http://www.projectstealthgame.com/index.php/topic,1205.0.html
^Read.
Now, how about creating two 'colliding' themes?
This would show more of the difference between the spies and the mercs.
Maybe, but the styles need to be the same.
Quote from: frvge on June 05, 2008, 10:17:48 PM
Maybe, but the styles need to be the same.
not really
Spy = Creepy electronic music to get players on edge
Merc = Hard hitting rock/eletronic to get players hearts pumping
I mean the styles of the composers. Of course a composer can do different music styles, but that's not what I meant.
no offense , is it just me , or have i just seen anybody thats applied been turned down in a heart beat =/.
Yup.
further more , im pissed that faggets bitching that they have rights to the name ProjectStealth for HL2 mod.. ive done a search on google and see no match.
Quote from: Liqu1D_133 on June 05, 2008, 10:02:45 PM
Now, how about creating two 'colliding' themes?
This would show more of the difference between the spies and the mercs.
This is already happening,
No good score can exist without colliding elements whether its technical or style related,
A frontal collision will do nothing but destroying the balance in the orchestration, good collision should always be purely semantical within the overall structure.
Quote from: AgentX_003 on June 06, 2008, 04:08:38 AM
no offense , is it just me , or have i just seen anybody thats applied been turned down in a heart beat =/.
Because Theo is onboard as our sound guy, and we only have space for 1.
Quote from: goodkebab on June 06, 2008, 08:22:01 AM
Quote from: AgentX_003 on June 06, 2008, 04:08:38 AM
no offense , is it just me , or have i just seen anybody thats applied been turned down in a heart beat =/.
Because Theo is onboard as our sound guy, and we only have space for 1.
The more the merrier right? A helping hand is always nice..
Quote from: FR33M4N on June 07, 2008, 12:34:21 AM
Quote from: goodkebab on June 06, 2008, 08:22:01 AM
Quote from: AgentX_003 on June 06, 2008, 04:08:38 AM
no offense , is it just me , or have i just seen anybody thats applied been turned down in a heart beat =/.
Because Theo is onboard as our sound guy, and we only have space for 1.
The more the merrier right? A helping hand is always nice..
Too many cooks spoil the broth.
im not sure exactly what these themes are, you are referring to. :-[
I have noticed though, the different music that plays at the end of a round on the ump maps. I really like this. Maybe some eager people (if they like this idea) could design some different tunes for the ends of different maps? Maybe if you win/loose?
Quote from: .leelu12. on June 07, 2008, 02:01:03 AM
im not sure exactly what these themes are, you are referring to. :-[
I have noticed though, the different music that plays at the end of a round on the ump maps. I really like this. Maybe some eager people (if they like this idea) could design some different tunes for the ends of different maps? Maybe if you win/loose?
No crap if you win/lose, that's a big part of the end music. The different music for UMP maps is from Pandora, and it really doesn't change the quality of the game in my eyes, so 2 songs (1 for winning, 1 for losing) are fine.
The pieces that I have written for PS so far are more than just winning & losing cues, also its way too early to work on the winning & losing tunes according to maps, we are still in pre-alpha, from a professional point of view, I would not start doing sketches of the win/lose cues until I have played the prototype, and have a good perspective of what the actual ingame experience might be ((especially the action side of things (because psychologically winning & losing pieces are more action oriented than atmospheric support)). Besides these tracks will not take long to write, considering the duration requirement of the pieces.
Dont worry, the quality of the score is the least that I can guarantee, it may not be a universal dish for eveyone on the face of the planet, however I can assure you that it will be the right music narrative for the project, I take PS seriously as I do with all my other projects no matter paid or non paid, otherwise I would have shot myself a long time ago for wasting my own and other people's time. I much prefer to be sharpening my pencils in front of my piano than internal politics.
Unnecessary distraction is the last thing you want in any productions, thats one of the reasons why most of the films and games or other multimedia artforms only have one composer, one cinematographer, one director etc. per a project. Playing 4-hand piano with someone you dont know is too much of a risk, even players of double tennis matches get to practice the same piece years before hand. Its hard as it is to dance between the raindrops by yourself.
