Project Stealth

Forums => Public Discussion => Topic started by: Fruitless Man on June 20, 2008, 05:56:14 AM

Title: Smoke interaction.
Post by: Fruitless Man on June 20, 2008, 05:56:14 AM
I was looking at some videos of the Havoc Engine, and I saw how it allows objects to go through steam or other gases, and when they do so, the gas realistically avoids them. I thought this would be really cool and apropriate for this sort of game, since smoke is sort of a big aspect of it. So is the Unreal engine capable of this? If so, are you planning on implementing it?


-I'm new here.  :D I love this mod idea.
Title: Re: Smoke interaction.
Post by: frvge on June 20, 2008, 11:04:18 AM
UT3 uses Ageia, but I think also some forms of Havoc.

We currently haven't used the steam (in that way) yet AFAIK.
Title: Re: Smoke interaction.
Post by: Fruitless Man on June 20, 2008, 08:37:51 PM
I thought Ageia was bought by Nvidia. But anyway, thanks for replying.
Title: Re: Smoke interaction.
Post by: iservealot on June 21, 2008, 10:37:41 AM
Quote from: frvge on June 20, 2008, 11:04:18 AM
UT3 uses Ageia, but I think also some forms of Havoc.

We currently haven't used the steam (in that way) yet AFAIK.

Actually there are no "forms of Havoc" it is all based on PhysX. It does have particle collision possibilities.

You should post the video so we can see what you are talking about. :)
Title: Re: Smoke interaction.
Post by: Fruitless Man on June 21, 2008, 10:54:46 PM
Took me a while to find  :P, but here it is:

http://youtube.com/watch?v=VuPN800KS6Q&feature=related

The smoke part is only in the beginning, they start rambling on about other features later in the video.
Title: Re: Smoke interaction.
Post by: I <3 U on June 22, 2008, 10:31:16 AM
That is actually insanely awesome, implement dis guiz.
Title: Re: Smoke interaction.
Post by: Farley4Fan on June 22, 2008, 11:16:44 AM
If possible, I'd love to have realistic moving/looking/sounding smoke.
Title: Re: Smoke interaction.
Post by: Fruitless Man on June 23, 2008, 04:18:40 AM
Hell yeah!   8)
Title: Re: Smoke interaction.
Post by: AgentX_003 on July 02, 2008, 07:20:50 PM
speaking of smoke , i just thought of this now,  if  a merc is in the smoke and has no gas mask , he shouldn't be able to pull the trigger right away to launch a frag because not only does smoke

in real life , affect your vision ,it can incapacitate  someone.
Title: Re: Smoke interaction.
Post by: Farley4Fan on July 02, 2008, 07:54:17 PM
gameplay over realism.  Sometimes you have to launch a frag before you go down towards an objective to either a) stop a spy from hacking it or b) prevent spies from hacking it for a few extra seconds until help arrives.
Title: Re: Smoke interaction.
Post by: AgentX_003 on July 02, 2008, 11:44:44 PM
well ya know what papa , i wouldn't mind having a bit of realism once and a while, with

a mix of fiction, it would really make project stealth stand out from all the rest.

Cause ive had moments where ive dropped a smoke and the merc was choking , and he got elbowed

n still managed to launch a frag in a split second. =/ , not saying he should be able to launch it , i  still think

it should be at a slower rate for em to pull the trigger.
Title: Re: Smoke interaction.
Post by: iservealot on July 03, 2008, 08:36:14 AM
Well obviously without speaking to the rest of the devs what I am about to say may not reflect what everyone else thinks.

The smoke video you presented is possible with UT3, however it does bring along a huge performance cost. We could probably get a way with implementing this kind of effect one time as it looks cool, and could have an interesting play on game play scenarios. However, the problem then becomes when there are two or three of these things launches at the same time around each other. Performance would really be a problem for low end computers, and replication for such an effect might have a varied result.

However, with this whole Nvidia buying the PhysX technology and running the physics code on the GPU, performance for these types of calculations would really increase.

