mate at hand you pre-chaff the vantage points or stop hacking, shock and chaff a merc when he appears, and continue. In my opinion, the portable mine would suck complete ass.

It's tough to prechaff certain spots because the chaff grenade arcs, making it difficult to hit high up, for instance, if you wanted to hit the walkway from tech on aqua. That's almost impossible to chaff that with a standard grenade (at least from the objective). The mine, because it's a straight fire launcher like a cam, would allow you to throw up mines in places where you normally couldn't hit easily with your grenade launcher. And the straight line launch makes it rather useful. There are quite a few spots on existing maps that you'd benefit from having the ability to lay a mine that prevents frags or sniping. I figure that will probably hold true for PS maps as well, unless the map makers go in a completely different direction.

The mine also has the advantage of not instantly revealing your position the way firing a grenade from the launcher would, since it fires a fast projectile instead of a very visible grenade.

Mines could also be used as an advance warning system, where you throw them down in a corridor close to where you're hacking, so the merc can't round the bend without you knowing about it and you've got more time to escape, that'd be very useful against a host merc.

For aggro ambushes, you'd have the chaff mine + quickflash combo, where you wait for the merc to trip your chaff (whcih throws him out of visions), then you flash him.

As far as detering teamwork, I see it as being no different than using a spybullet for recon instead of having your partner watch. A mine is a nice help, but it's also taking up a gadget slot, and I'd still rather have a partner with a sticky rather than rely on a mine. Mines would be nice when you happen to split up though.

And the nice thing about this idea is that it's easy to code. There's already going to be code for proxies, there's already going to be code for chaff, and there's already code to launch objects form the spy's launcher in a straight trajectory (spybullets, cams). Take the merc mine model, make it about half size and change its color scheme a bit ,and there you go. Spy mine.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: VaNilla on June 17, 2008, 09:58:07 PM
Quote from: InvisibleMan999 on June 17, 2008, 09:00:55 PM
Well the idea of a chaff mine for instance would be that you can prevent someone from sniping you. If you combine that with heartbeat, that can be very effective, since you often know which direction the merc will come from. Also the mine itself can work while you're hacking, so unlike a cam, you don't have to stop hacking to use it. Unlike a cam, a spymine isn't going to get you 10 seconds to do what you want. It's purpose is to buy you a few extra hacking seconds or disorient the merc as you make your escape. Given that you can't fire frags or snipe while chaffed, a chaff mine definitely has a lot of possibilities in various levels. - So are you going to heartbeat while hacking yeah? Then there wouldn't even be a reason for chaffing a snipe position in the first place because your hiding with HB. The simple fact is that any good merc does not have to snipe to stop you hacking, they may not kill you but they can stop you hacking by just shooting at you without the sniper, rendering the chaff mine you place useless. Also, I would rather put a merc to sleep than disorient him and have a harder escape.

It's tough to prechaff certain spots because the chaff grenade arcs, making it difficult to hit high up, for instance, if you wanted to hit the walkway from tech on aqua. That's almost impossible to chaff that with a standard grenade (at least from the objective). The mine, because it's a straight fire launcher like a cam, would allow you to throw up mines in places where you normally couldn't hit easily with your grenade launcher. And the straight line launch makes it rather useful. There are quite a few spots on existing maps that you'd benefit from having the ability to lay a mine that prevents frags or sniping. I figure that will probably hold true for PS maps as well, unless the map makers go in a completely different direction. - Again, you don't have to snipe to shoot from a distance and stop a hack. If your in a position that can only be fragged the smart thing to do is have a team-mate at hand to neck the merc very easily, if that's not the case I doubt a chaff grenade would really hold back a merc in the first place.

The mine also has the advantage of not instantly revealing your position the way firing a grenade from the launcher would, since it fires a fast projectile instead of a very visible grenade. - If your hacking, I think they already know exactly where you are ;).

Mines could also be used as an advance warning system, where you throw them down in a corridor close to where you're hacking, so the merc can't round the bend without you knowing about it and you've got more time to escape, that'd be very useful against a host merc. - Spy bullet is alot better to be honest, I'd rather know the exact position than have a guessing game.

For aggro ambushes, you'd have the chaff mine + quickflash combo, where you wait for the merc to trip your chaff (whcih throws him out of visions), then you flash him. - For aggro ambushes, I can't see anyone placing a mine to do a job for them when they're taking things head on in the first place.

