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Messages - Wh1tE_Dw4rF

#1
General / Off-Topic / Re: Hola
October 31, 2011, 03:43:14 PM
Quote from: Spekkio on October 30, 2011, 05:28:16 PM
Yes but it's friggin expensive. Better exchange rate pls.

Agree, best to import from America.
#2
General / Off-Topic / Re: Stealth games
September 08, 2011, 11:20:22 AM
Quote from: Farley4Fan on September 08, 2011, 02:02:42 AM
Oh God not a stealth genre technicality argument.

COD4: Ghillie Mission

No need to get upset. I just meant that if we are going to talk of 'ghost' games, per definition of that of Lennard's, all of the previous said games will be rated subpar following those rule sets. Which might make people think they're actually very ghostable but are in fact just general stealth games. The kind 'Kill from hiding'.

Hope that clears it up.
#3
General / Off-Topic / Re: Stealth games
September 08, 2011, 01:41:48 AM
We're talking of stealth games, not ghosting games.

Stealing shit from a safe still leaves a trace. (Either the shit is gone or it's replaced by fake shit. They'll know either way.)
#4
General / Off-Topic / Re: Stealth games
September 07, 2011, 11:23:58 PM
Amnesia: The Dark Descent.

Hiding has never been so much fun.
#5
General / Off-Topic / Re: So without Agent and Dread here
September 06, 2011, 01:34:02 AM
Why wouldn't they be here? They got a forum vacation?
#6
General / Off-Topic / Re: The **** is this?
September 01, 2011, 05:05:17 PM
As far as I know, Clancy himself had nothing to do with any of the recent 'Clancy' titles. The name still holds some market value, that is probably why Ubisoft keeps using it.
#7
General / Off-Topic / Re: The **** is this?
August 31, 2011, 03:50:56 PM
Quote from: LennardF1989 on August 31, 2011, 01:07:26 PM
Looks fucking awesome.

There is a movie coming in 2013 as well, but I don't put much hope in that. As them movie rights has been floating around between different holders since 2006.

A splinter Cell movie? For real? Even though I would love to see one it probably going to be real bad and nothing like the game.

I mean, how exciting can a movie be where Sam or whoever infiltrates with 100% stealth.
#8
Public Discussion / Re: Waiting..
August 29, 2011, 05:34:22 PM
So what's this Duex Ex? Some kind of grown out of proportion hype game?
#9
Public Discussion / Re: Estimated date?
August 23, 2011, 10:15:42 PM
Quote from: Cronky on August 19, 2011, 05:13:50 AM
I assume that Ubisoft doesn't always use the top of the line version of an engine because their other games already use the version they're using so everyone is accustomed to it.

Or because their games are in production before the newer versions are released, and they don't have the luxury that PS Devs have to go and rework things at random.

Or because perhaps it costs more for a license to use a newer version of an engine for big named companies?

I think they want to cut costs and go with the older engine they already own. Also, a new engine would probably need a lot of tweaking to get it to work for consoles. Look at Assassin's Creed for example, they all use the same engine and that's been going for some time. What ever Revelations may bring it's just a bucket load of glossiness covering up the signs of ageing of the engine. A new engine in this case would slow progress. Meaning they can't pump out sequel after sequel every 1,5 to 2 years thus reducing profit.

To top it off, I believe Ubisoft is one of the most stubborn companies out there I came across. They do what they want even though the general public (fans) disagree.
#10
Public Discussion / Re: OMG where's the new stuff?
July 27, 2011, 01:23:48 AM
Perhaps you could booby trap one of the merc's equipment. Say you choose the granades, they could blow up in the merc his face next time he wakes up. Mines that trigger a merc instead of spy. Gasmask that puffs a nausiating cloud that makes the merc sick for a short while. Security Cameras that black out once a merc tries to view them. Tazer that unloads itself on the merc.

Ofcourse a spy could only do it to 1 gadget at a time, perhaps even once a spy life. Making knocking a merc out rewarding in the long run, with a bit of RNG to keep it enteraining.
#12
General / Off-Topic / Re: 3d printer
July 21, 2011, 06:11:05 PM
Quote from: Farley4Fan on July 16, 2011, 05:04:12 AM

@dwarf, I used to not buy shoes if they had mould lines.  It makes them look tacky.


That's why I wear army boots. I have yet to see leather with mould lines.

But what I hate are these:


You can clearly see along the body, a line running from top to end.  Try to remove those without destroying any of the 10000 ribs.
#14
Public Discussion / Re: OMG where's the new stuff?
July 16, 2011, 09:07:35 PM
Quote from: DreadStunlock on July 16, 2011, 05:39:52 PM
Actually, while we are on the close matter, what are your options for jumping and delays?

Will you be able to jump after a charge or a berserk? Or is there going to be a quite a delay?

Charge: well yes, perhaps you jump a little bit further.

Berserk: I think you shouldn't but I also don't think you should just stand there for a few seconds unable to do anything. At least let the merc stumble slowly, as if he is drunk for a brief moment.
#15
Public Discussion / Re: OMG where's the new stuff?
July 14, 2011, 08:45:46 PM
I would like to see a slight mobility increase for the merc. A merc should be able to climb up obstacles that are lower than his waist. I'm thinking of small boxes/crates for one. Most of the boxes from say Warehouse (SC:CT) could be reached by jumping on the stair railing and then jump on the crate. That's a lot of hassle just to get on top of a small box.

Other thing such as railings should be able to be jumped over. Not climbing up just quickly jumping over it. Of course if the drop is too high a merc will have to man up for a second before able to walk again.

I personally think the most important moves and abilities are already in the game. Giving more moves to either the spy or merc will only make things complicated and situational. Realistically, how many times will you find time to disable a camera by coop? The idea is great but for a fast paced game as SvM it just won't make that much a difference. On the other hand, there will be some moves that could really be a great addition but those will probably be found out once we get to play.

Perhaps if they decide to put in achievements, things like situational moves could be implemented but otherwise they shouldn't focus on a once per 100 rounds move.