Just my two cents.
Title: Re: Smoke interaction.
Post by: Neverdown on July 03, 2008, 10:21:24 PM
Don't forget the new benchmarks for the new GPU from Radeon, the 4850 iirc. It does really well and lots of people might buy it or still have an ATI card like the 9800. You shouldn't implement this kinda things if they work really good on nVIDIA cards but cause bad framerate on ATI GPUs.
Title: Re: Smoke interaction.
Post by: I <3 U on July 03, 2008, 11:31:55 PM
is there no standardised version that works on both GPU's, or a slightly dummed down version? (Sorry haven't read whole thread).
Title: Re: Smoke interaction.
Post by: Kodadog on July 28, 2008, 10:40:53 PM
Fruitless Man, are you Blank Man? Sorry if this is off topic, but I'm curious and the PM page wasn't coming up.
Title: Re: Smoke interaction.
Post by: LennardF1989 on July 29, 2008, 01:21:14 AM
Quote from: Kodadog on July 28, 2008, 10:40:53 PM
Fruitless Man, are you Blank Man? Sorry if this is off topic, but I'm curious and the PM page wasn't coming up.
IP checks say he is, IP checks also say you're from the same state/region as Fruitless Man AKA Blank Man AKA Guggle... Speaking of smurfing... Seriously, there is a thing in the settings that allows the edit your displayname, how about using it once?

Also:
How about you two visit eachother once ;D
Title: Re: Smoke interaction.
Post by: Kodadog on July 29, 2008, 05:10:23 AM
Ah! You've caught me! I do live in the same region. But, you must believe me (if my word counts for anything,) I am not Blank Man or Fruitless Man.
Title: Re: Smoke interaction.
Post by: Gawain on July 29, 2008, 01:59:09 PM
your word counts for shit fucking spammer/smurfer/ashole.
Title: Re: Smoke interaction.
Post by: I <3 U on July 29, 2008, 05:25:08 PM
He could be another person, seems unlikely though, how did you know where fruitless was from akadog. He could just be really really intelligent and use the same proxy everytime he makes a new account, who knows, but boy is this dude smart.
Title: Re: Smoke interaction.
Post by: Kodadog on July 31, 2008, 11:47:33 PM
I am surprised and flattered that you could not answer that yourself. I know Fruitless Man in real life.

And Rambo, put your shirt back on, your ignorance is showing.
Title: Re: Smoke interaction.
Post by: LennardF1989 on August 01, 2008, 12:38:34 AM
Quote from: Kodadog on July 29, 2008, 05:10:23 AM
Ah! You've caught me! I do live in the same region. But, you must believe me (if my word counts for anything,) I am not Blank Man or Fruitless Man.
I was actually talking about Fruitless Man AKA Blank Man AKA Guggle to stop making accoutns and use the name change feature.
Title: Re: Smoke interaction.
Post by: Kodadog on August 01, 2008, 02:05:42 AM
He tells me he called you a stupid european?
Title: Re: Smoke interaction.
Post by: Westfall on August 01, 2008, 07:12:05 AM
Quote from: Kodadog on August 01, 2008, 02:05:42 AM
He tells me he called you a stupid european?

cool....more brilliance on the forum.
Title: Re: Smoke interaction.
Post by: Kodadog on August 01, 2008, 08:38:15 AM
Are you surprised?
Title: Re: Smoke interaction.
Post by: neth on August 01, 2008, 10:18:43 AM
ban.
Title: Re: Smoke interaction.
Post by: Kodadog on August 01, 2008, 10:44:13 PM
Good idea.
Title: Re: Smoke interaction.
Post by: frvge on August 02, 2008, 11:16:47 PM
Requesting bannage = fail.
Make a poll for banning. I'm not banning without the consent of the community. The amount of 'yes, ban him' votes necessary depends on my mood and the weather outside. If you don't get that amount of votes, he stays. The internet is serious business! O wait. Flaming can go into someones (dizzy, just got back, cant remember) Flaming-thread.
Title: Re: Smoke interaction.
Post by: Gawain on August 02, 2008, 11:21:37 PM
it shouldn't take any poll to ban some1 who is clearly only here to sabotage everything (like posting total nonsense in 10 threads from the stone age) and is also very likely to be #613083 smurf...
Title: Re: Smoke interaction.
Post by: Fruitless Man on August 05, 2008, 07:48:03 AM
You trust the IP to determine that Fruitless is Blank, so why not trust it to determine that Koda is neither? 8)
Title: Re: Smoke interaction.
Post by: Kodadog on August 05, 2008, 11:50:20 AM
The ban rule seems to make sense.

