Project Stealth

Forums => Public Discussion => Topic started by: Overstatement on November 22, 2006, 03:49:02 PM

Title: Versus level-design article
Post by: Overstatement on November 22, 2006, 03:49:02 PM
A three (http://www.gamasutra.com/features/20061026/luban_01.shtml) part (http://gamasutra.com/features/20061108/luban_01.shtml) article (http://www.gamasutra.com/features/20061122/luban_01.shtml) with the lead level designer of PT/CT Versus maps (registration required).
Title: Re: Versus level-design article
Post by: USAHOLIO on November 22, 2006, 04:37:12 PM
very interesting article im sure it will help to create new maps but arent the designers recreating some old ones first?
Title: Re: Versus level-design article
Post by: Valserp on November 23, 2006, 10:33:21 AM
He actually said that CT's tutorials were "in-depth"?
Wow... Laugh or cry?
Title: Re: Versus level-design article
Post by: MacBryce on November 27, 2006, 08:14:46 PM
Indepth? I'd say roflmao.
Title: Re: Versus level-design article
Post by: Vega on November 28, 2006, 12:10:39 AM
interesting article, I enjoyed it.