Project Stealth

Forums => Public Discussion => Topic started by: Savior20061 on August 05, 2008, 05:38:25 AM

Title: Uh.........jumping?
Post by: Savior20061 on August 05, 2008, 05:38:25 AM
Please don't hate me for this but I was thinking lately about all the kills I could've gotten if the merc hadn't been a bunny hopping bastard. Not naming any names. *cough*frvge*cough. Just kidding. =D
But seriously, do you guys even really think the mercenaries even need a jumping ability? (I've played Killzone and Timesplitters; neither have jump buttons so I could care less). The mercenaries could instead be given a climb button, so they could mantle onto the the small boxes and tables and stuff they could in Chaos Theory when jumping.
Or maybe just a big delay from one jump to the other? I think that one might be more agreeable you guys.
Or...make it so that jumping can't negate a grab animation. So the spy initiates the grab animation, the merc jumps, comes down, and is instantly grabbed anyway.
Just throwing out ideas. Feel free to attack.
Especially you Agent. ;D
Title: Re: Uh.........jumping?
Post by: AgentX_003 on August 05, 2008, 07:11:31 AM
Quote from: Savior20061 on August 05, 2008, 05:38:25 AM
Please don't hate me for this but I was thinking lately about all the kills I could've gotten if the merc hadn't been a bunny hopping bastard. Not naming any names. *cough*frvge*cough. Just kidding. =D
But seriously, do you guys even really think the mercenaries even need a jumping ability? (I've played Killzone and Timesplitters; neither have jump buttons so I could care less). The mercenaries could instead be given a climb button, so they could mantle onto the the small boxes and tables and stuff they could in Chaos Theory when jumping.
Or maybe just a big delay from one jump to the other? I think that one might be more agreeable you guys.
Or...make it so that jumping can't negate a grab animation. So the spy initiates the grab animation, the merc jumps, comes down, and is instantly grabbed anyway.
Just throwing out ideas. Feel free to attack.
Especially you Agent. ;D


:-[  :-* <3  , dammit you took my idea , but im glad we are on the same page of thinking in terms of

that a Fatty (Quoted and â„¢ of  Iryxian ) merc shouldn't be able to jump or Stand on a rail for hours on end with that much kit on his body.   

No to all you Pro rail campers out there IT WASN'T MEANT TO BE, Hence why it was fixed in doubleagent to a certain extent.
Title: Re: Uh.........jumping?
Post by: MR.Mic on August 05, 2008, 02:07:56 PM
Why not just make the merc not immune to grabbing while jumping?
Title: Re: Uh.........jumping?
Post by: Gawain on August 05, 2008, 02:29:17 PM
jumping against being grabbed is only a problem for kiddies trying to get necks all the time. just make grabbing become more reliable from behind (different buttons for push and grab maybe) and see how it works out before you start taking away the merc's anti-aggro possibilities...
Title: Re: Uh.........jumping?
Post by: Tidenburg on August 05, 2008, 03:09:16 PM
Rambo, thats a retarded excuse. The merc's anti-aggro abilities happen to be lil cartridges which explode, and even lil'er cartridges which get thrown out of a gun. Jumping wasn't added by the devs originally for this purpose, it was just misused. And to be honest, if a spy manages to run up behind you then you deserve to be grabbed.
Title: Re: Uh.........jumping?
Post by: Gui Brazil on August 05, 2008, 03:30:01 PM
Quote from: Rambo on August 05, 2008, 02:29:17 PM
jumping against being grabbed is only a problem for kiddies trying to get necks all the time.

What if I enjoy going nuts on a merc like a kiddie singing like a maniac every once in a while?


Yes, Ion i'm starrying at you.
Title: Re: Uh.........jumping?
Post by: I <3 U on August 05, 2008, 03:34:36 PM
I think its more lag that stops you being able to grab as the merc takes off than anything else. For example when i play on high ping servers, sometimes on my screen I've jumped, but half way through the jump been necked, or if being aggroed by two spies who elbow hit you, it's even impossible to jump because of the high ping. I don't think the jumping will need any "fix" if the netcode is good enough.
Title: Re: Uh.........jumping?
Post by: Savior20061 on August 05, 2008, 03:50:10 PM
Quote from: Rambo on August 05, 2008, 02:29:17 PM
jumping against being grabbed is only a problem for kiddies trying to get necks all the time. just make grabbing become more reliable from behind (different buttons for push and grab maybe) and see how it works out before you start taking away the merc's anti-aggro possibilities...
I don't know about you Rambo but I've only been grabbed by people better than me, people equal to me, or maybe a kid or two when I was cocky. Most kiddies going happy for necks are either berserked off a cliff, shot in the face, landed on, or blown to La La Land and back.
But this is just my current opinion. I haven't been aggroed by a pro in a long time.
Title: Re: Uh.........jumping?
Post by: Spekkio on August 05, 2008, 06:46:19 PM
Quote from: MR.Mic on August 05, 2008, 02:07:56 PM
Why not just make the merc not immune to grabbing while jumping?
Cuz you'd have to change something else to compensate, or else aggro would be way too easy.

