Racking yourself should seriously be possible.
Huh, what? Eh, what are you talking about?
With no prior knowledge, I believe racking is falling on your testies.
its not tony hawk :)
If I get things my way, only the Spy will be able to walk on rails, and only very slowly in a balancing animation (foot over one foot) not running full speed like they were on the ground. This way they could still use it to get to higher areas.
Like in Assassins Creed, you mean?
Quote from: Liqu1D_133 on May 04, 2008, 11:40:13 PM
Like in Assassins Creed, you mean?
No, like REAL LIFE.
Quote from: Liqu1D_133 on May 04, 2008, 11:40:13 PM
Like in Assassins Creed, you mean?
yes, becuase before assassins creed, noone ever balanced on a thin rail/board before..............................................
Quote from: Zedblade on May 04, 2008, 11:26:21 PM
If I get things my way, only the Spy will be able to walk on rails, and only very slowly in a balancing animation (foot over one foot) not running full speed like they were on the ground. This way they could still use it to get to higher areas.
I'm with ya zed. Assassin's Creed parkour was the shit. But it would be harder to implement than just making the top of the rail a flat walking surface, rather than having it be a spot where an animation takes place.
It's too much easy to parkour in AC and this isn't the Parkour spirit what is all about challenges, self-control et pushing his own limits farther... a way of life like many other sport, art or even science.
That's one reason why it was the shit, because it was easy. ;D Although you may be right, I always prefer a challenge, and AC was too easy.
Quote from: Zedblade on May 05, 2008, 12:29:49 AM
Quote from: Liqu1D_133 on May 04, 2008, 11:40:13 PM
Like in Assassins Creed, you mean?
yes, becuase before assassins creed, noone ever balanced on a thin rail/board before..............................................
STOP! That was in DA, in the Shanghai mission, just on the start when you had to rappel down the side of the building!!
Quote from: Liqu1D_133 on May 05, 2008, 07:38:42 AM
Quote from: Zedblade on May 05, 2008, 12:29:49 AM
Quote from: Liqu1D_133 on May 04, 2008, 11:40:13 PM
Like in Assassins Creed, you mean?
yes, becuase before assassins creed, noone ever balanced on a thin rail/board before..............................................
STOP! That was in DA, in the Shanghai mission, just on the start when you had to rappel down the side of the building!!
Nice sarcasm detection.
exactly
I think cockfan was trying to be sarcastic too.
No I wasn't ::)
Quote from: Hyrage on May 05, 2008, 03:41:48 AM
It's too much easy to parkour in AC and this isn't the Parkour spirit what is all about challenges, self-control et pushing his own limits farther... a way of life like many other sport, art or even science.
I dunno, I've always hated fighting controls to get my character to do mundane stuff like balance on rails and stuff.
I don't think the game benefits by making unopposed tasks harder. Now it would be good to have a spy that got shot fall while balancing. But I don't think it should be difficult to balance by default.
Easy and intuitive controls help the gameplay IMO.
Quote from: InvisibleMan999 on May 07, 2008, 12:18:27 AM
Quote from: Hyrage on May 05, 2008, 03:41:48 AM
It's too much easy to parkour in AC and this isn't the Parkour spirit what is all about challenges, self-control et pushing his own limits farther... a way of life like many other sport, art or even science.
I dunno, I've always hated fighting controls to get my character to do mundane stuff like balance on rails and stuff.
I don't think the game benefits by making unopposed tasks harder. Now it would be good to have a spy that got shot fall while balancing. But I don't think it should be difficult to balance by default.
Easy and intuitive controls help the gameplay IMO.
I agree.
Thats one thing i liked about DA how the controls for spy were so smooth and it was much easier to get into vents ect.
Quote from: Papa Skull on May 07, 2008, 02:15:57 AM
Quote from: InvisibleMan999 on May 07, 2008, 12:18:27 AM
Quote from: Hyrage on May 05, 2008, 03:41:48 AM
It's too much easy to parkour in AC and this isn't the Parkour spirit what is all about challenges, self-control et pushing his own limits farther... a way of life like many other sport, art or even science.
I dunno, I've always hated fighting controls to get my character to do mundane stuff like balance on rails and stuff.
I don't think the game benefits by making unopposed tasks harder. Now it would be good to have a spy that got shot fall while balancing. But I don't think it should be difficult to balance by default.
Easy and intuitive controls help the gameplay IMO.
I agree.
Halo 2-3 prove the opposite
That's not controls. That's how responsive vents are to you jumping in their area. And yea, the vents should be much easier to get into than CT because a lot of the time you had to jump into it perfectly.