As far as detering teamwork, I see it as being no different than using a spybullet for recon instead of having your partner watch. A mine is a nice help, but it's also taking up a gadget slot, and I'd still rather have a partner with a sticky rather than rely on a mine. Mines would be nice when you happen to split up though. - For the reasons I have stated already, cams would be alot nicer, the only problem with them is the merc Gasmask, but that's why you don't place cams directly over the snipe position, you place them a little further back, just like a mine only alot more effective.

And the nice thing about this idea is that it's easy to code. There's already going to be code for proxies, there's already going to be code for chaff, and there's already code to launch objects form the spy's launcher in a straight trajectory (spybullets, cams). Take the merc mine model, make it about half size and change its color scheme a bit ,and there you go. Spy mine. - It might be easy to code but so is making sticky shockers kill with every hit, doesn't mean it's necessarily a good thing to do.

I also agree with Blank Man about the EMF, gives a little value to the more perceptive players.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 17, 2008, 10:15:40 PM
Quote from: STON3COLDKILLA on June 17, 2008, 09:58:07 PM
- So are you going to heartbeat while hacking yeah? Then there wouldn't even be a reason for chaffing a snipe position in the first place because your hiding with HB. The simple fact is that any good merc does not have to snipe to stop you hacking, they may not kill you but they can stop you hacking by just shooting at you without the sniper, rendering the chaff mine you place useless. Also, I would rather put a merc to sleep than disorient him and have a harder escape.
Well duh. But it's not always easy to put a good merc to sleep. The idea of the chaff mine is that you may get shot, but you'll still be alive. And that's certainly a help.

Stick cams take timing and only fire in one direction, and also rely on the merc not having gas mask active. A chaff or smoke mine would be automatic, and hit a spread area.

Mines would be an alternative to sticky cams, in that they both can be used as a trap, or possibly even as a quickmine. The mine is easier to set up and generally faster, but less effective. Seems like a reasonable trade off to me. While you can avoid a sticky cam, setting up a chaff mine is going to be something that you simply can't avoid unless you want to approach slow (and give the spy more hacking time).

Quote - If your hacking, I think they already know exactly where you are ;).
Well you can use it for other applications other than hacking. Perhaps to simply distract or disorient the merc by placing a mine in his way. Chaff mine + camo to get through the area wouldn't be a bad combo either.

QuoteSpy bullet is alot better to be honest, I'd rather know the exact position than have a guessing game.

Well of course, but spy bullet also can't stop the merc from sniping you.

Quote - For the reasons I have stated already, cams would be alot nicer, the only problem with them is the merc Gasmask, but that's why you don't place cams directly over the snipe position, you place them a little further back, just like a mine only alot more effective.
Yeah, but that generally requires a partner, and you have to hope the merc doesn't anticipate it with gas mask. If it's you using the sticky it's rather hard to time while you're hacking. I mean sure, sticky cams are great, but they're also harder to use than a mine.

Quote - It might be easy to code but so is making sticky shockers kill with every hit, doesn't mean it's necessarily a good thing to do.

If you're claiming it's useless, then coding it in won't have any effect. If you're claiming that it's overpowered, then maybe there's a problem.

But thus far, all I've heard is "I don't think it's good enough for me to use."

Which means that there is no harm in adding it if it's easy.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 17, 2008, 11:02:14 PM
it's not useless, it's just totally gay and unneeded.

Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.
removing emf ghosting is one of the best things that can happen to ct svm. if the map maker wants ghosting in some area, he can simply put something emf active in the background...
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: AgentX_003 on June 17, 2008, 11:23:37 PM
who ever wants EMf ghosting back in the game has got to be insane ... =/

seriously thats just retarded , it wasn't soo much a problem when people had low end computers

but now thats all changed,  it wasn't meant to be in the game like that , it was yet again lazyness upon ubi.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Tidenburg on June 18, 2008, 01:33:15 AM
Dear lord, first sign of the apocalypse. Tidenburg agrees with agent!
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 18, 2008, 04:02:20 AM
Quote from: Rambo on June 17, 2008, 11:02:14 PM
it's not useless, it's just totally gay and unneeded.

Good argument...

"OMG, that's gay!!!"