and Rambo, if you post again without reading, comprehending, and writing a book report on Fruitless Man's post, the banhammer should be pointed at you.
Title: Re: Smoke interaction.
Post by: frvge on August 05, 2008, 11:57:54 AM
On-topic please. Use the flame-thread for flames and flamebait.
Title: Re: Smoke interaction.
Post by: Cyntrox on August 06, 2008, 03:29:40 AM
We have a flame thread?
Title: Re: Smoke interaction.
Post by: LennardF1989 on August 06, 2008, 12:00:55 PM
Quote from: Cyntrox on August 06, 2008, 03:29:40 AM
We have a flame thread?
Yea, here: http://sclamers.17.forumer.com/ >.>
Title: Re: Smoke interaction.
Post by: frvge on August 06, 2008, 12:27:41 PM
Someone also made another one, but I think another admin removed that one. Aw well, sclamers is fine too.
Title: Re: Smoke interaction.
Post by: Pendrokar on August 06, 2008, 12:51:04 PM
Even the Open-source Spring RTS project has this. And it was made from parts of Total Annihilation RTS game.  :P
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imagevenue.com%2Floc588%2Fth_19931_screen001_122_588lo.jpg&hash=1b37fe88e4a6b4a99830a11212411903c0bb2d60) (http://img185.imagevenue.com/img.php?image=19931_screen001_122_588lo.jpg)
Title: Re: Smoke interaction.
Post by: MulleDK19 on August 21, 2008, 12:42:53 PM
Quote from: frvge on June 20, 2008, 11:04:18 AM
UT3 uses Ageia.

Uhm... It's using Karma. It just supports the PhysX cards.
Title: Re: Smoke interaction.
Post by: Gawain on August 21, 2008, 02:03:10 PM
Quote from: frvge on August 06, 2008, 12:27:41 PM
Someone also made another one, but I think another admin removed that one. Aw well, sclamers is fine too.
the one i created cause people are obviously not willing to move to sclamers for that purpose...
Title: Re: Smoke interaction.
Post by: iservealot on August 22, 2008, 08:55:59 PM
Quote from: MulleDK13 on August 21, 2008, 12:42:53 PM
Quote from: frvge on June 20, 2008, 11:04:18 AM
UT3 uses Ageia.

Uhm... It's using Karma. It just supports the PhysX cards.

No, that's Unreal 2. UT3 uses Ageia's PhysX technology.
Title: Re: Smoke interaction.
Post by: Spekkio on August 26, 2008, 03:41:28 AM
Quote from: LennardF1989 on August 06, 2008, 12:00:55 PM
Quote from: Cyntrox on August 06, 2008, 03:29:40 AM
We have a flame thread?
Yea, here: http://sclamers.17.forumer.com/ >.>
Seriously, you should stop advertising SCLamers as merely a flame forum. You've done this about a half dozen times, and that's not the purpose of the site.

SCLamers was created because a large portion of the playerbase from CT SvM was banned from Ubi.com for frivolous reasons. The caveat is that the forum would be un-moderated, so people could speak freely. Not much CT discussion goes on anymore due to the game's age, but the majority of people who originally formed the forum still discuss common topics of interest.

Yes, sometimes flames are thrown around, but if you read a few threads you'll notice that it's directed at only a couple members who routinely bring it upon themselves. Any "flaming" you see beyond that is the same type of ribbing that friends would give each other (which, incidentally, is why some of us were banned from Ubi.com when a certain new, morbidly obese moderator was hired). But when you send newcomers over there with the idea that the purpose of the site is for a bunch of random nerds to act like jackasses to each other, it has the potential to ruin the site.

