Project Stealth

Forums => Public Discussion => Topic started by: 0ctin on March 11, 2008, 08:09:01 PM

Poll
Question: Who wants th OCP implemented into PS?
Option 1: Yes votes: 13
Option 2: No votes: 1
Option 3: Other = Balance issues votes: 0
Title: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 11, 2008, 08:09:01 PM
Who wants th OCP implemented into PS?
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Gawain on March 11, 2008, 08:11:21 PM
the suggestions of some people like spekkio or mr.mic don't usually suck, so cut the crap. it's not me who's acting childish, it's morons like you.EDIT: removed bs from poll

on the ocp topic: it's use and balance totally depends on the map design, eg amount, sort and placement of passive security. for instance, it would be totally useless on most official ct maps. but i think that this idea has some potential and this could be a new coop move. but unless you give this gadget additional features, it would probably only be good as a permanent extra function of the ss.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Succubus Dryad Of The Undying Comet on March 11, 2008, 08:16:24 PM
Yes. OCP on the glove.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Gawain on March 11, 2008, 08:17:35 PM
i still don't like the glove idea, but if there will be one, it is definitely the best place for the ocp.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 11, 2008, 08:21:04 PM
Quote from: Gawain on March 11, 2008, 08:11:21 PM
the suggestions of some people like spekkio or mr.mic don't usually suck, so cut the crap. it's not me who's acting childish, it's morons like you.EDIT: removed bs from poll

on the ocp topic: it's use and balance totally depends on the map design, eg amount, sort and placement of passive security. for instance, it would be totally useless on most official ct maps. but i think that this idea has some potential and this could be a new coop move. but unless you give this gadget additional features, it would probably only be good as a permanent extra function of the ss.

it could work in tea security, in club, or in steam or jac.

PS: BS was moved within a second, it was accidently placed on the poll.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 11, 2008, 08:22:40 PM
Quote from: Gawain on March 11, 2008, 08:17:35 PM
i still don't like the glove idea, but if there will be one, it is definitely the best place for the ocp.

Yeh i agree that would make the SS VS Glove more thingy. I might just take the glove for the ocp, its awesome. But then hey hey i cant fire nades, so its nice n balanced:)
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: neth on March 11, 2008, 08:43:23 PM
Im for OCP on the Glove.


QuoteBut then hey hey i cant fire nades, so its nice n balanced:)

Yea but you still can place traps so youre not totally defenseless. This idea is really carefully thought out.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: BurningDeath on March 11, 2008, 08:47:34 PM
OCP on the glove sounds like a fair deal.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Wanted_David on March 11, 2008, 09:19:28 PM
if it were to be used like in SCCT-Coop (one of the spies uses the gadget while the other makes his move), then cool. if it's like in singleplayer (shooting a charge would disable electronics for over 15 seconds or so) then no...
plus, if this were to be implemented, i don't have to remind you to get a new name for it. my suggestion if ESJ (Electronic Systems Jammer) of EJS (Electronics Jamming System) or something like that...
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: neth on March 11, 2008, 09:31:48 PM
Wanted_David, I guess everyone wants this gadget to cause immobility on spy using it.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 11, 2008, 11:19:17 PM
Quote from: neth on March 11, 2008, 09:31:48 PM
Wanted_David, I guess everyone wants this gadget to cause immobility on spy using it.

Yeh thats the thing that would make it balanced. It would encourage TW aswell, which is good.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Westfall on March 11, 2008, 11:38:25 PM
OCP on gun....not glove....
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 12, 2008, 12:10:45 AM
Why not on the glove?  That's basically one of the glove's strong points and reasons to be implemented.  Now if you want to make a super ss then go ahead.  I'd rather have a choice.  It would be useless on CT maps because maps weren't designed for it to be useful because it wasn't in the game.   :D

The maps would just have to be designed so it can be useful.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 12, 2008, 12:12:30 AM
Quote from: Papa Skull on March 12, 2008, 12:10:45 AM
Why not on the glove?  That's basically one of the glove's strong points and reasons to be implemented.  Now if you want to make a super ss then go ahead.  I'd rather have a choice.  It would be useless on CT maps because maps weren't designed for it to be useful because it wasn't in the game.   :D

The maps would just have to be designed so it can be useful.

