Project Stealth

Forums => General / Off-Topic => Topic started by: AgentX_003 on September 26, 2011, 01:23:32 AM

Title: BIG QUESTIONS FOR THE DEV TEAM !
Post by: AgentX_003 on September 26, 2011, 01:23:32 AM
enough of these childish posts , it's time to hash out the biggest questions on my mind to the team : I know You people are using UDK and it's an ever evolving engine but UT3 came out in 2007 .....so UT4 is going to be about about oh mid 2012 How is this going to affect development of project stealth and how will you deal with it ?
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: frvge on September 26, 2011, 01:34:08 AM
Epic Games is working on UE4, but with like 2 people or something. The Unreal Engine 3 from a few years ago is totally different from the one in the latest UDKs and Epic Games has stated they intend UE3 for the new generation of consoles. And maybe also UE4, but we're talking something post 2012 as far as I know.

Source: some interview I read on gamasutra I think. Recalling it from mah uber memory, so it can be flawed xD.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: AgentX_003 on September 26, 2011, 02:41:42 AM
Quote from: frvge on September 26, 2011, 01:34:08 AM
Epic Games is working on UE4, but with like 2 people or something. The Unreal Engine 3 from a few years ago is totally different from the one in the latest UDKs and Epic Games has stated they intend UE3 for the new generation of consoles. And maybe also UE4, but we're talking something post 2012 as far as I know.

Source: some interview I read on gamasutra I think. Recalling it from mah uber memory, so it can be flawed xD.
but the question still remains what is the team going to do ?
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Farley4Fan on September 26, 2011, 03:02:33 AM
Quoteenough of these childish posts

i havent seen any posts
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 26, 2011, 09:19:01 AM
Quote from: AgentX_003 on September 26, 2011, 02:41:42 AM
Quote from: frvge on September 26, 2011, 01:34:08 AM
Epic Games is working on UE4, but with like 2 people or something. The Unreal Engine 3 from a few years ago is totally different from the one in the latest UDKs and Epic Games has stated they intend UE3 for the new generation of consoles. And maybe also UE4, but we're talking something post 2012 as far as I know.

Source: some interview I read on gamasutra I think. Recalling it from mah uber memory, so it can be flawed xD.
but the question still remains what is the team going to do ?

http://tinyurl.com/3b34864

Farley@ Agreed.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Zedblade on September 27, 2011, 09:26:11 PM
Quote from: AgentX_003 on September 26, 2011, 01:23:32 AM
enough of these childish posts , it's time to hash out the biggest questions on my mind to the team : I know You people are using UDK and it's an ever evolving engine but UT3 came out in 2007 .....so UT4 is going to be about about oh mid 2012 How is this going to affect development of project stealth and how will you deal with it ?

it's not going to effect it at all, so we won't have to deal with anything.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 27, 2011, 11:50:24 PM
I actually still don't get the point of this topic, if Agent even bothered trying to download the UDK, he would see that UDK MAJOR monthly updates never replace the older ones.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 28, 2011, 01:57:25 AM
oooh oooh oooh! I got a question for the Dev team.

I know you guys have computers/consoles and Oblivion, Fallout 3, and Fallout New Vegas are getting a little old by now, but what is the team going to do when Skyrim comes out? How will the release of Skyrim affect the development process?

:)
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: AgentX_003 on September 28, 2011, 02:53:40 AM
you two are missing the point, the point of this thread is that By the time PS comes out, UT4 will be out and won't that cause problems for the devs , just like how The Transition of using UT3s engine from a different game and then trying to transfer it over , Wouldn't that be the same problem o_o cause UT4 would be entirely different structure ?
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 28, 2011, 03:10:49 AM
Agent you are so stupid, why the hell would they need to transition!? Who told you that Battlefield: Bad Company 2 will not work because there is Frostbite 2.0 engine???

Cronky@ They will have to throw away Project Stealth in the nearest bin, and they will have to create games based on the medieval culture. ;)

Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Farley4Fan on September 28, 2011, 03:42:54 AM
Quote from: AgentX_003 on September 28, 2011, 02:53:40 AM
you two are missing the point, the point of this thread is that By the time PS comes out, UT4 will be out and won't that cause problems for the devs , just like how The Transition of using UT3s engine from a different game and then trying to transfer it over , Wouldn't that be the same problem o_o cause UT4 would be entirely different structure ?

lol
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Zedblade on September 28, 2011, 07:05:19 AM
Quote from: Cronky on September 28, 2011, 01:57:25 AM
oooh oooh oooh! I got a question for the Dev team.

I know you guys have computers/consoles and Oblivion, Fallout 3, and Fallout New Vegas are getting a little old by now, but what is the team going to do when Skyrim comes out? How will the release of Skyrim affect the development process?