You sound like you're still in grade school. 
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 18, 2008, 05:45:50 AM
Blankman, stonecold, EMF ghosting is not in the game, nor should it be.  Have you even seen the EMF vid for PS?

I'm iffy on mines at least on Project Stealth 1.  Imo, project stealth 2 should be where new ideas are thrown into the mix.  Of course with a little open mindedness and a little creativity, it could be great.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 18, 2008, 07:44:42 AM
Fine, then I get a different idea to choose from. I want it to be possible to shoot a sticky cam ON a merc. Maybe not be able to deploy smoke after that, but instead use it as a tracking device. Just press the *return to sticky key* and you will know the mercs location by seeing his surroundings.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 18, 2008, 08:21:40 AM
O.M.G.

Are you serious?

Let's boost sticky cams even further by giving them spy bullet abilities. :D  It's a creative idea, somewhat, but seriously - it's not good for gameplay.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 18, 2008, 09:16:25 AM
Quote from: Blank Man on June 18, 2008, 07:44:42 AM
Fine, then I get a different idea to choose from. I want it to be possible to shoot a sticky cam ON a merc. Maybe not be able to deploy smoke after that, but instead use it as a tracking device. Just press the *return to sticky key* and you will know the mercs location by seeing his surroundings.

I'd fire it right on the merc's back, and then constantly shift around the camera from time to time, so he gets paranoid there's a sticky nearby.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 18, 2008, 10:16:47 AM
Quote from: Papa Skull on June 18, 2008, 08:21:40 AM
O.M.G.

Are you serious?

Let's boost sticky cams even further by giving them spy bullet abilities. :D  It's a creative idea, somewhat, but seriously - it's not good for gameplay.

Stickies aren't that strong in the game. They can actually be a weakness for a spy, because (a lot of this in CT) of the huge amounts of predictable placements. All I do is put on GM whenever I predict a cam then I usually get a kill, because the spy that deployed it is right around the corner thinking he's about to put me to sleep. You probably just have trouble predicting peoples moves... stickies aren't really all that powerfull.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 18, 2008, 10:19:41 AM
Quote from: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.


You are soooo funny. Making a long line of (ahahaha). And your little *plussing* you're such a kewl internet slangster. And then all you do is criticize other ideas, in fear of creating one and getting shitted on yourself. More creativity please. 
btw, knuckles is gay.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Tidenburg on June 18, 2008, 10:53:55 AM
Says the guy the with linux penguin?
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 18, 2008, 11:40:17 AM
Quote from: Blank Man on June 18, 2008, 10:16:47 AM
Quote from: Papa Skull on June 18, 2008, 08:21:40 AM
O.M.G.

Are you serious?

Let's boost sticky cams even further by giving them spy bullet abilities. :D  It's a creative idea, somewhat, but seriously - it's not good for gameplay.

Stickies aren't that strong in the game. They can actually be a weakness for a spy, because (a lot of this in CT) of the huge amounts of predictable placements. All I do is put on GM whenever I predict a cam then I usually get a kill, because the spy that deployed it is right around the corner thinking he's about to put me to sleep. You probably just have trouble predicting peoples moves... stickies aren't really all that powerfull.

That has got to be one of the dumbest things I have heard in a long time. 
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 18, 2008, 01:20:40 PM
i must be playing in really low skill regions, because way over 50% of the games i play are decided by sticky cams...
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 18, 2008, 01:58:48 PM
Quote from: Blank Man on June 18, 2008, 10:16:47 AM
Quote from: Papa Skull on June 18, 2008, 08:21:40 AM
O.M.G.

Are you serious?

Let's boost sticky cams even further by giving them spy bullet abilities. :D  It's a creative idea, somewhat, but seriously - it's not good for gameplay.

Stickies aren't that strong in the game. They can actually be a weakness for a spy, because (a lot of this in CT) of the huge amounts of predictable placements. All I do is put on GM whenever I predict a cam then I usually get a kill, because the spy that deployed it is right around the corner thinking he's about to put me to sleep. You probably just have trouble predicting peoples moves... stickies aren't really all that powerfull.

Yeh thats why NOBODY EVER takes stickies. They really suck, they're so shit, i mean all they can do is win you the game, pff they suck.