I dont think any sane composers would feel comfortable to write anything as specific as winning & losing pieces are to the gameplay at this stage.
Its too early to talk over post-production related matters, lets have this discussion in beta if we need to.
Have a good weekend everyone :)
@ blankman friend : epic fail cause in pandora it wasn't just about winning or loosing it was the music that got you racing when the timer was really low, that made you wanna have a heart attack from the adrenline
@ theodore , Very nice input man and have a good weekend too :D always nice to see such input and also
i liked the score in the first video and for that to continue on , i think it would fit the bill for PS at least its not annoying like Amon tobins chaostheory music that sounds like a broken ambulance :-\
oh doubleagent too wasn't that bad it looped but it didn't give me a headache =).
I completely agree with your perspective on Amon Tobins' chaostheory, dont worry I dont own any turntables ;)
Wait until the proper PS website is completed, I am happy to post some of the score on the site, looking forward to sharing them with everyone.
See you guys around next week on metal gear online, I am interested to analyse the methods used in the multiplayer sessions.
Hmm... I'd like to see the Turok2:SoE soundtrack for the mercs ::)
With respects, I only write what is appropriate for the project, personal preferences (including my own) come way after that.
Aesthetic decisions should never be based upon pre-existing materials, if the project has a strong art direction in its own right, then so it should have a voice of its own.
Peace out :)
Quote from: Blank Man on June 07, 2008, 02:12:25 AM
Quote from: .leelu12. on June 07, 2008, 02:01:03 AM
im not sure exactly what these themes are, you are referring to. :-[
I have noticed though, the different music that plays at the end of a round on the ump maps. I really like this. Maybe some eager people (if they like this idea) could design some different tunes for the ends of different maps? Maybe if you win/loose?
No crap if you win/lose, that's a big part of the end music. The different music for UMP maps is from Pandora, and it really doesn't change the quality of the game in my eyes, so 2 songs (1 for winning, 1 for losing) are fine.
That's the only thing that you've ever said that I agree with. But really it's all up to the lead devs like Frvge, Zed, Mic, Kebab, etc... AND our composer Theodore.
NOt ABout the Music ?! what drugs are you on kids, thats what made pandora tomorrow so good and make me feel as my heart was going to rip out of my chest at 39 seconds left on the clock counting down from the music / made the atmosphere more intense .
Quote from: Theodore W on June 07, 2008, 01:19:24 PM
Aesthetic decisions should never be based upon pre-existing materials, if the project has a strong art direction in its own right, then so it should have a voice of its own.
ps has a strong art direction of its own right, the svm concept. and pt is not only a good svm game, but has the most amazing game soundtrack known to mankind and among all stealth games. i fail to see what's wrong about going in that direction. =)
Quote from: Rambo on June 08, 2008, 12:30:38 PM
Quote from: Theodore W on June 07, 2008, 01:19:24 PM
Aesthetic decisions should never be based upon pre-existing materials, if the project has a strong art direction in its own right, then so it should have a voice of its own.
ps has a strong art direction of its own right, the svm concept. and pt is not only a good svm game, but has the most amazing game soundtrack known to mankind and among all stealth games. i fail to see what's wrong about going in that direction. =)
your misunderstanding here as well rambo, he's saying hes not going to try to be someone else and replicate someone elses style of music ,but do what he feels right. . if you listen to the music in the lake house map that is an idea of what kinda music goes into project stealth.
Thanks Agent :) I was just about to post to clarify. Cheers.
well, the pt soundtrack felt pretty damn right ^^
Indeed. :) I love Lalo Schifrin's works. You can definitely see some Olivier Messiaen influences in him. Still cannot believe ubi got him to do pt.
The atmosphere in "3 Fingerprints" the track used in the lakehouse trailer was inspired by his work on pt but with very different melodic and orchestration approach.
