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a spy concept.....there are currently several different camps on what the goggles should be...many want it to be just like the original SC series...which i dont mind. I chose the original approach and taking out the lenses entirely....except for 3 dots....btw..i can make it so the goggles move up when he is not using visions....might be cool
The goggles I think should atleast some more light emmitting devices on them to keep that cool feeling but overall the new physical design of the goggles looks great IMO. I never liked the goggles that seemed to stick off the face so this new compact and smoother design looks to be quite cool.
On another note I just want to say the rest of the spy looks good but that his armor and wristband seem very very bulky.
Personally it feels like both the spy model and the merc model you have shown look slightly more bulky then the versions in CT. The spy seems to have about the same bulkiness value ( :P ) as the old mercs and the new mercs make me think of the guys from Gears of War.
Anyways thats just my view on it. Either way this looks great. It just seems to me that the spy is more covered in armor rather then a suit. But that could just be because on paper its hard for me to really see the difference. My suggestion would just be to reduce the profile of the peices of metal on him.
Especially his left knee-cap. Looks odd.
But in any case im just being a stupid critic :D Nice Job I really like it!
Oh especially that new gun.
Oh I hope he has a super cool utility belt with that.
the real time game model wont have such heavy duty looking armor...at least in the profile. It will be used as a normal map.
What i did not do is paint a cloth texture where the cloth will be...this would seperate what are normal kneepads from a carbon fiber suit.
The green tubing will probably only turn on when the camo suit is in a transition state.
The arm is to long...which i would fix if I was getting paid to.
Same witht the head.
To keep the human aspect, I think I will make it so the goggles can go up or down like in Singleplayer.
I personally would prefer the goggles to stay down. People seemed to prefer the old CT no-skin model to the new skin model of DA. I would say that it keeps the mysterious and show lurking aspect of not seeing thier eyes.
BADASS! so badass....omg did i say badass yet? holy shiz man....so badass. i like the styles. i like the knee things....futuristic knee pads lol. and the chest armor, the googles, the green goo viens (for camo?)....mmm so BADASS MAN.!!!
psychic....you should see the pro suit of the DA spy...i think it is quiet a wicked suit
I have seen it goodkebab. I have actually played with it and yes I agree it does look pretty nice buy it just seemed it had to many decorations on it in some sense.
I agree with not showing their eyes.
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Slightly OT:
Did you know: It is scientifically proven that creatures without eyes are found to be the scariest(i.e. Alien)
Obviously, stuff without eyes are prety alien to us. Most animals we see have eyes so the ones that don't are unfamilar and strange. But scary? I think jellyfish are mainly seen as very beautiful. I think what makes things really scary are animals whose eyes are all pupil, no sclera. But that's a discussion for another day...
I think some normal mapping would make this model look really good. But it has to be done right or it will look really bad (obvious comment, other people do it too!).
Awesome work!
Good things:
-As Psyichic said, I also like the compact goggles
-Every part of the body covered
-The green "tubes" make for some "suspension of realism" for the regenerating ability of the spysuit (antibiots and nifty hormones Awrr!)
-Bodyarmor
-Badass
-I like the fact that the spy doesn't have a headset, subdermal microchips ftw!
Bad things:
-As Psyichic said, it's a bit too bulky, I'd say you remove the armor from limbs but keep the parts that protect the abdomen. Elbow- and kneepads would be cool
-I would like the opsat to be integrated in the optics of the goggles. Better yet, replace the opsat screen with a miniature keypad. You'd recognize your partner viewing a sticky cam if you'd see him using the pad
-Psyichic beat me with goggle glowing
-I guess I just don't like the types of guns that even remotely resemble wheels or round objects. A modified MP-7 (for example) would do good
HOLY SHIT THIS IS SO AWESOME!!!!!!!!!!!!!!!!
Goggles looks SEXY, gun looks SEXY, body armor looks SE-AWESOME, Green tubes ROCK!
Only complaint is the wrist thing which seems a tad big.
Goodkebab, I love you.
Hi im new and really like what you lot are doing ;D
That concept is amazing everythings really nice but it may just be me, but the hand/elbow bit of the arm seem quite elongated compared to the upper-arm.