FREEMAN REQUESTS ROCKET LAUCHER FOR SPIES WITH A SNIPER SCOPE!
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 18, 2008, 07:04:54 PM
Quote from: Blank Man on June 18, 2008, 10:16:47 AM
Stickies aren't that strong in the game. They can actually be a weakness for a spy, because (a lot of this in CT) of the huge amounts of predictable placements. All I do is put on GM whenever I predict a cam then I usually get a kill, because the spy that deployed it is right around the corner thinking he's about to put me to sleep. You probably just have trouble predicting peoples moves... stickies aren't really all that powerfull.

lol.

I really hope you're trolling here and you don't actually mean that.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Westfall on June 18, 2008, 07:44:39 PM
Quote from: Blank Man on June 18, 2008, 10:19:41 AM
Quote from: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.


You are soooo funny. Making a long line of (ahahaha). And your little *plussing* you're such a kewl internet slangster. And then all you do is criticize other ideas, in fear of creating one and getting shitted on yourself. More creativity please. 
btw, knuckles is gay.

I've had several ideas on this forum. I critique this one because it was THE worst idea. You completely missed the point. EMF ghosting was cheap bullshit. Why would that be kept in the game? We've mostly passed the point of getting ideas through as we wait for things to be released. Just because you're a moron doesn't mean everyone else is. Of course when these lame ideas come from some1 who isn't good at  the games that influence PS AND he tries to talk shit, why the fuck would I care about "wowing" you with an idea. Maybe you should browse through some other threads. Older threads and see the ideas that people in this community have been coming up with instead of talking at all.

btw...you're avatar is a penguin. Nuff said.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 18, 2008, 07:59:45 PM
"Stickies aren't that strong in the game. They can actually be a weakness for a spy"  That is so gonna be my signature in the future.

@West:  Penguins are actually quite awesome.  But that doesn't mean his idea is good, it's terrible. :D
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 18, 2008, 08:13:52 PM
well, there's some truth in what he's saying. there are a bunch of mid-skilled players that spam quickcams n stuff and get themselves killed constantly.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 18, 2008, 08:27:30 PM
haha yeah, but it doesn't mean that taking stickies for them is a weakness.   :D
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 18, 2008, 11:58:42 PM
I get stickied about once every two games. Maybe you just suck, Papa. :D

Ope, that's a given, you play xbox XD
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 19, 2008, 12:00:44 AM
Quote from: Westfall on June 18, 2008, 07:44:39 PM
Quote from: Blank Man on June 18, 2008, 10:19:41 AM
Quote from: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.


You are soooo funny. Making a long line of (ahahaha). And your little *plussing* you're such a kewl internet slangster. And then all you do is criticize other ideas, in fear of creating one and getting shitted on yourself. More creativity please. 
btw, knuckles is gay.

I've had several ideas on this forum. I critique this one because it was THE worst idea. You completely missed the point. EMF ghosting was cheap bullshit. Why would that be kept in the game? We've mostly passed the point of getting ideas through as we wait for things to be released. Just because you're a moron doesn't mean everyone else is. Of course when these lame ideas come from some1 who isn't good at  the games that influence PS AND he tries to talk shit, why the fuck would I care about "wowing" you with an idea. Maybe you should browse through some other threads. Older threads and see the ideas that people in this community have been coming up with instead of talking at all.

btw...you're avatar is a penguin. Nuff said.

I recall playing with you once. And that once my team won. "nuff said" fuckin wannabe
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 12:04:16 AM
Yeah, I guess we all suck.  All hail the mighty Blank Man who doesn't think host grab exists, thinks sticky cams suck, wants to throw mines and stick sticky cams onto mercs!  Hip hip hooray!  My FRIGGIN IDOL!
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Tidenburg on June 19, 2008, 12:47:44 AM
Ha, low blow at consoles blank man. I'm going to assume you've never played CT on xbox and your just projecting to try and divert attention away from your idea. Seriously, did Agent write a holy scripture or somthing? You share near enough all his views but with twice the ignorance.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 19, 2008, 01:34:08 AM
Quote from: Blank Man on June 19, 2008, 12:00:44 AM

I recall playing with you once. And that once my team won. "nuff said" fuckin wannabe

Just what we need, more elitist asses on this board.

Maybe we should give you and Rambo your own thread and you guys can duke it out in there.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 19, 2008, 03:14:51 AM
Quote from: Blank Man on June 18, 2008, 11:58:42 PM
I get stickied about once every two games.
this can only be true if you play as host and with eax. otherwise, your opponents just suck with sticky cams or don't use them much.

