Quote from: Spekkio on January 20, 2010, 05:37:41 PM
Right, but it's still not popular in absolute terms, which is my point.
If you have a game that sells in the millions (the most data I can find is 2.5 million as of April, 2005), and your online data says that 500ish people are playing it at any given time at its peak popularity, then it's quite clear that the multiplayer isn't the major selling point for that game....
Not to beat a dead horse since everyone seemed to stop on this topic, but where exactly did you get that Online Peak data.
I understand the unit's sold, but you gave no source to the other bit.
If you're not just throwing a number out there from when the game was actually played, then yes, your argument is valid.
If you ARE just throwing a number out there, or are comparing present day peaks (which from my experience doesn't reach that high anyway from just a PC standpoint) then everything you said after that holds no weight among the rest of what everyone said.
Chaos Theory still holds a spot on the Top 10 spot on Xbox Live as of December of 2009. Does it say much about the game because there is so little people? Yes and No. No, because there is indeed a small player base as of now. Yes, because Double Agent isn't on any Top 10 list of activity.
Held among the Xbox 1's highest played titles, that actually still means something as of today. It shows that Multiplayer is a selling point to those that play it. A player base that is a for sure sell if you were to implement that mode into a new one (A new mode consisting of the old standard, Double Agent proved that they can screw it up).
Now they would have to spend considerably more time to make SvM compared to their SvS that they have now, but that's only because SvS in Conviction is just taking Co-op and turning friendly fire on/Slapping a score to your name when you kill your teammate. Covering up said Multiplayer substitute by saying SvM "Didn't fit Convictions Play-Style". Which is also not valid because of the fact that while Spy does take it's image from Single Player Mechanics; Merc's never did. Which didn't stop them from putting it in 3 of the games beforehand.
Whether they did it because they are just being Lazy, actually trying to get this game out because they want to see if the series is still alive before taking another chance (Again, chance being SvM, since Double Agent tanked it in a sense), or because they're actually convinced that SvM isn't popular is impossible to tell.
In the end it doesn't matter, but time will tell to see if we get a Official SvM mode back again. If not, who cares. Project Stealth already has more community awareness then Ubisoft, so it's going to be a fun, if not funner experience anyway.