Halo 2 and 3 prove nothing. The controls weren't even hard or easy. They were about right to get the hang of.
Quote from: Papa Skull on May 07, 2008, 06:27:36 AM
That's not controls. That's how responsive vents are to you jumping in their area. And yea, the vents should be much easier to get into than CT because a lot of the time you had to jump into it perfectly.
Halo 2 and 3 prove nothing. The controls weren't even hard or easy. They were about right to get the hang of.
I was talking about: easy controls can hurt the game. It actually hurts Halo.
Ah right... What really hurts it is the community, and the fact that other shooters are much better gameplay wise - and it was overhyped.
Quote from: Hyrage on May 07, 2008, 06:32:31 AM
I was talking about: easy controls can hurt the game. It actually hurts Halo.
Not really. No.
Halo 2 IMO suffers from imbalanced weapons (sniper rifle is basically god), most of the weapons just plain suck.
It also suffers from having a ridiculously slow walking speed that seems to resemble a tactical shooter like rainbow 6, but doesn't have any of the actual tactical elements.
The ease of the controls have little to do with it.
Quote from: InvisibleMan999 on May 08, 2008, 10:19:26 PM
Quote from: Hyrage on May 07, 2008, 06:32:31 AM
I was talking about: easy controls can hurt the game. It actually hurts Halo.
Not really. No.
Halo 2 IMO suffers from imbalanced weapons (sniper rifle is basically god), most of the weapons just plain suck.
It also suffers from having a ridiculously slow walking speed that seems to resemble a tactical shooter like rainbow 6, but doesn't have any of the actual tactical elements.
The ease of the controls have little to do with it.
Halo 2 is balanced in two ways: weapon range & normal VS power weapons.
Halo isn't R6 and this type of weapon balance is related to "weapon control over the map". Thought, it doesn't mean it'S the best way to balance a game.
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
Quote from: Hyrage on May 08, 2008, 10:33:00 PM
Quote from: InvisibleMan999 on May 08, 2008, 10:19:26 PM
Quote from: Hyrage on May 07, 2008, 06:32:31 AM
I was talking about: easy controls can hurt the game. It actually hurts Halo.
Not really. No.
Halo 2 IMO suffers from imbalanced weapons (sniper rifle is basically god), most of the weapons just plain suck.
It also suffers from having a ridiculously slow walking speed that seems to resemble a tactical shooter like rainbow 6, but doesn't have any of the actual tactical elements.
The ease of the controls have little to do with it.
Halo 2 is balanced in two ways: weapon range & normal VS power weapons.
Halo isn't R6 and this type of weapon balance is related to "weapon control over the map". Thought, it doesn't mean it'S the best way to balance a game.
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
Halo 2 balanced? Not even close. This is the game that made me hate campers.
For sure I see what you mean with no more explanations lol... other than not even close.
Please continue... lol
The radar is a big factor for camping, what isn't about the weapons.
Quote from: Hyrage on May 08, 2008, 10:33:00 PM
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
That's good though. Melee shouldn't be especially difficult in a gun game. The difficult part is getting close enough.
Quote from: InvisibleMan999 on May 09, 2008, 04:27:44 AM
Quote from: Hyrage on May 08, 2008, 10:33:00 PM
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
That's good though. Melee shouldn't be especially difficult in a gun game. The difficult part is getting close enough.
Who the hell are you to affirm that? There is no difference between melee and shooting, both are using aiming and fire. Making it the way Halo did is just breaking in two parts the fun factor behind this by also destroying to two type of players close-combat and long-range players.
Quote from: Hyrage on May 09, 2008, 03:00:45 AM
For sure I see what you mean with no more explanations lol... other than not even close.
Please continue... lol
The radar is a big factor for camping, what isn't about the weapons.
Non-radar gametypes? Besides, radar was overpowered anyways. Tracks any slight movement. The ultimate camper tool - he can tell when people are sneaking up on him and counter their movement. Therefore the only way to stop a camper is to get an anti camping weapon (Fast vehicles like ghosts, another sniper) and any smart camper is going to be watching those things through the scope of his weapon if he can. It's not just snipers that camp, it's people with weapons like swords and hammers. What? Are you gonna rush in that room and clear them with an assault rifle or hope you get lucky with nades? Only way to counter that is with other weapons found around the map like a shotgun - and usually the other team members are going for them as well as you.