Quote from: Blank Man on June 18, 2008, 11:58:42 PM
Maybe you just suck, Papa. :D
Ope, that's a given, you play xbox XD
i think the pc vets here all know that papa ain't exactly pro at this game and that on consoles it's more about mastering the crappy controls than playing at competitive level, so there's no need to start a new flamewar. there's no way and no need to convince the noobs or console folks about that. (oh and if you happen to be humblepie aka athelstan, why don't you show up with your real acc that tells people you know what you're talking about?)
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 03:15:49 AM
Quote from: Blank Man on June 18, 2008, 11:58:42 PM
I get stickied about once every two games. Maybe you just suck, Papa. :D

Ope, that's a given, you play xbox XD

Sticky cams are just as effective on PC.  Maybe it's YOU that sucks and doesn't know how to use them properly.  And btw, it's not just me who disagrees with you about stickies, it's everyone.  The only reason you would target me is because you are trying to deflect the hatred towards me.  It failed horribly.

Never said I'm pro.  But damn, you don't know what you are talking about Rambo/Blank Man/etc.  you've never seen me play so you can't say anything.

Btw, Rambo, before he edited the post it was directed towards the entire community.  Basically he said everyone sucks because we think S. Cams are good gadgets.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 19, 2008, 05:15:48 AM
Correction: strong gadgets.

Rambo, I don't get cammed often because I know when it's coming. (pretty much every time I turn a corner I put on GM) not because I am host nor with EAX. The rare times I do get cammed is when I'm out of GM XD
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 06:01:29 AM
Good for you Blank Man!   :)  Well guys, I guess it's time to let Blank Man move on.  He's obviously 10x better than us in skill AND knowledge of the game.  We better take his word for it and believe there is no host advantage and that stickies are bad gadgets to take!

I honestly can't take anything you say seriously anymore Blank.

And there is no difference between strong or good gadgets.  You are babbling to make yourself look official.  It's funny as hell.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Blank Man on June 19, 2008, 07:03:44 AM
Again, not bad, just not any stronger than others.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: T2C LeBron on June 19, 2008, 07:58:23 AM
you gotz to have your stickies HBD, smoke. and spy bullets.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 08:23:14 AM
You take spy bullets AND hbs?  I usually take one or the other depending on the map.  And I always take chaff.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Westfall on June 19, 2008, 08:26:49 AM
Quote from: Blank Man on June 19, 2008, 12:00:44 AM
Quote from: Westfall on June 18, 2008, 07:44:39 PM
Quote from: Blank Man on June 18, 2008, 10:19:41 AM
Quote from: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.


You are soooo funny. Making a long line of (ahahaha). And your little *plussing* you're such a kewl internet slangster. And then all you do is criticize other ideas, in fear of creating one and getting shitted on yourself. More creativity please. 
btw, knuckles is gay.

I've had several ideas on this forum. I critique this one because it was THE worst idea. You completely missed the point. EMF ghosting was cheap bullshit. Why would that be kept in the game? We've mostly passed the point of getting ideas through as we wait for things to be released. Just because you're a moron doesn't mean everyone else is. Of course when these lame ideas come from some1 who isn't good at  the games that influence PS AND he tries to talk shit, why the fuck would I care about "wowing" you with an idea. Maybe you should browse through some other threads. Older threads and see the ideas that people in this community have been coming up with instead of talking at all.

btw...you're avatar is a penguin. Nuff said.

I recall playing with you once. And that once my team won. "nuff said" fuckin wannabe

HAHAHAHA...no...no you didn't. Agent can even back me up on this one. Hilarious.

Lock.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: ShadowX on June 19, 2008, 08:34:22 AM
Quote from: Papa Skull on June 19, 2008, 08:23:14 AM
You take spy bullets AND hbs?  I usually take one or the other depending on the map.  And I always take chaff.