Jumping as a merc is necessary when you're trying to get from A---> B and have to jump to get there faster (like over a rail or something).

As far as rail camping: you don't need to take it out, you just need to give spies a way to effectively deal with it.
Title: Re: Uh.........jumping?
Post by: Fruitless Man on August 05, 2008, 07:14:34 PM
Or just give the spy a nife that he can't throw or use when infront of the merc. That would actually be cool, because then you can add some materials like in singleplayer where you have to pierce the cloth or something. But as for on the merc, he can bunny hop all he wants that won't stop you from gutting him. ::)
and no, it won't be "too easy" then, because getting to the mercs back is the hard part. And running around the merc taking blind stabs hoping you'll somehow get a backstab will be easy for the merc to counter with his berserk, charge, or (now) precise shooting.
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 05, 2008, 07:24:20 PM
Fruityman, im going to take that knife, turn it into a giant dildo, and shove it in your anus for saying that.
Title: Re: Uh.........jumping?
Post by: Fruitless Man on August 05, 2008, 07:27:40 PM
afraid of anti-aggro, nooby?
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 05, 2008, 07:39:29 PM
I'm afraid of you, fruity.
Title: Re: Uh.........jumping?
Post by: Succubus Dryad Of The Undying Comet on August 05, 2008, 07:53:37 PM
I'd like this:
If the merc is on the ground you grab him normally.
If the merc is airborne when you press shift (whatever), the spy grabs him and brings his spine to the knee. The merc also has a +5 second for thinking bonus (non-gameplay time).
Title: Re: Uh.........jumping?
Post by: Gawain on August 06, 2008, 12:55:55 AM
maps where rail-camping is a viable option are poorly designed anyways...
Title: Re: Uh.........jumping?
Post by: I <3 U on August 08, 2008, 12:57:38 PM
Quote from: Rambo on August 06, 2008, 12:55:55 AM
maps where rail-camping is a viable option are poorly designed anyways...

That would be most maps then. I know what you mean but sometimes i think stuff like this cant be avoided. Heck i bet you can rail camp in the docks of Lakehouse already :).

Title: Re: Uh.........jumping?
Post by: AgentX_003 on August 08, 2008, 07:45:22 PM
Quote from: FR33M4N on August 08, 2008, 12:57:38 PM
Quote from: Rambo on August 06, 2008, 12:55:55 AM
maps where rail-camping is a viable option are poorly designed anyways...

That would be most maps then. I know what you mean but sometimes i think stuff like this cant be avoided. Heck i bet you can rail camp in the docks of Lakehouse already :).



watch what you say freeman because right now it looks as though your saying , the mappers don't know what they are doing and will make a poorly designed map. 



Feeble minds -_- '.

On topic ya I think as i said before ,a merc shouldn't be able to perch his fat duff on a perch like  bird and stay there for hours. 

Title: Re: Uh.........jumping?
Post by: grajjio on August 08, 2008, 09:51:57 PM
Btw: Will the mercinary have an ablilty to do a Michael Jackson? And knock down the spy?
(like in chaos theory)
Title: Re: Uh.........jumping?
Post by: frvge on August 08, 2008, 09:57:43 PM
Yes
Title: Re: Uh.........jumping?
Post by: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
Title: Re: Uh.........jumping?
Post by: monterto on August 11, 2008, 05:05:48 AM
Fatty don't listen...
Title: Re: Uh.........jumping?
Post by: Savior20061 on August 11, 2008, 06:32:43 AM
Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
No offense, but I think I'll get a woman drunk and try it with her.
Title: Re: Uh.........jumping?
Post by: I <3 U on August 11, 2008, 02:12:29 PM
Quote from: AgentX_003 on August 08, 2008, 07:45:22 PM
Quote from: FR33M4N on August 08, 2008, 12:57:38 PM
Quote from: Rambo on August 06, 2008, 12:55:55 AM
maps where rail-camping is a viable option are poorly designed anyways...

That would be most maps then. I know what you mean but sometimes i think stuff like this cant be avoided. Heck i bet you can rail camp in the docks of Lakehouse already :).



watch what you say freeman because right now it looks as though your saying , the mappers don't know what they are doing and will make a poorly designed map. 



