So I thought about bullet-time in PS.
Each team (eg. Mercs) would have an X amount of time per round, that would slow down the game for everyone.
The other team could then disable this bullet-time effect by using a second or two of their given time.
This could be used for precision aiming/ easier passing mercs by (assuming mouse movement would also slow down) etc
Think up your own uses :P
If you don't want it as a part of the game, ok, but I think it'd be a good addition for new players.
Hmz, I don't know about any multiplayer which has bullettime. Might be in The Matrix Online, but I dont know how that works out.
It's a new idea, but I dont see how it would work out.
The way i see it, is that action slows down and the team that uses BT (Adrenaline Rush??) saps the other team.
Eg. If the mercs use BT, the spies are harder to control/ whatever*
If the spies use it, it makes mercs aiming harder/ whatever*
*Substitute whatever with ideas.
Assume the spies hack cafe out and a merc is coming from exe - the spies apply bullet time to make the mercs life harder (harder to aim or something).
Or assume a lonely spy wants to get past a merc but can't risk his last life - Apply BT and move - it should give you enough time to react properly and keep on living.
Anyway, I'm just throwing this off the top of my head.
Also, Timeshift used BT in multiplayer, but it was only in the immediate area of the using player.
I cant see this working tbh, not in a game like this.
Well, i think it's worth a try, maybe a server option (default off?).
thats not a bad idea of mercs get bullet time, the spys can have a burst of adradline rush
excuse my spelling
ummm i d k about this, i think it could be a good idea it it were thought out more.
i dont find the current ideas of how you would apply this Bullet time thing very convincing, because it sounds a lot like FEAR online Gameplay, which in my opinion isnt what Project stealth aims for.
*maybe it could be a cool thing if it were for spies only, and only for escaping.
because if you guys make it like in FEAR (where both teams have BT) Bullet Time can turn into the main thing in the game, since noobs would start playing only for the BT feature or just not care for the objectives and just play around with slow mo...
It's a neat idea although I find it strange to add to a stealthy game like PS.
Stealth is about being on your toes IMO and adding bullet time removes that mood.
Quote from: Roberto1223 on October 30, 2008, 02:20:27 AM
because if you guys make it like in FEAR (where both teams have BT) Bullet Time can turn into the main thing in the game, since noobs would start playing only for the BT feature or just not care for the objectives and just play around with slow mo...
That's why i said that both teams should get about 5-10 seconds for the whole round (no restoring after death, and it's one timer for both players).
It makes me smile that someone would even suggest this for a stealth game. Slow-mo always sucks in multiplayer games.
Quote from: Tidenburg on October 30, 2008, 04:23:27 PM
It makes me smile that someone would even suggest this for a stealth game. Slow-mo always sucks in multiplayer games.
No. Timeshift was pretty good.
how do you give one side slow-mo without giving the other side the same advantage in a multiplayer game? oO
Quote from: Rambo on October 30, 2008, 05:46:53 PM
how do you give one side slow-mo without giving the other side the same advantage in a multiplayer game? oO
Both sides slow down, but the side that spends BTtime doesn't get drawbacks.
Eg. when spies use it, EVERYTHING slows down (the mercs turning speed too, but that has to be discussed), and the mercs aiming is hardened ('flowing weapons?')
and when the mercs use it, the spies get some kind of movement restriction or soemthing.
I think it'd be rather annoying to play like that. Idea is cool. but I don't see it working.
Quote from: frvge on October 30, 2008, 06:02:55 PM
I think it\'d be rather annoying to play like that. Idea is cool. but I don\'t see it working.
Agreed. Slow-Mo and SAM just dont go together.
kkz
Lennard you'll have to show me later how to affect the games speed in UT3 :)
Quote from: Inferno on October 30, 2008, 07:53:05 PM
kkz
Lennard you'll have to show me later how to affect the games speed in UT3 :)
The console command is Slomo <any number> (where 1 is normal speed, 2 double, 1/2 half the normal speed).
You can open the console by pressing F10 or TAB, try it in an instant battle or a singelplayer match.
So say I want a bullet time which slows down the gamespeed by half, i open the console and type "slomo 0.5" (without the quotes).
I believe slomo 0 makes the game freeze while you can still move around.
Ok. I assume you guys make the bullets insta-hit?
Probably, yes.
This "bullet-time" would define the game completely...no thanks. TIME GOBLIN!