I think that the game SvM is a pretty cool concept. A pretty mature one that most people would find pretty interesting or badass. It's got that espionage kind of theme that I think most composers would love to try and add on with some creepy spy music. :P
yeah i think it's quite a cool playground for a composer ^^
All credit goes to John Barry and Lalo Schifrin, the fathers of the genre. And whoever invented the triangle! ;D
Quote from: Rambo on June 08, 2008, 05:50:29 PM
yeah i think it's quite a cool playground for a composer ^^
with any kind of jobs, not just spy genre, its always somewhere inbetween a playground and a warzone.
Quote from: Theodore W on June 09, 2008, 05:31:03 AM
All credit goes to John Barry and Lalo Schifrin, the fathers of the genre. And whoever invented the triangle! ;D
Fathers Shmothers. The only thing music in a game changes is the feeling, and I don't need feelings while playing games. I'm a savage murderer, FFS.
Quote from: Blank Man on June 09, 2008, 05:51:48 AM
Quote from: Theodore W on June 09, 2008, 05:31:03 AM
All credit goes to John Barry and Lalo Schifrin, the fathers of the genre. And whoever invented the triangle! ;D
Fathers Shmothers. The only thing music in a game changes is the feeling, and I don't need feelings while playing games. I'm a savage murderer, FFS.
ignorant runt :/ , ITS ALL ABOUT THE Music, thats WHY SO MANY PEOPLE MISS PANDORA cause playing chaos theory... against real good merc doesn't get my heart racing but in PANDORA I swear call 911 cause agent was about to have a heart attack and had to step away to get a drink cause of the sweat resonating off the mouse n keyboard.
If you got that amped over a video game you have problems. Or even amped over some background music.
+1 for Agent - PT had way more tension.
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems. Or even amped over some background music.
K seriously papaskull, if you don't have a change of mood over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.
and interms of a video game I get amped by human nature of being competitive.
It's all about the gameplay, music is just a spice. Yes, it can provoke some emotion, but that doesn't mean you need to be shitting yourself if theres a drum beating while a merc is walking around whisteling and placing mines. Like: "HOLY FUCKIN SHIT, THIS GUYS MINE PLACEMENTS ARE SO FUCN SCARY I NEED TO USE THE MUSIC TO ENCOURAGE ME TO TAKE ACTION AND BEAT THIS FUCKING GAME, OR I WON'T LEVEL UP NOOOOOOOOOOOOOOOOOOOOOOOOO!!!"
Quote from: AgentX_003 on June 09, 2008, 09:44:56 AM
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems. Or even amped over some background music.
K seriously papaskull, if you don't have a change of mood over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.
and interms of a video game I get amped by human nature of being competitive.
I have a change of mood over the movie, the music ADDS to it.
Quote from: Papa Skull on June 09, 2008, 04:42:56 PM
Quote from: AgentX_003 on June 09, 2008, 09:44:56 AM
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems. Or even amped over some background music.
K seriously papaskull, if you don't have a change of mood over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.
and interms of a video game I get amped by human nature of being competitive.
I have a change of mood over the movie, the music ADDS to it.
Good for you. What are you trying to prove?
Music does give mood shifts and can make you tense. Ever wonder why sad people listen to music? It changes their mood. But usually sad people listen to sad music.
Quote from: Ion.67 on June 09, 2008, 06:49:53 PM
Music does give mood shifts and can make you tense. Ever wonder why sad people listen to music? It changes their mood. But usually sad people listen to sad music.
Ya and adding to that Theodore isn't making the music for nothing.. just so you can mute it like a bunch of scallywags =/
Quote from: Cyntrox on June 09, 2008, 05:16:10 PM
Quote from: Papa Skull on June 09, 2008, 04:42:56 PM
Quote from: AgentX_003 on June 09, 2008, 09:44:56 AM
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems. Or even amped over some background music.
K seriously papaskull, if you don't have a change of mood over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.
and interms of a video game I get amped by human nature of being competitive.
I have a change of mood over the movie, the music ADDS to it.
Good for you. What are you trying to prove?
I can see that you haven't read the thread. I was just saying that the GAME itself is what really can make me tense up. Not mainly the music, like Agent. I can just imagine Agent at the bus stop with a CT soundtrack getting all amped and looking around like a madman.
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.