Feeble minds -_- '.

On topic ya I think as i said before ,a merc shouldn't be able to perch his fat duff on a perch like  bird and stay there for hours. 


I'm sure all the maps will be awesome, i didn't mean to disrespect any of the devs or anything. Just sometimes i think rail camping places can't be avoided. If someone can design a map with no rail camping spots, they deserve a medal.
Title: Re: Uh.........jumping?
Post by: I <3 U on August 11, 2008, 02:13:28 PM
Quote from: grajjio on August 08, 2008, 09:51:57 PM
Btw: Will the mercinary have an ablilty to do a Michael Jackson? And knock down the spy?
(like in chaos theory)

Whats the michael jackson?
Title: Re: Uh.........jumping?
Post by: MR.Mic on August 11, 2008, 02:15:20 PM
Quote from: Savior20061 on August 11, 2008, 06:32:43 AM
Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
No offense, but I think I'll get a woman drunk and try it with her.
Well, aren't you just the pinnacle of wit?~
Title: Re: Uh.........jumping?
Post by: I <3 U on August 11, 2008, 05:01:20 PM
Quote from: MR.Mic on August 11, 2008, 02:15:20 PM
Quote from: Savior20061 on August 11, 2008, 06:32:43 AM
Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
No offense, but I think I'll get a woman drunk and try it with her.
Well, aren't you just the pinnacle of wit?

ha
Title: Re: Uh.........jumping?
Post by: Gui Brazil on August 11, 2008, 05:53:13 PM
Quote from: FR33M4N on August 11, 2008, 02:13:28 PM
Whats the michael jackson?

Beserk.

Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Me and gui sleep naked all the time. Don't knock it till you try it.

Next time you go below, again.
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 11, 2008, 07:54:50 PM
Quote from: Gui Brazil on August 11, 2008, 05:53:13 PM
Quote from: FR33M4N on August 11, 2008, 02:13:28 PM
Whats the michael jackson?

Beserk.

Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Me and gui sleep naked all the time. Don't knock it till you try it.

Next time you go below, again.

Whatever works
Title: Re: Uh.........jumping?
Post by: Savior20061 on August 12, 2008, 04:04:29 AM
Quote from: MR.Mic on August 11, 2008, 02:15:20 PM
Quote from: Savior20061 on August 11, 2008, 06:32:43 AM
Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
No offense, but I think I'll get a woman drunk and try it with her.
Well, aren't you just the pinnacle of wit?~
;D ;D
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 12, 2008, 05:14:30 AM
Quote from: Savior20061 on August 12, 2008, 04:04:29 AM
Quote from: MR.Mic on August 11, 2008, 02:15:20 PM
Quote from: Savior20061 on August 11, 2008, 06:32:43 AM
Quote from: Ion.67 on August 11, 2008, 04:30:43 AM
Quote from: Savior20061 on August 11, 2008, 04:26:14 AM
He's gonna sleep naked with them?  ???
Gross. :P

Me and gui sleep naked all the time. Don't knock it till you try it.
No offense, but I think I'll get a woman drunk and try it with her.
Well, aren't you just the pinnacle of wit?~
;D ;D

It's alright princes. But you just posted the gay smiles and broke the man code.
Title: Re: Uh.........jumping?
Post by: Savior20061 on August 13, 2008, 05:32:03 AM
There's a code?
Dammit! >:(
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 13, 2008, 06:18:52 AM
Man, get it together. If I was Chapelle I would do that crazy ughh sound he does.
Title: Re: Uh.........jumping?
Post by: Neverdown on August 21, 2008, 09:58:46 AM
If the mercs can't jump I'll agro the fuck out of them. Jumping is the only way to counter 2 spies smoking, flashing and chaffing you so you can't see shit and you can't move and you get pushed and eventually grabbed. If you can jump this won't happen that easy. If there is going to be a way for mercs to deal with agroing spies better then I'd say jumping in the way of bunnyhopping isn't a needed option.
Title: Re: Uh.........jumping?
Post by: MulleDK19 on August 21, 2008, 12:30:20 PM
Let's make spies blow up no matter how close they are to a grenade, so there's no need for mercs to have skills. Just like you are discussing to remove the need of skill when trying to grab a merc.
Title: Re: Uh.........jumping?
Post by: Succubus Dryad Of The Undying Comet on August 21, 2008, 01:31:43 PM
How about making it so that you can turn around no matter what happens?
(instead of jumping)
Title: Re: Uh.........jumping?
Post by: Gawain on August 21, 2008, 02:12:41 PM
Quote from: MulleDK13 on August 21, 2008, 12:30:20 PM
Let's make spies blow up no matter how close they are to a grenade, so there's no need for mercs to have skills. Just like you are discussing to remove the need of skill when trying to grab a merc.
unlike you neverdown knows what he's talking about when it comes to ct gameplay. there's not much skill involved in tazing a merc, running to him and spamming triple nades...