Taking both can be quite effective when you don't need anything else for sure. I sometimes take Smoke and Cams along with HBS and Spy Bullets i.e in oprhanage where i scout the mercs out with HBS and then if i have to shock em i use it to attach the spy bullets which lessens the need to use HBS. Also using the Zone Radar function of the bullets helps but you aren't as gimped because you didnt take HBS with you. Smoke + Shock and good movement is all it takes to get away from a merc.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 08:40:00 AM
Sounds like an okay strategy.  But you still sacrifice chaff on orphanage, that's a hard one.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 19, 2008, 02:10:38 PM
Quote from: Papa Skull on June 19, 2008, 12:04:16 AM
Yeah, I guess we all suck.  All hail the mighty Blank Man who doesn't think host grab exists, thinks sticky cams suck, wants to throw mines and stick sticky cams onto mercs!  Hip hip hooray!  My FRIGGIN IDOL!

hahahahaha
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: I <3 U on June 19, 2008, 02:14:04 PM
Quote from: Westfall on June 19, 2008, 08:26:49 AM
Quote from: Blank Man on June 19, 2008, 12:00:44 AM
Quote from: Westfall on June 18, 2008, 07:44:39 PM
Quote from: Blank Man on June 18, 2008, 10:19:41 AM
Quote from: Westfall on June 18, 2008, 08:53:08 AM
Quote from: Blank Man on June 17, 2008, 09:56:31 PM
I noticed in the EMF video that the spy is completely invisible to EMF when not using any equipment. I think it should stay like in CT where he is slightly visible, like a shadow or something.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

You guys need to frame this quote. Make it your new logo. oh shit....wow

+2 to Agent.


You are soooo funny. Making a long line of (ahahaha). And your little *plussing* you're such a kewl internet slangster. And then all you do is criticize other ideas, in fear of creating one and getting shitted on yourself. More creativity please. 
btw, knuckles is gay.

I've had several ideas on this forum. I critique this one because it was THE worst idea. You completely missed the point. EMF ghosting was cheap bullshit. Why would that be kept in the game? We've mostly passed the point of getting ideas through as we wait for things to be released. Just because you're a moron doesn't mean everyone else is. Of course when these lame ideas come from some1 who isn't good at  the games that influence PS AND he tries to talk shit, why the fuck would I care about "wowing" you with an idea. Maybe you should browse through some other threads. Older threads and see the ideas that people in this community have been coming up with instead of talking at all.

btw...you're avatar is a penguin. Nuff said.

I recall playing with you once. And that once my team won. "nuff said" fuckin wannabe

HAHAHAHA...no...no you didn't. Agent can even back me up on this one. Hilarious.

Lock.

Westfall is teh pwnerer, nuff said.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: ShadowX on June 19, 2008, 08:30:01 PM
Quote from: Papa Skull on June 19, 2008, 08:40:00 AM
Sounds like an okay strategy.  But you still sacrifice chaff on orphanage, that's a hard one.

There is almost always a good alternative route that doesn't require chaff unless your in a extreme hurry, except for the disk, unless you take the vent that leads up there from the dormitory corridor. You just have to be carefull when you either shock the lasers or when you go by the mercs so you wont get busted. You can reach every object without the need to shoot one alarm except for the disks.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 19, 2008, 08:48:36 PM
there are at least 2 ways into the attic without having to disable any laser.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 19, 2008, 10:20:43 PM
Of course, but still it makes it much easier with chaff.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: T2C LeBron on June 19, 2008, 10:52:26 PM
I use my spy bullets to check areas far away from me so i know when to hit objectives or to guard doors with a sticky cam, waiting sticky.  It is effective, i found i don't need chaff.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 20, 2008, 02:06:45 AM
Quote from: Rambo on June 19, 2008, 08:48:36 PM
there are at least 2 ways into the attic without having to disable any laser.

Not if the mercs took spytraps.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: T2C LeBron on June 20, 2008, 02:36:10 AM
well its easy to avoid spy traps even without chaff, or find a diff route if neccisarory which usually the case.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Farley4Fan on June 20, 2008, 05:31:52 AM
Depends on the placement.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: T2C LeBron on June 20, 2008, 10:34:14 AM
then ur buddy can chaff it for you ;D
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: Gawain on June 20, 2008, 01:42:11 PM
or you simply shoot out the normal passive defence lasers with your ss  ::)
this thread is totally going off-topic.
Title: Re: REALITY CHECK: each person write 1 thing they would like to see in PS
Post by: InvisibleMan999 on June 20, 2008, 09:11:42 PM
Quote from: Rambo on June 20, 2008, 01:42:11 PM
this thread is totally going off-topic.

Was there ever a single topic in the first place?