:)

i bet skryrim will actually effect development time, at least it will for me. ;)

Quote from: AgentX_003 on September 28, 2011, 02:53:40 AM
you two are missing the point, the point of this thread is that By the time PS comes out, UT4 will be out and won't that cause problems for the devs , just like how The Transition of using UT3s engine from a different game and then trying to transfer it over , Wouldn't that be the same problem o_o cause UT4 would be entirely different structure ?

we aren't going to switch to UE4, so it's not going to effect us at all. how many times do we have to say that?
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 28, 2011, 09:54:25 AM
Quote from: Justus on September 28, 2011, 07:05:19 AM
Quote from: Cronky on September 28, 2011, 01:57:25 AM
oooh oooh oooh! I got a question for the Dev team.

I know you guys have computers/consoles and Oblivion, Fallout 3, and Fallout New Vegas are getting a little old by now, but what is the team going to do when Skyrim comes out? How will the release of Skyrim affect the development process?

:)

i bet skryrim will actually effect development time, at least it will for me. ;)

How you manage to play that game, I really want to give it another go, but the combat of moving back, then forth, then slash and repeat is all there is to kill any mob. :( At least in Oblivion it's how it was.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Zedblade on September 28, 2011, 07:02:42 PM
Quote from: DreadStunlock on September 28, 2011, 09:54:25 AM
Quote from: Justus on September 28, 2011, 07:05:19 AM
Quote from: Cronky on September 28, 2011, 01:57:25 AM
oooh oooh oooh! I got a question for the Dev team.

I know you guys have computers/consoles and Oblivion, Fallout 3, and Fallout New Vegas are getting a little old by now, but what is the team going to do when Skyrim comes out? How will the release of Skyrim affect the development process?

:)

i bet skryrim will actually effect development time, at least it will for me. ;)

How you manage to play that game, I really want to give it another go, but the combat of moving back, then forth, then slash and repeat is all there is to kill any mob. :( At least in Oblivion it's how it was.

I'll admit it took a good 3 gigs of mods, including melee combat overhaul mods for me to finally get absorbed into oblivion. Skyrim looks like it's going to be way better in terms of combat though.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 28, 2011, 08:38:35 PM
Screw it, I just saw Skyrim combat, it's same bullshit again, and what the hell? Shooting an arrow and killing a dude is a sneak attack when another mob is next to him looking right at him. -.-

http://www.youtube.com/watch?v=CUdvbBumTyU

Freakin' aweful game. :(
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 29, 2011, 01:42:57 AM
Quote from: DreadStunlock on September 28, 2011, 08:38:35 PM
Screw it, I just saw Skyrim combat, it's same bullshit again, and what the hell? Shooting an arrow and killing a dude is a sneak attack when another mob is next to him looking right at him. -.-

http://www.youtube.com/watch?v=CUdvbBumTyU

Freakin' aweful game. :(

It seems unfair to take one aspect and deem the whole game awful. Combat has always been a second thought for Bethesda. Their priority always seemed to be exploration, rather than what you actually interact with in the game world. Personal observations aside, Skyrim/Oblivion's combat definitely has room to improve, but it's not BAD. The AI reactions could be improved, but they aren't anything that we haven't seen in a majority of other games. Stealth isn't exactly a "way to play", but more of a gimmick that works out because they set critical damage so high.

If you want to see bad combat, in the same series, then look at Morrowind. It's ridiculous to stand within hugging distance of someone with a sword and miss. Not because you didn't swing at them, and not because the AI actually dodged... but just because hitting was at the roll of an invisible dice.

http://www.youtube.com/watch?v=ybggnnH0Gak&feature=player_detailpage#t=258s

(when it says "Groan" or he reels back he is getting hit. All other hits are missing)

So while the Elder Scrolls combat may pale in comparison to other games, it's definitely improving with each iteration (it could be worse, and Bethesda is at least learning a little bit with each game). Skyrim's improvement to combat this time seems to be dual wielding (reminds me of Bioshock 2), and I think arrows act more realistic (stealth crits aside. I think hitting the head is supposed to actually hurt people more/kill them).

One thing that I thank Bethesda for removing from Elder Scrolls games is these guys...

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F29.media.tumblr.com%2Ftumblr_libwj3KRki1qhxtw1o1_400.jpg&hash=8e9906c9480d4ee7d415a9a7be3a4886cdbfc02e)

...Course then they added these guys to the Fallout games...

