Project Stealth

Forums => Public Discussion => Topic started by: Guggle on April 13, 2008, 08:29:45 AM

Title: Landing bug
Post by: Guggle on April 13, 2008, 08:29:45 AM
I hope you all know about the "landing bug". If you don't your a stupid noob, GTFO....       Just kidding :P. But personally, I don't think it takes away from the game at all. It actually makes the mercs job a little harder and not so lame. When a spy jumps down from a decent hight and goes uuuggghhhh, the merc can easily just charge, but when the spy shuffles through visions, he doesn't do so. Of course I am not implying that you should add that the spy needs to switch visions in order to avoid the slow down, but you should just take the slow down out. I don't know why, but it seems like it would positively impact the game.
Title: Re: Landing bug
Post by: Farley4Fan on April 13, 2008, 08:48:13 AM
Just make it a legit move.  Adding a roll animation when you hit the ground would be best.  Just hit the crouch (maybe) button right when you hit the ground and you'll perform a roll to avoid that big stall you get from falling a great height.  Someone suggested this a long time ago, forgot who.  Oh yea, it should also be shown in the tut.
Title: Re: Landing bug
Post by: Gawain on April 13, 2008, 12:04:49 PM
replacing the vision-switch bug with the option (!) to make a roll instead sounds like a good idea to me.
Title: Re: Landing bug
Post by: frvge on April 13, 2008, 12:06:45 PM
I believe some sort of 'get up fast' move will be implemented, because everyone uses it.
Title: Re: Landing bug
Post by: BurningDeath on April 13, 2008, 07:35:24 PM
yep, make it so that if you press the 'roll'-button exactly when you hit the floor, the spy performs a roll and continues running. If you miss that point, he goes into the slow-landing animation.
Title: Re: Landing bug
Post by: I <3 U on April 13, 2008, 11:39:29 PM
Quote from: Papa Skull on April 13, 2008, 08:48:13 AM
Just make it a legit move.  Adding a roll animation when you hit the ground would be best.  Just hit the crouch (maybe) button right when you hit the ground and you'll perform a roll to avoid that big stall you get from falling a great height.  Someone suggested this a long time ago, forgot who.  Oh yea, it should also be shown in the tut.

Dude, that's your best idea yet. Crouching move to avoid slow landing animation FTW.

Sidenote: Guggle is a new ct player / PS forumer? I've never heard of him  ???
Title: Re: Landing bug
Post by: Guggle on April 14, 2008, 01:26:07 AM

Sidenote: Guggle is a new ct player / PS forumer? I've never heard of him  ???
[/quote]

Then lets arrange a game, wiener.
Title: Re: Landing bug
Post by: HeroFromHyrule on April 14, 2008, 08:30:54 AM
Quote from: BurningDeath on April 13, 2008, 07:35:24 PM
yep, make it so that if you press the 'roll'-button exactly when you hit the floor, the spy performs a roll and continues running. If you miss that point, he goes into the slow-landing animation.

This is the best way to implement this imo.  There needs to be some sort of movement penalty for falling from a great height.  Making it a move you must perform while landing still makes it possible that you will miss-time the button press and get slowed down, but people who take the time to master the timing will be able to run away easily.
Title: Re: Landing bug
Post by: Kurbutti on April 14, 2008, 05:54:00 PM
Don't you need a lot of forward momentum for that roll to work?
Title: Re: Landing bug
Post by: Gawain on April 14, 2008, 06:51:33 PM
Quote from: HeroFromHyrule on April 14, 2008, 08:30:54 AM
Quote from: BurningDeath on April 13, 2008, 07:35:24 PM
yep, make it so that if you press the 'roll'-button exactly when you hit the floor, the spy performs a roll and continues running. If you miss that point, he goes into the slow-landing animation.
This is the best way to implement this imo.  There needs to be some sort of movement penalty for falling from a great height.  Making it a move you must perform while landing still makes it possible that you will miss-time the button press and get slowed down, but people who take the time to master the timing will be able to run away easily.
doing a roll can also be quite bad, so it's balanced. but it's important that there's still the choice to stay where you landed.