Blank Man eerily reminds me of you Agent. Did you create a forum-spawn? :D
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.
Yeah, that's what I'm saying. But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's. For me, if the game is exciting, well then that's most of the excitement right? The music always adds a bit more of thrill. I was just stating my opinion and wasn't trying to prove anything. :)
Quote from: Papa Skull on June 10, 2008, 04:08:49 AM
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.
Yeah, that's what I'm saying. But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's. For me, if the game is exciting, well then that's most of the excitement right? The music always adds a bit more of thrill. I was just stating my opinion and wasn't trying to prove anything. :)
i hate to be a rude asshole but its come down the point, that all u've ever played boy was chaostheory , Damn farleyfan so thus your ct bandwagoner =/ who never played pt and bought it cause the man on the tv told you so and not cause your a truefan , ... OR UD UNDERSTAND The Intensity factor like the rest of us Pandora players. .
Quote from: Tidenburg on June 10, 2008, 01:54:42 AM
Blank Man eerily reminds me of you Agent. Did you create a forum-spawn? :D
No, he had an evil child.
The music of PT was definately better when it kicked into gear when only 1 objective left or the last minute or something.
Quote from: Papa Skull on June 10, 2008, 12:07:47 AM
Quote from: Cyntrox on June 09, 2008, 05:16:10 PM
Quote from: Papa Skull on June 09, 2008, 04:42:56 PM
Quote from: AgentX_003 on June 09, 2008, 09:44:56 AM
Quote from: Papa Skull on June 09, 2008, 06:46:39 AM
If you got that amped over a video game you have problems. Or even amped over some background music.
K seriously papaskull, if you don't have a change of mood over something atmospheric or the way movies make you sad when there is a sad scene then you've got probs as well.
and interms of a video game I get amped by human nature of being competitive.
I have a change of mood over the movie, the music ADDS to it.
Good for you. What are you trying to prove?
I can see that you haven't read the thread. I was just saying that the GAME itself is what really can make me tense up. Not mainly the music, like Agent. I can just imagine Agent at the bus stop with a CT soundtrack getting all amped and looking around like a madman.
I have read the thread. But what I saw you doing was trying to blame Agent for having the focus somewhere other than where you have it, saying that he "have problems." Which I didn't see the point of.
ct soundtrack was quite average, but pt soundtrack was really that awesome that i totally understand why pt vets make such a fuss about it. heck, i only played pt for some weeks and i totally fell in love with the soundtrack, it fit's the svm totally perfect. it had this creepy athmosphere AND the adrenaline pumping tension when there was some action. i don't think you can do that without using ochestral stuff (ever wondered why they use mainly orchestras for good movie soundtracks?).
Quote from: AgentX_003 on June 10, 2008, 04:44:38 AM
Quote from: Papa Skull on June 10, 2008, 04:08:49 AM
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.
Yeah, that's what I'm saying. But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's. For me, if the game is exciting, well then that's most of the excitement right? The music always adds a bit more of thrill. I was just stating my opinion and wasn't trying to prove anything. :)
i hate to be a rude asshole but its come down the point, that all u've ever played boy was chaostheory , Damn farleyfan so thus your ct bandwagoner =/ who never played pt and bought it cause the man on the tv told you so and not cause your a truefan , ... OR UD UNDERSTAND The Intensity factor like the rest of us Pandora players. .
No I played PT because the "true" fans of the series told me it was good and I wanted to play it. I bought SC1 on day 1, passed on SC2 because a few people I knew told me it wasn't worth it. I bought CT on day 1 for PC. I bought CT on xbox, then played that for a few years. I loved the series so I said 'to hell with those PT nay sayers' and bought PT. Liked it, but I thought CT's MP was a bit better. A bit less bugs, a bit smoother, you know.
I've played every splinter cell, even essentials. Hell, I mostly bought a PSP to play Essentials. Guess I'm not a true fan eh? I DID play PT, I understand the music was better. But tbh with you I never felt like my heart was going to burst out of my chest because the music pushed the intensity up to that level. I say hell yes to PT intense music. Why not? But why does my opinion on PT's music and the history of me playing splinter cell matter so god damned much?
