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Messages - ChickenSkin

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31
General / Off-Topic / Re: Corrupted wish game
« on: September 16, 2008, 12:13:34 AM »
Done. But any holidays except that one day are removed.

I wish Gui wasn\'t Brazil.

Done, but you can take Gui out of Brazil, but you cant take the Brazil out of Gui.

I wish I was a photographer for playboy.





32
General / Off-Topic / Re: Corrupted wish game
« on: September 15, 2008, 04:31:15 PM »
Done, but now you\\\'re in a viedogame.

I wish Teamspeak was as good as Ventrilo.

Done, but nobody wants to talk you anyway.

I wish the girl next door would leave the curtains open next time she gets changed.



33
General / Off-Topic / Re: Corrupted wish game
« on: September 15, 2008, 01:24:44 PM »
Done, but youre the only person online, ever.

I wish I could kick ass and chew bubble gum.

34
General / Off-Topic / Re: Forum Game: Countdown from 1000 to 0
« on: September 15, 2008, 01:20:39 PM »

35
General / Off-Topic / Re: Corrupted wish game
« on: September 15, 2008, 01:04:17 PM »
Done, but now there is a vacancy to be Superman.

I wish I could control Time

Done, but now Mr.T is gonna crush you because guess what? Mr.T likes his motherf*c*ing time.

I wish that all the hot girls in the popups you see on certain websites actually DID live in my area and all wanted me.

36
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 14, 2008, 10:07:43 PM »
Because then you make the game rely too much on having chaff. Having a takeoff, but one that\\\'s limited, allows the spies to get through traps if they absolutely must.

Also, a sneaky spy isn\\\'t going to have thermal on 100% of the time because he shows up on EMF. But given the most recent metagame of just running around constantly, yes you can keep thermal on most of the time.

Ah yeh good point.

What about somesort of time barrier, say you have to be tagged for 30 seconds before it can be removed. Once tagged you cant get retagged, until the other tag has expired?

37
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 14, 2008, 09:42:36 PM »
That is NOT the main problem. Jeez.

Its definately one of them.

If you are all getting pissed because spies are purposely getting trapped then having their partner take it off instantly, then why not just make them irremovable? (As in partners cant take them off, not you cant remove them from the walls) If you run into a trap you should have to deal with the consequences. There are plenty of ways to avoid them already, like diving under/over them, chaffing or shooting them. So what if chaffs dont work through walls, you can always just shoot one round the corner. There is really no excuse for a spy to get trapped (unless forced in a redhotaction gun chase).

38
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 14, 2008, 12:33:50 PM »
Quote
Also,  we could make spytraps notify the spy upon detection like PD does.
Nah, part of their goodness is that the spy will never know he hit it.

Agreed. If a spy knew he has just been trapped, he will just camp until it stops tracking him. The main problem is spytraps are just too easy to see. If you make the picture quality of thermal worse and lower the opacity of the spybullet laser, maybe add some motion blur to the thermal vision so that its near impossible to see a trap in thermal vision when running you would probably see a lot more players getting trapped.

39
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 12, 2008, 11:21:15 PM »
I honestly dont find the ability to look through passive cams very valuable. Why would you want to manually control something that the computer does just fine? Thats like adding a key combination to reload your weapon vice just pressing R and letting the game do it for you.

Im going to have to kindly disagree on this one. Whilst the game does it OK, I still think this could be beneficial to the merc. For example, the cameras will not be able to detect spies outside of a certain radius, however its possible that the spies can still be seen through the camera, just too far away to be detected. As a mercenary, the game doesnt tell you which camera has been triggered either, not through some sort of HUD alert. It only does this on the spy side iirc.
I don\\\\\\\'t think the mercs should be able to see which camera was shot out. If that\\\\\\\'s the case, you might as well just have ignored it and ran through it.

I agree, it basically gives away the spies position. Thats how I think the EMP gadget could be useful in this sort of scenario, so instead of shooting it out you can just freeze the camera (when its frozen it will play maybe the last 10 seconds of the camera reel before being frozen) to fool the merc, and allowing spies to sneak past without having to shoot the camera. You can only freeze the camera for as long as the EMP gadget lasts, and the gun has to be pointed at the camera at all times for it to stay frozen. A solo spy will be able to accomplish this on his own. Im just throwing ideas out here, tossing them up, not really thinking much about them, so there could be thousands of flaws in my suggestions. Im not saying any of them are perfect and am welcome to any other suggestions.

40
General / Off-Topic / Re: Forum Game: Countdown from 1000 to 0
« on: September 12, 2008, 03:04:56 PM »
what subject do you study?

110110001
Thats just binary dude :]. At the moment Im studying history, sport science, critical thinking and english.


How big is my [cough] in centremeters?

951


41
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 12, 2008, 02:53:48 PM »
in case of an alarm it tells both sides the exact location, but in case of a security failure the mercs get only an universal message.

Oh sorry, its been a few yrs since i played it.

42
General / Off-Topic / Re: Message to all Earthlings
« on: September 12, 2008, 09:20:45 AM »
Ok great, well Ill download Xfire later on, when i get back from school and see if i can join the Project Stealth group. Thanks guys and chat to you later on.

Edited: Ok ive downloaded xfire, just waiting on being accepted into the PS group (hopefully).

My xfire: thechickenskin

43
General / Off-Topic / Re: Corrupted wish game
« on: September 12, 2008, 09:18:57 AM »
Done, but humanity gets crushed by a huge invisible meteor

I wish invisibe meteors striked the earth at random moments.

Done, but now you\'ve been checked in to a mental institution.

I wish I had a constant supply Jaffa Cakes.

44
Public Discussion / Re: ****New Spy Gadget Idea ****
« on: September 12, 2008, 09:15:51 AM »
I honestly dont find the ability to look through passive cams very valuable. Why would you want to manually control something that the computer does just fine? Thats like adding a key combination to reload your weapon vice just pressing R and letting the game do it for you.

Im going to have to kindly disagree on this one. Whilst the game does it OK, I still think this could be beneficial to the merc. For example, the cameras will not be able to detect spies outside of a certain radius, however its possible that the spies can still be seen through the camera, just too far away to be detected. As a mercenary, the game doesnt tell you which camera has been triggered either, not through some sort of HUD alert. It only does this on the spy side iirc.

45
General / Off-Topic / Re: Corrupted wish game
« on: September 12, 2008, 12:58:36 AM »
Done, but now Africa has run out of coffee beans.

I wish I was Chuck Norris.

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