Quote from: Kurbutti on April 14, 2008, 05:54:00 PM
Don't you need a lot of forward momentum for that roll to work?
we can make it so that you need some forward momentum to perform the roll.
Title: Re: Landing bug
Post by: frvge on April 14, 2008, 07:14:33 PM
By definition you'll have forward momentum. Unless the ground on which you stand when you start the jump moves away while you're in the air. Even then, you can just roll when your feet touch the ground I believe.
Title: Re: Landing bug
Post by: Farley4Fan on April 14, 2008, 11:53:02 PM
You can still roll w/o forward momentum.  Just have the spy's legs project the spy. 
Title: Re: Landing bug
Post by: Gawain on April 15, 2008, 09:02:07 AM
don't we have a freerunner for movement advice?
Title: Re: Landing bug
Post by: AgentX_003 on April 15, 2008, 09:02:50 AM
Quote from: Rambo on April 15, 2008, 09:02:07 AM
don't we have a freerunner for movement advice?

yes .. blane would be the man =) who your talking about
Title: Re: Landing bug
Post by: Kurbutti on April 15, 2008, 12:44:11 PM
Quote from: Papa Skull on April 14, 2008, 11:53:02 PM
You can still roll w/o forward momentum.  Just have the spy's legs project the spy. 

But how does that make you land softer? The way I see it we might just as well include a head first-leap of faith for that purpose.
Title: Re: Landing bug
Post by: Tidenburg on April 15, 2008, 05:25:22 PM
It makes the landing softer because the force is spread out over a longer period of time and shared around your body instead of just on the feet and ankles.
Title: Re: Landing bug
Post by: Kurbutti on April 15, 2008, 05:35:52 PM
Still sounds like the best way to get your neck broken.
Title: Re: Landing bug
Post by: frvge on April 15, 2008, 06:11:37 PM
No, it's true.
Title: Re: Landing bug
Post by: Succubus Dryad Of The Undying Comet on April 15, 2008, 06:47:31 PM
Yup. It's also a great way to warm-up before doing sports - we do it on aikido all the time.
(of course it has to be combined with stretching)
Title: Re: Landing bug
Post by: Gawain on April 15, 2008, 08:31:14 PM
u jump from 5m without forward momentum and make a roll just to warm up for aikido? dammit i'm in the wrong dojo :P
seriously, we gotta ask the freerunner guy.
Title: Re: Landing bug
Post by: Succubus Dryad Of The Undying Comet on April 15, 2008, 08:46:38 PM
Nah, not that much, about 2 meters. But it's still a great exercise.
Title: Re: Landing bug
Post by: Farley4Fan on April 15, 2008, 11:58:09 PM
Quote from: Kurbutti on April 15, 2008, 12:44:11 PM
Quote from: Papa Skull on April 14, 2008, 11:53:02 PM
You can still roll w/o forward momentum.  Just have the spy's legs project the spy. 

But how does that make you land softer? The way I see it we might just as well include a head first-leap of faith for that purpose.

Hard to explain.  He'd need a hay bail to do a leap of faith anyways.  ;) 

ZOMG!! DEPLOYABLE HAY BAILS FOR A NEW GADGET!!?!?!?!
Title: Re: Landing bug
Post by: Kurbutti on April 16, 2008, 12:01:26 AM
Bah. We need proper gear for minimizing falling trauma... This would be ingenius.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.abboudracing.com%2Fsitebuildercontent%2Fsitebuilderpictures%2Fmichelline.jpg&hash=0853f2e814f629cd6e6381d33b51119b8b43b14c)
Title: Re: Landing bug
Post by: Farley4Fan on April 16, 2008, 12:02:32 AM
Michelin man.  Why did I not think of that?!?!  I still think hay bails that launch out of your ss would be the best thing on the planet.
Title: Re: Landing bug
Post by: HeroFromHyrule on April 16, 2008, 01:41:07 AM
Quote from: Kurbutti on April 16, 2008, 12:01:26 AM
Bah. We need proper gear for minimizing falling trauma... This would be ingenius.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.abboudracing.com%2Fsitebuildercontent%2Fsitebuilderpictures%2Fmichelline.jpg&hash=0853f2e814f629cd6e6381d33b51119b8b43b14c)