There's more flaming and idiocy on the first page of PS general discussion than there is on the whole of SCLamers.

/threadjack.
Title: Re: Smoke interaction.
Post by: LennardF1989 on August 26, 2008, 11:12:50 AM
Quote from: Spekkio on August 26, 2008, 03:41:28 AM
Quote from: LennardF1989 on August 06, 2008, 12:00:55 PM
Quote from: Cyntrox on August 06, 2008, 03:29:40 AM
We have a flame thread?
Yea, here: http://sclamers.17.forumer.com/ >.>
Seriously, you should stop advertising SCLamers as merely a flame forum. You've done this about a half dozen times, and that's not the purpose of the site.

SCLamers was created because a large portion of the playerbase from CT SvM was banned from Ubi.com for frivolous reasons. The caveat is that the forum would be un-moderated, so people could speak freely. Not much CT discussion goes on anymore due to the game's age, but the majority of people who originally formed the forum still discuss common topics of interest.

Yes, sometimes flames are thrown around, but if you read a few threads you'll notice that it's directed at only a couple members who routinely bring it upon themselves. Any "flaming" you see beyond that is the same type of ribbing that friends would give each other (which, incidentally, is why some of us were banned from Ubi.com when a certain new, morbidly obese moderator was hired). But when you send newcomers over there with the idea that the purpose of the site is for a bunch of random nerds to act like jackasses to each other, it has the potential to ruin the site.

There's more flaming and idiocy on the first page of PS general discussion than there is on the whole of SCLamers.

/threadjack.
I blame frvge, he started saying that in numerous of threads. Don't get me wrong though, but last time I checked SCLamers, there as a lot of "fucking", "shitting" and thus flaming in almost every topic I checked... So my statement isn't totally wrong.

Though, I do apologize if it offended you in any way.
Title: Re: Smoke interaction.
Post by: I <3 U on August 26, 2008, 03:45:18 PM
Quote from: LennardF1989 on August 26, 2008, 11:12:50 AM
Quote from: Spekkio on August 26, 2008, 03:41:28 AM
Quote from: LennardF1989 on August 06, 2008, 12:00:55 PM
Quote from: Cyntrox on August 06, 2008, 03:29:40 AM
We have a flame thread?
Yea, here: http://sclamers.17.forumer.com/ >.>
Seriously, you should stop advertising SCLamers as merely a flame forum. You've done this about a half dozen times, and that's not the purpose of the site.

SCLamers was created because a large portion of the playerbase from CT SvM was banned from Ubi.com for frivolous reasons. The caveat is that the forum would be un-moderated, so people could speak freely. Not much CT discussion goes on anymore due to the game's age, but the majority of people who originally formed the forum still discuss common topics of interest.

Yes, sometimes flames are thrown around, but if you read a few threads you'll notice that it's directed at only a couple members who routinely bring it upon themselves. Any "flaming" you see beyond that is the same type of ribbing that friends would give each other (which, incidentally, is why some of us were banned from Ubi.com when a certain new, morbidly obese moderator was hired). But when you send newcomers over there with the idea that the purpose of the site is for a bunch of random nerds to act like jackasses to each other, it has the potential to ruin the site.

There's more flaming and idiocy on the first page of PS general discussion than there is on the whole of SCLamers.

/threadjack.
I blame frvge, he started saying that in numerous of threads. Don't get me wrong though, but last time I checked SCLamers, there as a lot of "fucking", "shitting" and thus flaming in almost every topic I checked... So my statement isn't totally wrong.

Though, I do apologize if it offended you in any way.