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fprofile.ak.fbcdn.net%2Fhprofile-ak-snc4%2F187793_110296792385009_1446998_n.jpg&hash=47a5046dacacc3e2502a2c1f59d2796435258fa2)
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 29, 2011, 02:16:26 AM
Don't know why people have problems with Cazadors, they always die if you have Boon and Rex on your team without even getting near you. xD

Though...combat to me, has to be entertaining, because I can't progress without getting passed mobs without dieng, and I won't have much to explore. And I am definitely not going to force myself through the crap combat, just for exploration, nah-ah girlfriend. ^^
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Farley4Fan on September 29, 2011, 02:17:17 AM
You know those things that make every game better?  They make Elder Scrolls/fallout a lot better.

Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 29, 2011, 02:18:15 AM
Quote from: Farley4Fan on September 29, 2011, 02:17:17 AM
You know those things that make every game better?  They make Elder Scrolls/fallout a lot better.

And they also DELAY Project Stealth development, by corrupting the game engine. :O Conspiracy...
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 29, 2011, 02:28:21 AM
Quote from: DreadStunlock on September 29, 2011, 02:16:26 AM
Don't know why people have problems with Cazadors, they always die if you have Boon and Rex on your team without even getting near you. xD

Unarmed Character - Very Hard Difficulty - Hardcore mode

Boon and Rex don't know how to use Anti-Venom. So while the Cazador's may die, they will too.

;)
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Spark Mandriller on September 29, 2011, 03:54:55 AM
Quote from: Cronky on September 29, 2011, 01:42:57 AM
If you want to see bad combat, in the same series, then look at Morrowind. It's ridiculous to stand within hugging distance of someone with a sword and miss. Not because you didn't swing at them, and not because the AI actually dodged... but just because hitting was at the roll of an invisible dice.

Is there really a huge difference between attacking someone with low weapon skill = missing a lot and attacking someone with low weapon skill = you do like 1% damage? You've got like 2 dps either way, it's just a different way of getting there.

It doesn't matter anyway because combat in both games is shit. Fighting in either case comes down to standing in one place spamming attack. That's it, you just press one button over and over. How is that not awful?

Quote...Course then they added these guys to the Fallout games...

I thought that was Obsidian.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 29, 2011, 04:05:24 AM
Quote from: Sullen Plummet on September 29, 2011, 03:54:55 AM
Quote from: Cronky on September 29, 2011, 01:42:57 AM
If you want to see bad combat, in the same series, then look at Morrowind. It's ridiculous to stand within hugging distance of someone with a sword and miss. Not because you didn't swing at them, and not because the AI actually dodged... but just because hitting was at the roll of an invisible dice.

Is there really a huge difference between attacking someone with low weapon skill = missing a lot and attacking someone with low weapon skill = you do like 1% damage? You've got like 2 dps either way, it's just a different way of getting there.

It doesn't matter anyway because combat in both games is shit. Fighting in either case comes down to standing in one place spamming attack. That's it, you just press one button over and over. How is that not awful?

It's really the same damage happening, yes, but the... feedback(?) you get is MUCH more appealing the way Oblivion handles it (In my opinion). I would much rather do little damage cause I suck with something, than miss when I'm basically on top of an enemy (sometimes I literally was). If they want someone to immerse themselves in the game, then (again, this is my opinion) they shouldn't make the invisible dice roll so obvious.

Quote from: Sullen Plummet on September 29, 2011, 03:54:55 AM
Quote...Course then they added these guys to the Fallout games...

I thought that was Obsidian.

True, but it's Bethesda's property, so I'm sure they had a say in a new enemy popping up in their stush.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Spark Mandriller on September 29, 2011, 04:22:18 AM
I dunno, I think Morrowind is better from an immersion standpoint. At least in that I can pretend that the enemy dodged or whatever, but Oblivion just makes no sense. I hit some fucker in the face with a battleaxe and barely scratched him because... I don't know the secret art of how to actually hurt people with axes?  I just hit him in the face with the thing, come on, what else do I need to do?

but it doesn't matter anyway because they both suuuuuck when it comes to fights let's face it.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Farley4Fan on September 29, 2011, 07:34:41 AM
Go larping on peyote.  There's some immersion for ya.

It's always hard for me to be immersed entirely when I have a lizard face. 
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: knooger on September 29, 2011, 07:29:30 PM
Guys actually we shouldn't be worried about gameplay of skyrim, even if they screw up things like combat we will have great mods from community which will make game better than the orginal.

BTW. I suggest you to try NEHRIM www.nehrim.de <--- that modification for TES IV Oblivion kicks ass - it's total new world etc.
Quests, world and overall gameplay is seriously on very high level.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Farley4Fan on September 29, 2011, 07:51:53 PM
Quote from: DreadStunlock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(

Oblivion has upscaling enemies and so does Skyrim.