Secondary function for a Camo Suit?
Title: Re: Landing bug
Post by: Farley4Fan on April 16, 2008, 01:45:42 AM
Wrap your arm around a grabbed merc's head, inflate the michelin arms, and watch him suffocate.  Bingo.  Holy shiza, this is off topic.

I think the devs/animators can work out what the animation would be like - most likely some kind of roll - but would everyone like this?!  If so, the devs need to start thinking about it. 

Yay or Nay for smooth landing animation?
Title: Re: Landing bug
Post by: Kurbutti on April 16, 2008, 01:50:13 AM
Nay. I think it should be the way it was originally intended to be in CT - which also makes sense. However, I'd welcome a "smooth landing" that requires the momentum. But if discussing that causes too much trouble then I'll just settle with the rough landing animation.
Title: Re: Landing bug
Post by: Farley4Fan on April 16, 2008, 05:11:23 AM
So, it would be a yay then.  It's up to the devs, imo, to decide on the details of how it works/if you need momentum/the actual animation - you know, if the devs want to decide on something like that.   Seems like you'd be welcome to one that requires momentum, so it's a yay for you then right?
Title: Re: Landing bug
Post by: Westfall on April 16, 2008, 07:32:05 AM
Quote from: Papa Skull on April 16, 2008, 01:45:42 AM
Wrap your arm around a grabbed merc's head, inflate the michelin arms, and watch him suffocate.  Bingo.  Holy shiza, this is off topic.

I think the devs/animators can work out what the animation would be like - most likely some kind of roll - but would everyone like this?!  If so, the devs need to start thinking about it. 

Yay or Nay for smooth landing animation?

Why don't you make a poll?
Title: Re: Landing bug
Post by: Gawain on April 16, 2008, 12:49:07 PM
polls are bullshit just like democracy harhar XD
Title: Re: Landing bug
Post by: neth on April 16, 2008, 03:03:54 PM
Quote from: Kurbutti on April 16, 2008, 12:01:26 AM
Bah. We need proper gear for minimizing falling trauma... This would be ingenius.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.abboudracing.com%2Fsitebuildercontent%2Fsitebuilderpictures%2Fmichelline.jpg&hash=0853f2e814f629cd6e6381d33b51119b8b43b14c)


I took a picture of him walking around my university campus, he waved to me !
Title: Re: Landing bug
Post by: Farley4Fan on April 16, 2008, 05:07:26 PM
Quote from: Westfall-US on April 16, 2008, 07:32:05 AM
Quote from: Papa Skull on April 16, 2008, 01:45:42 AM
Wrap your arm around a grabbed merc's head, inflate the michelin arms, and watch him suffocate.  Bingo.  Holy shiza, this is off topic.

I think the devs/animators can work out what the animation would be like - most likely some kind of roll - but would everyone like this?!  If so, the devs need to start thinking about it. 

Yay or Nay for smooth landing animation?

Why don't you make a poll?

Well, because there is already a thread devoted to landing.  I'd rather not crowd the forum.  ;D
Title: Re: Landing bug
Post by: Xris on April 17, 2008, 03:32:08 AM
I believe the topic starter can change it to a poll.  If not an admin could ...
Title: Re: Landing bug
Post by: Kurbutti on April 17, 2008, 11:16:26 AM
Well I think we're pretty much finished here anyway.
Title: Re: Landing bug
Post by: Farley4Fan on April 17, 2008, 11:58:15 PM
Also, I feel a poll would be unneeded because I'm sure the majority of people here would welcome such a feature with open arms.  Maybe some slightly less open than others.