Quote from: Liqu1D_133 on August 21, 2008, 01:31:43 PM
How about making it so that you can turn around no matter what happens?
(instead of jumping)
i'm not sure what you mean, but if you mean the ability for the host to grab a pushed-back (or recently charging the other spy) merc, i'd even make it a "feature" for clients. what i'd like to get changed is the distance to initiate a grab, it should really be like 5cm behind a merc's back, not 40cm from it's left. combined with a boosted tazer and less lag/better mouse implementation, this could make aggro so much harder that it's an option to remove the bunnyhopping possibility. it also depends on the mt vision and the exact properties of flash/smoke/chaff...
Title: Re: Uh.........jumping?
Post by: I <3 U on August 21, 2008, 03:31:06 PM
Quote from: Rambo on August 21, 2008, 02:12:41 PM
Quote from: MulleDK13 on August 21, 2008, 12:30:20 PM
what i'd like to get changed is the distance to initiate a grab, it should really be like 5cm behind a merc's back, not 40cm from it's left.

Agreed.
Title: Re: Uh.........jumping?
Post by: Succubus Dryad Of The Undying Comet on August 21, 2008, 03:41:22 PM
No. I meant that the merc should be able to turn around to avoid being grabbed.
Spy bashed -> Merc cant do anything -> Grabbed.
Spy bashes -> Merc turns to avoid being grabbed/ berserks/ has something to do -> Spies cant grab/ escape/ end up dead
Title: Re: Uh.........jumping?
Post by: Gawain on August 21, 2008, 04:04:07 PM
Quote from: Rambo on August 21, 2008, 02:12:41 PM
i'm not sure what you mean, but if you mean the ability for the host to grab a pushed-back (or recently charging the other spy) merc
how about reading properly...
Title: Re: Uh.........jumping?
Post by: MulleDK19 on August 22, 2008, 01:02:08 AM
Quote from: Rambo on August 21, 2008, 02:12:41 PM
Quote from: MulleDK13 on August 21, 2008, 12:30:20 PM
Let's make spies blow up no matter how close they are to a grenade, so there's no need for mercs to have skills. Just like you are discussing to remove the need of skill when trying to grab a merc.
what i'd like to get changed is the distance to initiate a grab, it should really be like 5cm behind a merc's back, not 40cm from it's left.

What about a counter-attack? So you got like Ã,½ a second after the spy has initiated a grab, to do a counter-move? xD
Title: Re: Uh.........jumping?
Post by: DarkDragonbane on August 31, 2008, 06:01:58 AM
Weren't they supposed to have something like that in DA? Like a button sequence thing or like what Gears 2 is doing with chainsaw battling?
Title: Re: Uh.........jumping?
Post by: Gawain on August 31, 2008, 01:50:03 PM
i don't wanna play some arcade fighter shit. countering/getting out a grab after getting grabbed shouldn't be possible (unless your mate headshots the spy).
before we talk about removing the jump-bug we have to see/adapt the hitbox for the grab.
Title: Re: Uh.........jumping?
Post by: Gui Brazil on August 31, 2008, 02:37:39 PM
Quote from: MulleDK13 on August 22, 2008, 01:02:08 AM
What about a counter-attack? So you got like Ã,½ a second after the spy has initiated a grab, to do a counter-move? xD

Beserk is the counter-move.
Title: Re: Uh.........jumping?
Post by: Succubus Dryad Of The Undying Comet on August 31, 2008, 05:13:37 PM
But you can't do anything while the spy is WALKING FOR 2 SECONDS behind you for the grab (after pressing shift)
Title: Re: Uh.........jumping?
Post by: Ion.67 on August 31, 2008, 05:22:39 PM
Quote from: Liqu1D_133 on August 31, 2008, 05:13:37 PM
But you can't do anything while the spy is WALKING FOR 2 SECONDS behind you for the grab (after pressing shift)

I have a feeling that will change somehow.
Title: Re: Uh.........jumping?
Post by: Succubus Dryad Of The Undying Comet on August 31, 2008, 07:04:11 PM
Quote from: Ion.67 on August 31, 2008, 05:22:39 PM
Quote from: Liqu1D_133 on August 31, 2008, 05:13:37 PM
But you can't do anything while the spy is WALKING FOR 2 SECONDS behind you for the grab (after pressing shift)

I have a feeling that will change somehow.
Must or die.