It could be used in so many places on ct, Tea Room, Lunch, Steam, Jac.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 12, 2008, 01:12:43 AM
Yeah, and it wasn't even designed that way.  Now, if maps were made with the OCP/hack glove in mind, think about how much use it could have.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Ion.67 on March 12, 2008, 01:25:54 AM
Contradiction there Papa?
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Westfall on March 12, 2008, 01:35:03 AM
Quote from: Papa Skull on March 12, 2008, 12:10:45 AM
Why not on the glove?  That's basically one of the glove's strong points and reasons to be implemented.  Now if you want to make a super ss then go ahead.  I'd rather have a choice.  It would be useless on CT maps because maps weren't designed for it to be useful because it wasn't in the game.   :D

The maps would just have to be designed so it can be useful.

I feel the OCP should be on a gun....not a glove. The idea of the OCP working on the glove would make more sense now that I think about it because this would be a new stealth weapon. Maybe it should be 2 different guns though. I think the glove would be better though. I'm so torn lately.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 12, 2008, 01:42:36 AM
Quote from: Ion.67 on March 12, 2008, 01:25:54 AM
Contradiction there Papa?

Tbh, yeah sort of.  :D  actually not much.  They both were going toward the same conclusion anyways.  The maps weren't designed with the gadget in mind, think about how they would be with maps designed for it to be used on.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: 0ctin on March 12, 2008, 09:15:59 AM
It would feel uber cool on the gun, but its more suited to the glove. I just wish the new stealth gadget wasnt a glove, and something cooler^^.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Xris on March 12, 2008, 12:40:10 PM
stealth gun (SG), its smaller and looks more like a pistol for firing the smaller objects, and has the ESJ/EJS attached to it.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 13, 2008, 02:53:46 PM
Lol everyone was against that gadget for some reason though...  Remember this?

QuoteIt's basically looks like the gun we have now.  Maybe a different looking barrel.  Here's what it does:

-It projects a cone of photons and has a range of about 20 feet.  The further you are away, the larger the circular end of the cone end becomes.  This makes it easier to hit things from further away.

- The cone of photons disables electronic devices silently.  Instead of that loud shock or that loud boom you get for shooting a mine with a regular ss.

- It does not fire ss bullets.  It's solely for stealth players who shouldn't get into a position that they have to use it anyways.  When the gun is fired at mercs their visions are completely disabled for around 5-10 seconds.  This leaves you able to move while using camo w/o being seen by any vision.  And allows you to be able to flash the merc easily, and escape.

- It is NOT a launcher, except for small things like spy bullets/stickies.  Meaning you can't launch nades.

- Maybe hbs should only be possible while using this alternative gun?  Maybe equip it with a scanner but it's only activated when you take hbs as a gadget?

- Maybe my sound reticule idea would only be possible while using this alternative gun?



That was my exact post.  Whaddya say guys?  The ss already benefits aggro a lot, why not give something to stealthier spies so they can benefit more from the main gadget?
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Xris on March 13, 2008, 10:09:21 PM
maybe they didnt like the cone idea ... not sure
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 14, 2008, 12:08:50 AM
lawlz.  Imagine an ice cream cone guyz!  :D  CONEZ R AWESUM!!

I would really like to have the coop OCP element in the game from CT coop mode.  Disable the device, let your partner go, then he disables it, then you go.  Makes for some good coop scenarios, SvM needs elements like that.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Ion.67 on March 14, 2008, 03:37:19 AM
Versus is to fast paced for that.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 14, 2008, 04:32:57 AM
Oh yeah, then I suppose we should throw out coop moves then right?  ::)  It would go quite fast if you think about it.  You disable it, he walks through, he disables it, you walk through.  The whole process should take about 7-8 seconds, if that.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Gawain on March 14, 2008, 11:44:37 AM
using the ocp should drain like all your energy so that you are quite vulnerable if a merc get's you.
Title: Re: OCP (The thing that can disable security on coop, its on the pistol)
Post by: Farley4Fan on March 14, 2008, 04:03:30 PM
I agree, sort of.  It should only take as much energy porportional to the amount of time you take.  If you only disable the device for 2 seconds it should only take about half of your energy, whereas 5 seconds would take all of it.