I said that to Agent because the focus of intensity should be on the game itself. If you want to make an intense creepy game give the maps some creepy atmosphere. Like a spy could come out of the shadow at ANY second and snap your neck. Or a merc could turn on his torchlight and you are scared to be in that light. Sound effects also intensify the game. If you have a merc shooting a sub machine gun but it sounds like an electric airsoft gun then it's not going to be so scary to be chased by a merc using that thing. MUSIC should be there to amplify the intense factor, but the game should also be intense even with the music turned off. Do you see what I'm sayin? If the music is so fucking intense why are you playing the game and not listening to the music? A combo of intense music and intense gameplay is the formula for an intense game. But in all honesty, it's a game and shouldn't make anyone piss their pants.
Quote from: Papa Skull on June 10, 2008, 04:48:05 PM
Quote from: AgentX_003 on June 10, 2008, 04:44:38 AM
Quote from: Papa Skull on June 10, 2008, 04:08:49 AM
Quote from: frvge on June 10, 2008, 12:18:44 AM
No, he means a combination ;) So a specific in-game situation with some fitting, tense music added to it for more emotional value and adrenaline.
Yeah, that's what I'm saying. But I really don't see how PT's music could make anyone have a ZOMG ADRENALINE AMPED UP THRILL RIDE over CT's. For me, if the game is exciting, well then that's most of the excitement right? The music always adds a bit more of thrill. I was just stating my opinion and wasn't trying to prove anything. :)
i hate to be a rude asshole but its come down the point, that all u've ever played boy was chaostheory , Damn farleyfan so thus your ct bandwagoner =/ who never played pt and bought it cause the man on the tv told you so and not cause your a truefan , ... OR UD UNDERSTAND The Intensity factor like the rest of us Pandora players. .
No I played PT because the "true" fans of the series told me it was good and I wanted to play it. I bought SC1 on day 1, passed on SC2 because a few people I knew told me it wasn't worth it. I bought CT on day 1 for PC. I bought CT on xbox, then played that for a few years. I loved the series so I said 'to hell with those PT nay sayers' and bought PT. Liked it, but I thought CT's MP was a bit better. A bit less bugs, a bit smoother, you know.
I've played every splinter cell, even essentials. Hell, I mostly bought a PSP to play Essentials. Guess I'm not a true fan eh? I DID play PT, I understand the music was better. But tbh with you I never felt like my heart was going to burst out of my chest because the music pushed the intensity up to that level. I say hell yes to PT intense music. Why not? But why does my opinion on PT's music and the history of me playing splinter cell matter so god damned much?
I said that to Agent because the focus of intensity should be on the game itself. If you want to make an intense creepy game give the maps some creepy atmosphere. Like a spy could come out of the shadow at ANY second and snap your neck. Or a merc could turn on his torchlight and you are scared to be in that light. Sound effects also intensify the game. If you have a merc shooting a sub machine gun but it sounds like an electric airsoft gun then it's not going to be so scary to be chased by a merc using that thing. MUSIC should be there to amplify the intense factor, but the game should also be intense even with the music turned off. Do you see what I'm sayin? If the music is so fucking intense why are you playing the game and not listening to the music? A combo of intense music and intense gameplay is the formula for an intense game. But in all honesty, it's a game and shouldn't make anyone piss their pants.
Doesn't really matter what the music is. I mean, it matters but the point of it being there doesn't matter because it will probably be a toggled option. I'm sure its under control.
A good music score should always work in a way as a good portrait does, it should never be right in front of the focus of the gameplay , but as an impression of the subject matter, bring out what is not there, and emphasize on certain elements that need to be elaborated on.
I really like those portraits by Otto Dix, they are almost like music for those people that he painted.
http://images.google.com.au/images?hl=en&q=otto%20dix%20portrait&um=1&ie=UTF-8&sa=N&tab=wi
http://www.spartacus.schoolnet.co.uk/ARTdix.htm
Thats exactly what a good soundtrack should be. There is no point of having a score in the nature of photography, that was where went wrong with the score to ct.
Dont worry, all has been taken care of.