Well, I DO agree with you on what you said here though:
Quote from: Hyrage on May 09, 2008, 04:52:34 AM
Quote from: InvisibleMan999 on May 09, 2008, 04:27:44 AM
Quote from: Hyrage on May 08, 2008, 10:33:00 PM
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
That's good though. Melee shouldn't be especially difficult in a gun game. The difficult part is getting close enough.
Who the hell are you to affirm that? There is no difference between melee and shooting, both are using aiming and fire. Making it the way Halo did is just breaking in two parts the fun factor behind this by also destroying to two type of players close-combat and long-range players.
Halo isn't that much of a gun only game at all. Vehicles, melee, grenades, and equipment as well as guns. None of this is too hard to achieve. But it's hard to achieve against smart human players.
Now that this has gotten SOOO incredibly off topic, we should probably get back on topic. Not much to discuss though. I'd prefer it like it is because it's 1 less thing for the devs to worry about. Only difference I'd like to see is make the rails thinner in places where you don't want a spy to easily balance, or make them round so they slide off. It would make it easier for map makers although just a bit.
Yeah I was totally off-topic, sorry.
Who cares about halo? :P
I agree. ;D Nice avatar btw, guggle :D
What's the thing with multiple accounts, Guggle? You can change your display name if you want...
Well there is another option on rail walking! It would become as a kinda mini-game where there is a bar that slowly goes to the left or to the right noting the balance of the spy! The player could influence this bar with pressing left and right keys(The closer to the center the faster the spy would walk).
If the spy starts to fall down from the rail there should be a way for the spy to grab and hold onto the rail(most likely with button press), but grabbing onto the rail would make some noize so the mercenaries would know something ain't right! Though the spies are most likely great athletes and acrobats I don't think that they could then pull up the rail and continue walking(All though it might be possible! otherwise the spies could just lean on the rail sideways while hanging from it!)
IMO that would be nice in a singleplayer game, where time doesn't really matter.
mini-games in mp suck. rail-walking/camping is also np for the spy side balance-wise, but for the merc side...
Looking at the mini-game idea with an artistic point of view, it's a good idea and also nicely thought out (like the sound it makes to the merc). Gameplay wise, it just wouldn't work out.
Multiple accounts? lolwut? ???
Quote from: Guggle on May 10, 2008, 04:51:34 AM
Multiple accounts? lolwut? ???
exactly what I've been fighting for. this is a problem people and when you recognize it, you will stick to just one name.
I didn't recognize anything. I just realized that Blank Man is one of the best names I've created. Not like I suddenly disaprove of smurfing... I don't care :D
Quote from: Blank Man on May 10, 2008, 07:08:37 AM
I didn't recognize anything. I just realized that Blank Man is one of the best names I've created. Not like I suddenly disaprove of smurfing... I don't care :D
Guggle/Blank Man had CT on PC?
Quote from: Papa Skull on May 09, 2008, 12:23:37 AM
Quote from: Hyrage on May 08, 2008, 10:33:00 PM
Quote from: InvisibleMan999 on May 08, 2008, 10:19:26 PM
Quote from: Hyrage on May 07, 2008, 06:32:31 AM
I was talking about: easy controls can hurt the game. It actually hurts Halo.
Not really. No.
Halo 2 IMO suffers from imbalanced weapons (sniper rifle is basically god), most of the weapons just plain suck.
It also suffers from having a ridiculously slow walking speed that seems to resemble a tactical shooter like rainbow 6, but doesn't have any of the actual tactical elements.
The ease of the controls have little to do with it.
Halo 2 is balanced in two ways: weapon range & normal VS power weapons.
Halo isn't R6 and this type of weapon balance is related to "weapon control over the map". Thought, it doesn't mean it'S the best way to balance a game.
When I meant easy controls, I mean: to perform a strike, you simply have to be close from a player and strike. The lunging move will automatically aim toward your enemy and perform a general damage what means... no difference if you aim or not the head = easy & noob.
You have a sword? Same thing...
Anyway I'm not going to start a halo debate, it would never end.
Halo 2 balanced? Not even close. This is the game that made me hate campers.
It depends on what game scenario it is. I mean camping in Territory doesnt really do anyone much good. In CTF camping is allowed (its more of a tactical element) cos some people defend the bases and stuff. Campers in slayer and TS didn't really bother me.
Quote from: FR33M4N on May 10, 2008, 05:51:32 PM
Quote from: Blank Man on May 10, 2008, 07:08:37 AM
I didn't recognize anything. I just realized that Blank Man is one of the best names I've created. Not like I suddenly disaprove of smurfing... I don't care :D
Guggle/Blank Man had CT on PC?
Still do. lol