Those tubes would be really good if they only lit up for you or they only lit up when you are visible. One suggestion -
The tubes could change colour depending on what was happenening:
Green - Hidden
Red - Hurt
Orange - Visible
Blue - Hacking
White - Dead
"Hidden" and "Visible" don't work in this game for MP. Did you ever wonder why the multiplayer has no light meter for spies? Its because defining "hidden" in this game is next to impossible. Sure you could be in the shadow but your outline could he highlighted against a bright area thus making you "visible" while still being in the shadows. Also while your ideas are nice they serve almost no practical use. A spy knows if he is hacking, he knows if he is hurt and he knows when he is dead. No reason to change colors based on that.
The reason is coz it would look wicked, Dont know about what I mean by visible is in a mercs torchlight and thats it, I know hiddden doesnt work in MP
but what WOULD work is the colors changing whenever a spy makes a loud enough noise to ping the sound meter
Keep the ideas coming ;D
or rather change a different colour when they are just under the level that would set of the Sound detector and then another when they could be.
^^gameplay wise you cannot program that. A light meter wont work as psychic mentioned....but when you ping the sound meter...a flash of color will train you to avoid making sounds.
Actually, when i think about it....that is such a wicked way to train noobs to be stealthy.
Quote from: goodkebab on February 22, 2007, 09:15:55 PM
^^gameplay wise you cannot program that. A light meter wont work as psychic mentioned
You can, if the map makers are careful.
I do not consider it possible. You can program the light meter to show the spy in 100% darkness...but the player should understand that even when he is in shadow....his profile can still be visible. That is something the map makers cannot avoid.
Quote from: Overstatement on January 07, 2007, 03:57:02 AM
Obviously, stuff without eyes are prety alien to us. Most animals we see have eyes so the ones that don't are unfamilar and strange. But scary?
Fear of the unknown. [/offtopic]
Is it possible to do a sound meter like in CT SP? With the ambient sound system affecting the game play included? Cause the newbs would get the hang of that pretty quickly. Lets say if your sound goes over the ambient noise level, it pings the mercs reticle. But even if not, the mercs could still audibly hear loud noises in loud environments. Of course you'd have to make smokes and such interactive with it.
Sure, why not? But the maps in CT were very abandoned and therefore very quiet.
I think he means like some maps would have machinery which is on, or maybe a spy could put it on to cover up his noise?! Cars on a road outside or just general creaking could be ambient sounds.
I know, I was just pointing out that CT maps make little noise and therefore the ported maps make little noise (I know they can have changes to make noise if lazyness is not applied).
Quote from: goodkebab on February 26, 2007, 09:34:25 AM
I do not consider it possible. You can program the light meter to show the spy in 100% darkness...but the player should understand that even when he is in shadow....his profile can still be visible. That is something the map makers cannot avoid.
There are always ways to do something. Well..usually. You could so something crazy like make a pre-renderd shadow map mesh that has all of the static shadows. Then, when ever the player is standing over certain sections of the mesh, the light meeter goes up and down.
Probably a bad idea...but yeah.
I love the style of the spy!!!! but it looks more like its a robot!!
Quote from: iservealot on March 19, 2007, 03:11:45 AM
Quote from: goodkebab on February 26, 2007, 09:34:25 AM
I do not consider it possible. You can program the light meter to show the spy in 100% darkness...but the player should understand that even when he is in shadow....his profile can still be visible. That is something the map makers cannot avoid.
There are always ways to do something. Well..usually. You could so something crazy like make a pre-renderd shadow map mesh that has all of the static shadows. Then, when ever the player is standing over certain sections of the mesh, the light meeter goes up and down.
Probably a bad idea...but yeah.
That wasn't his point. He wasn't talking about a programming problem.
nice but his arm is so long lol:D or maybe i just see this detail idk
I think that changing the spies stance (like Sam in CT SP), when hes near the merc would be cool, but it would need lots of animations (climbing - closer to the ladder, hanging - somewhat culled, crouching - sneaky like Sam in SP, Standing - Head lower, arms ready for grab, and lighter steps)
Just some ideas, i know some are crap, but this would look VERY cool.