I think the merc should be able to hold a flare while walking
the heart beat moniter should have at least a 50 ft range
He has his headlight already.
Quote from: Splinterfactor8 on May 31, 2008, 02:26:00 AM
I think the merc should be able to hold a flare while walking
the heart beat moniter should have at least a 50 ft range
no and no.
/thread
no and no
Yea, let's also give the merc a bow so he can shoot the flare as an arrow to the spy inflicting like 100% damage! ;D
IF flares were to stay in the game, I'd love to be able to stick one on a spy. ;D
Actually flares could stick to the spy and burn him if they are shot directly. That would require skill cause they fly slowly. Flares shouldnt burn the spy when theyre on the floor or walls.
Holding the flare seriously isn't too bad an idea, assuming the illumination is a bit better in other directions than the flashlight. Flares could use a boost.
Heartbeat certainly doesn't though. That's a very powerful gadget as it is.
Hitting the Spy with a flare to inflict MASSIVE DAMAGE.
And then use REAL-TIME WEAPON CHANGE.
Yeah, I don't see anything wrong with being able to hold a flare. Especially with the drowning darkness we have in just the first map. Either remove the flares, or boost them. P. Nades are a different topic, but should they light up an area like a flare?
Quote from: frvge on June 01, 2008, 12:06:43 AM
Hitting the Spy with a flare to inflict MASSIVE DAMAGE.
That's actually a cool idea ::)
Quote from: LennardF1989 on May 31, 2008, 08:34:16 PM
Yea, let's also give the merc a bow so he can shoot the flare as an arrow to the spy inflicting like 100% damage! ;D
!!!!! I was first !!!!!
I was parodying a internet classic...
100% damage is a bit too much - maybe 2/5 ?
the reason i talk about the flares was because just recently i was playing CT at Shemrehorn and at certain places i would need to use a flash light but it didnt help
pardon me if i said the name of the level wrong
I think the solution to that is to use some visions, an adjustable flashlight (put it on the widest setting), and make the flares actually work. These are suggestions for PS, not for you lol
lol then holding a flare could really help
Quote from: Splinterfactor8 on June 01, 2008, 04:49:49 AM
the reason i talk about the flares was because just recently i was playing CT at Shemrehorn and at certain places i would need to use a flash light but it didnt help
pardon me if i said the name of the level wrong
thats what laser is for
Quote from: frvge on June 01, 2008, 12:06:43 AM
Hitting the Spy with a flare to inflict MASSIVE DAMAGE.
And then use REAL-TIME WEAPON CHANGE.
Welcome to 2 years ago...
Quote from: goodkebab on June 01, 2008, 11:34:58 PM
Quote from: Splinterfactor8 on June 01, 2008, 04:49:49 AM
the reason i talk about the flares was because just recently i was playing CT at Shemrehorn and at certain places i would need to use a flash light but it didnt help
pardon me if i said the name of the level wrong
thats what laser is for
Have you guys decided whether or not to make the flashlight adjustable? I think that's a feature that should be included for sure. It would help in those drowning dark areas.
i still think the flare idea is better then the adjustable flashlight
To boost flares all you need to do is make the maps darker, and they will be. Or so I hear.
Quote from: Papa Skull on June 03, 2008, 06:21:26 AM
To boost flares all you need to do is make the maps darker, and they will be. Or so I hear.
to kinda build upon that, i think that if you decide to use flares then flashlight is disabled, forcing the merc to conserve his flares and not use both... which is what made the flare pointless..
agent, that's fucking stupid.
Made no sense.
Quote from: Papa Skull on June 03, 2008, 05:05:46 PM
Made no sense.
How does that make any sense to have 2 light sources ? .... the flashlight stays on all the time
so have the flashlight disabled when your using flares , you have to conserve , and when your out of them, its just you and the spy alone in the dark xD
By "makes no sense" why the hell would a flare cancel out a torch?
How about holding the mouse button down long enough (or ALT fire?) and the flare just sticks on top of your gun giving you 360 proximity light. It could be good for signalling, the downside is it gives away your position even more. Don't make you hold it up above your head like SP characters did, there were enough animation glitches in CT , and although im sure Lennard is better than UBI, It could still happen.
Quote from: Tidenburg on June 03, 2008, 06:04:59 PM
By "makes no sense" why the hell would a flare cancel out a torch?
How about holding the mouse button down long enough (or ALT fire?) and the flare just sticks on top of your gun giving you 360 proximity light. It could be good for signalling, the downside is it gives away your position even more. Don't make you hold it up above your head like SP characters did, there were enough animation glitches in CT , and although im sure Lennard is better than UBI, It could still happen.
initial idea was if you take flares you sacrifice your flashlight so thus you can't use both.
That's not building on my opinion to boost flares, that's nerfing them if you can't take flashlight with them.
Quote from: AgentX_003 on June 03, 2008, 05:57:03 PM
How does that make any sense to have 2 light sources ? .... the flashlight stays on all the time
so have the flashlight disabled when your using flares , you have to conserve , and when your out of them, its just you and the spy alone in the dark xD
Because then taking the flares actually gimps you, because flares are worse than the flashlight. That's a heavy nerf to flares, a gadget that already sucks badly.
Phosphorus grenades FTFW!!!!!
Flares rockzor to you just got make the maps darker(supposedly they will be)
why would it cancel out your torch, if you did it did that way when you fire a g-nade it would then turn off. keep it how it is.
Man, I rember PO2 grenades. I was like the only guy on my friends list that used them.
There is nothing you can do to "boost flares" because flares overlap in function with other merc equipment. The flashlight, laser, EMF, and MT all assist in seeing spies in dark areas in one way or another, and none of those take up an equipment slot. Flares are just redundant.
Quote from: Spekkio on August 29, 2008, 11:36:31 PM
There is nothing you can do to "boost flares" because flares overlap in function with other merc equipment. The flashlight, laser, EMF, and MT all assist in seeing spies in dark areas in one way or another, and none of those take up an equipment slot. Flares are just redundant.
You could say the same for spy bullets and HBS aswell. They both serve the same purpose, to track the mercs, but go about it in different ways, as do flares and the torchlight.
Not really. HBS vs. Bullets presents some clear advantages and disadvantages with regards to what the spies are trying to accomplish. Taken in totality with all of the other sensory stuff the merc has before he even selects a gadget, flares are 100% redundant and offer no advantages over using any of those methods.
depending on the exact flare properties and flashlight range/width, they might come in handy in some dark areas. but tbh, i'd just boost flashlight a little (to make up for the missing mt nv and emf ghosting) and replace flares with boosted phosphorous nades.
the flare should at least be hand holdable or have 2 ever lasting flares
Quote from: Liqu1D_133 on June 01, 2008, 01:44:21 AM
100% damage is a bit too much - maybe 2/5 ?
lol polsky
QuoteI demand PO2 nades
me2 :P