It's more of a series staple now, regardless of how anyone in particular feels about it.  I can see both sides of the "IT'S TEH GAI vs FOR THE CHALLENJE!!" argument.  I don't really care.  I guess it's because I understand that there are just some areas you can't go until you feel confident in your abilities.  It's like any other game in existence, basically. 

On the flipside tho, I'd rather not come across a fire-breathing, man-eating dragon in the middle of a market (or the field just outside my house) because I'm a high level.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 29, 2011, 08:03:32 PM
Quote from: KnoogeR on September 29, 2011, 07:29:30 PM
Guys actually we shouldn't be worried about gameplay of skyrim, even if they screw up things like combat we will have great mods from community which will make game better than the orginal.

BTW. I suggest you to try NEHRIM www.nehrim.de <--- that modification for TES IV Oblivion kicks ass - it's total new world etc.
Quests, world and overall gameplay is seriously on very high level.

Yeah, that just makes me feel so much better that I have paid for a shitty game, when I meant to pay for the mod or wait for the mod to come out, and pay them by paying the company, and see the mod not get any credit...
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 29, 2011, 08:47:22 PM
Quote from: DreadStunlock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi756.photobucket.com%2Falbums%2Fxx210%2FMTCronky%2FMudcrab.jpg&hash=2ebbbefda0c384fc78e954471ab43a90af2db901)


(shhhh... I know this is an oblivion screenshot)
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 29, 2011, 09:27:19 PM
Quote from: Cronky on September 29, 2011, 08:47:22 PM
Quote from: DreadStunlock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi756.photobucket.com%2Falbums%2Fxx210%2FMTCronky%2FMudcrab.jpg&hash=2ebbbefda0c384fc78e954471ab43a90af2db901)


(shhhh... I know this is an oblivion screenshot)


Noob Mod, that's Oblivion!

(shhhh, I know about the "Shhhh, I know it's from oblivion)
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 29, 2011, 09:39:57 PM
Quote from: DreadStunlock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi756.photobucket.com%2Falbums%2Fxx210%2FMTCronky%2FMudcrab2.jpg&hash=07d7b42c593059224813131743485b7d05cb64bc)


Morrowind REMIX!!!
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Spark Mandriller on September 30, 2011, 08:19:10 AM
Quote from: DreadStunlock on September 29, 2011, 06:41:13 PM
The problem was, that Morrowind never made me feel powerful, you would level up, and so would your enemies, so you never have mobs that you can just go around and 1 shot for fun. :(

That's a pretty weird complaint. Most people seem to have the opposite problem, the game gets way too easy way too quickly because it doesn't take long at all before you've got a fucking daikatana made of glass with demon's souls stuck to it that can kill anyone in like two hits, and enough magic items that you're invincible. Especially since all the NPCs and a lot of the monsters have fixed levels anyway, so the only enemies that are gonna scale with you are the wild animal type ones, and they remain shit even after they've been upgraded to SUPER cliff racer from just regular cliff racer or whatever. Like the only time things get hard is if you set the difficulty to the maximum and then go raiding vampire lairs or whatever, and even that's not very hard since every second option in that game is overpowered.

You musta been playing in one seriously fucked up way, man.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: knooger on September 30, 2011, 04:13:52 PM
Quote from: DreadStunlock on September 29, 2011, 08:03:32 PM
Quote from: KnoogeR on September 29, 2011, 07:29:30 PM
Guys actually we shouldn't be worried about gameplay of skyrim, even if they screw up things like combat we will have great mods from community which will make game better than the orginal.

BTW. I suggest you to try NEHRIM www.nehrim.de <--- that modification for TES IV Oblivion kicks ass - it's total new world etc.
Quests, world and overall gameplay is seriously on very high level.

Yeah, that just makes me feel so much better that I have paid for a shitty game, when I meant to pay for the mod or wait for the mod to come out, and pay them by paying the company, and see the mod not get any credit...
There are a lot worse games which you bought already and payed shitty companies ^^ even community didn't fix'd them :D
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 30, 2011, 04:48:52 PM
Like?
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: knooger on September 30, 2011, 05:00:54 PM
Splinter Cell Versus :DD
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: DreadStunLock on September 30, 2011, 06:34:34 PM
Hmmm....disagreed.

SC:CT/V is like 2 dollars on the internet, and for the amount of fun I had on it, paid of in a milestone.
Title: Re: BIG QUESTIONS FOR THE DEV TEAM !
Post by: Cronky on September 30, 2011, 10:49:44 PM
Quote from: KnoogeR on September 30, 2011, 04:13:52 PM
There are a lot worse games which you bought already and payed shitty companies ^^ even community didn't fix'd them :D

Quote from: KnoogeR on September 30, 2011, 05:00:54 PM
Splinter Cell Versus :DD

I found that funny. A genuine, hearty laugh was had!  ::)