Project Stealth

Archives => Presentation Forum => Topic started by: Cpl.Dimz on December 06, 2006, 02:37:23 AM

Title: real time hacking in versus
Post by: Cpl.Dimz on December 06, 2006, 02:37:23 AM
so the new solo for double agent has an interesting little device used to for hacking ip's of security devices .

why not incorporate a user-dependant hacking gadget into versus , so its not just *sit and wait for animation to stop* hacks like in ct's versus ? i think it would definitely increase appeal among hardcore players , but then again it would deter some newb's who either dont want to hack or dont know how .
all in all , i think it will add more than subtract from the experience , since when you play a game , you are expected to show up for it .
Title: Re: real time hacking in versus
Post by: Vega on December 06, 2006, 05:04:15 AM
neat idea, I wouldn't mind it.

i say put this in the general discussion forum though since that's where all of us have been putting ideas.  I think you'll get more answers in there anyways.
Title: Re: real time hacking in versus
Post by: MacBryce on December 09, 2006, 11:52:10 AM
If you're talking about a hacking minigame, then I have my doubts. There's already a hacking minigame: Making sure you're not getting a nade on top of you or being sniped while doing it.

It's a fun idea to try out though. Let's clone the game and try to implement something like that.
Title: Re: real time hacking in versus
Post by: Overstatement on December 09, 2006, 12:37:32 PM
Post here (http://projectstealth.splintercellnetwork.com/index.php?topic=133.0)  ::)