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Messages - Kurbutti

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1
Public Discussion / Re: Team Names?
« on: December 31, 2009, 04:41:19 AM »
Appealing to newbies? I personally try to make a better tutorial, and descriptions of 'best-uses' for gadgets. Apart from that, I think we're still pretty hardcore. Don't confuse accessibility and usability with targetting newbs.

An idea being more self-explanatory completes the thought towards the objective of being more accessible, therefore more useful.

Quote from: frvge
Offense and Defense sound ok in theory, but that doesn't leave the option open for Offensive Mercs and Defensive Spies. That's one of the reasons why we don't have a story: anything is possible and that is up to the mapper.

Currently, spies cannot win if they won't make an effort towards the objectives.
Currently, mercs will win only by not allowing this to happen.

These are the two main strategies that govern the nature of the game. Whatever the means by wich the goal is achieved, are called tactics, which can truly vary as much as the world allows them to. Whether these are agressive or passive will not alter the fact that they would both have contribute towards a certain goal, and the goals of the spies are opposite to that of the mercs, by nature.

Although if by this you mean that you actually acknowledge the possibility where mercs are the ones tasked with neutralizing objectives, I must say I'm utterly intrigued by the thought.

2
Public Discussion / Re: Team Names?
« on: December 29, 2009, 05:50:36 AM »
Since I've gotten the feeling PS holds a pursuit of being newbie-appealing and what so ever, thereby I might dare suggest that we simply use something as blunt as Offense and Defense, not only due to their considerable descriptional power, but also because of the fact that epic names bear no actual meaning at all in terms of gameplay or anything.

3
Public Discussion / Re: Team Names?
« on: December 28, 2009, 01:36:04 PM »
Mercs: North-American Reactive Defense Squad or NARDS in short.

North Europeans would be so much cooler.

4
General / Off-Topic / Re: L4D 2
« on: July 20, 2009, 12:12:32 AM »
I've always thought the problem wasn't the customer's inability to control his investments; Instead the split effect which follows, due to the incompability between the L4D and L4D 2.

5
Public Discussion / Re: Visual Gas Mask Indicator
« on: June 08, 2009, 04:28:07 AM »
Why would anyone care about the visuals? The only thing that matters is the moment it's actually being used, and to indicate this we already have the breathing sound.

6
Public Discussion / Re: Question/idea
« on: June 05, 2009, 04:06:31 PM »
I'm for getting rid of poison mines and increasing the number of spytraps in both field and inventory to five.

7
Public Discussion / Re: little idea
« on: May 13, 2009, 08:38:19 PM »
Yep, mercs not having sidearms is just as smart as placing explosive mines next to a fragile device they need to protect.

As for these "critical situations", mercs have this thing called melee.

8
if i would get a new, 20-meter long fishing line, replace the float with a helium balloon, and then leave the fish hang in the hook, could i fish birds?

9
i, as well my dear friend shall cleanse the sea of impurity and purge the unclean scaled creatures that lie beneath the surface. good thing there are a lot of hungry birds around, too

10
crap, only two frags. that's not sufficent for a tasty soup

11
i'm going fishing, so we could have some tasty fish soup instead!

12
Public Discussion / Re: Sorry for this stupid question but...
« on: April 17, 2009, 01:25:30 AM »
There are two keys that perform certain side-spesific functions. By default they should be Q and E. For the spy, Q performs a roll and E draws/holsters the SS. As a merc, Q activates the laser and E the torchlight.

13
Public Discussion / Re: Poll for Tick Tock
« on: April 16, 2009, 01:52:56 PM »
Blaaah. The point of not releasing new material as soon as it is completele is void of any reason.

14
General / Off-Topic / Re: Look what I made!
« on: April 15, 2009, 02:55:14 AM »
I prefer you as a programmer.

The game just needs a mechanic like this.

15
Running, walking and sneaking.

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