Just because there are more swear words on SCL doesn't mean it's a flame forum. There are only a few active members who get flamed, and they bring it on themselves.
Title: Re: Smoke interaction.
Post by: Gawain on August 26, 2008, 04:16:14 PM
there might be a harsh tone at sclamers, but it's a great forum because there are tons of grown-up vets and no stupid political correctness n shit. cataclysm's "i love music" thread alone totally pwns the whole ps forum.
Title: Re: Smoke interaction.
Post by: frvge on August 26, 2008, 04:46:55 PM
There's no political correctness here either. =/ I dont get your point.
Title: Re: Smoke interaction.
Post by: Gawain on August 26, 2008, 05:12:46 PM
i said what makes it a great forum compared to all the others, not compared specifically to the ps forum.
i guess once ps is out for a year or two so that a real community can grow the ps forums will become just as good unless tons of stupid kids outspam the vets.
Title: Re: Smoke interaction.
Post by: I <3 U on August 26, 2008, 05:24:57 PM
Quote from: Rambo on August 26, 2008, 05:12:46 PM
i said what makes it a great forum compared to all the others, not compared specifically to the ps forum.
i guess once ps is out for a year or two so that a real community can grow the ps forums will become just as good unless tons of stupid kids outspam the vets.

I don't know why everyone respects the vets so much, jeez all they are are people who are good at SC. If someones nice, you should respect them, not all of this Vet outspam noob crap bullshit.
Title: Re: Smoke interaction.
Post by: Succubus Dryad Of The Undying Comet on August 26, 2008, 06:01:24 PM
Not really. When you say 'vet' i get the idea of a person who plays for a LONG time (pre-CT).
Skills don't matter imo.
Title: Re: Smoke interaction.
Post by: I <3 U on August 26, 2008, 07:34:33 PM
Quote from: Liqu1D_133 on August 26, 2008, 06:01:24 PM
Not really. When you say 'vet' i get the idea of a person who plays for a LONG time (pre-CT).
Skills don't matter imo.

Generally speaking those who play for a long time are good.
Title: Re: Smoke interaction.
Post by: MR.Mic on August 26, 2008, 07:39:48 PM
Quote from: FR33M4N on August 26, 2008, 07:34:33 PM
Quote from: Liqu1D_133 on August 26, 2008, 06:01:24 PM
Not really. When you say 'vet' i get the idea of a person who plays for a LONG time (pre-CT).
Skills don't matter imo.

Generally speaking those who play for a long time are good.

Conversely, I have seen several players who have been playing as long as I (some longer) and never get past mediocre skill.
Title: Re: Smoke interaction.
Post by: I <3 U on August 26, 2008, 07:41:38 PM
Quote from: MR.Mic on August 26, 2008, 07:39:48 PM
Quote from: FR33M4N on August 26, 2008, 07:34:33 PM
Quote from: Liqu1D_133 on August 26, 2008, 06:01:24 PM
Not really. When you say 'vet' i get the idea of a person who plays for a LONG time (pre-CT).
Skills don't matter imo.

Generally speaking those who play for a long time are good.

Conversely, I have seen several players who have been playing as long as I (some longer) and never get past mediocre skill.

Yeh I mean i can only think of one, but i was speaking generally.
Title: Re: Smoke interaction.
Post by: frvge on August 26, 2008, 08:06:34 PM
Thanks... I know I'm not as good as some of you, but I still pwn, in my own way. Harharhar.
Title: Re: Smoke interaction.
Post by: Succubus Dryad Of The Undying Comet on August 26, 2008, 08:47:29 PM
Well, I'm not even close to fridge, but i play since PT's release.
Then there was Goldenplated, Agent, a couple of friends of mine... Well, i can't think of more than 10 people.
Title: Re: Smoke interaction.
Post by: Westfall on August 27, 2008, 06:15:34 AM
Quote from: frvge on August 26, 2008, 08:06:34 PM
Thanks... I know I'm not as good as some of you, but I still pwn, in my own way. Harharhar.

While I don't disagree with Mic in his "bold" statement, I do have to say it will always take 2. Granted there are the times where the mate doesn't produce, but there will always be times where you produce even less. It happens. If its going to be a team thing, then it needs to stay there. Ultimately thats where the game lies yea?
Title: Re: Smoke interaction.
Post by: Gawain on August 27, 2008, 04:33:15 PM
individual skill certainly matters a lot, but it's the teamplay with tactics suited for every map that makes the difference between average and outstanding.