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Archives => Presentation Forum => Topic started by: tigaer on January 17, 2007, 09:35:06 AM

Title: sticky camera idea
Post by: tigaer on January 17, 2007, 09:35:06 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv358%2Ftigaer%2Fspy.jpg&hash=9497d02da8356921a204d39f5047859d94c3f0a0)

what do you think?
Title: Re: sticky camera idea
Post by: Lurch on January 17, 2007, 03:56:14 PM
A toggle for fullscreen, left corner, off and this would be perfect.

EDIT: how about a screen showing your partner to the upper right corner? with the same options as with the sticky cam.
Title: Re: sticky camera idea
Post by: MacBryce on January 21, 2007, 06:23:54 PM
Good idea; I only wonder if it's a good idea from a technical point of view.
Title: Re: sticky camera idea
Post by: Overstatement on January 21, 2007, 08:03:34 PM
Wouldn't this unbalance the game? Fullscreen cam was a design issue probably made after many hours of gameplay testing.

And yes, you can do it but it's kinda resourse draining. You guys all run your games at 60fps anyway, right?
Title: Re: sticky camera idea
Post by: Lurch on January 22, 2007, 03:53:46 PM
This addition would make people use the scouting function of the cam even more, or should I say, guarding function. If you comp would be slowed by the little window, you could always turn it off.
Title: Re: sticky camera idea
Post by: goodkebab on January 22, 2007, 08:02:35 PM
in ghost recon it makes sense...

but in CT there is a balance issue...

spies need to be vulnerable while in cam mode.

What is possible is animating the view of the arm coming up into the spies vision...blocking out the peripheral
Title: Re: sticky camera idea
Post by: Tidenburg on February 21, 2007, 08:10:15 PM
Meh.
I never liked this idea, its really unfair and as kebab said the spies should be vulnerable, how would they be able to see without looking at thier arm anyway?
Title: Re: sticky camera idea
Post by: Lurch on February 23, 2007, 10:33:25 PM
Quote from: Tidenburg on February 21, 2007, 08:10:15 PM
how would they be able to see without looking at thier arm anyway?
cam screen feed integrated to the optics in the goggles. And I agree with the balance issue now.
Title: Re: sticky camera idea
Post by: Spekkio on March 03, 2007, 06:20:29 PM
What if there were two different types of cams, and the one where you could look into the screen realtime does not have gas? Since that alone would probably be relatively useless, as a bonus you could attach a snare feature to this type of cam where if you press a key, it pings the merc's reticle as if a spy were around.

So you'd have "sticky cams" and "diversion cams." Of course if you wanted you could take both, but it'd take up two slots. The latter would function as a combination spy bullet/hb sensor/alarm snare all rolled up into one, but you gotta be careful placing it cuz they're much more obvious than the above three. Kinda ties into the old SP, too. Thoughts?
Title: Re: sticky camera idea
Post by: frvge on March 03, 2007, 10:04:32 PM
I actually like it. If they get like... 2 on a map, they should be able to set up a dynamic camnet, like in single player. 3 is too powerful. The cams should be very visible in EMF to balance it, and give a light/sound signal once in a while. Well, maybe not... I dunno.
Title: Re: sticky camera idea
Post by: Lurch on March 04, 2007, 07:13:17 PM
I don't think they're all that powerful. Remember that in order to gain an effective camnet, you have to place one cam in every (important) room, which takes a lot of time, effort and it's very risky because you'd probably get detected while setting them up. Especially if the cameras vanish when you die like cams do now in CT.

And mercs aren't stupid either. I'd bet they would sweep the rooms with emf pretty often, if a gadget like this would make it to the game. Though if the rooms are big (EMF radius isn't long enough to locate a cam) and same vent leads to all important areas in the map, these cams would be very powerful. But that kind of a map would be (obviously) unbalanced in the first place.
Title: Re: sticky camera idea
Post by: goodkebab on March 05, 2007, 08:11:33 AM
I like that idea a lot...i dont see why it should not be just one cam with gas and snare.  Cams are big and easy to find....on top of that we can compensate by giving mercs something.  Giving mercs the ability to change weapons ingame at the ammo depot is an example.  I kinda wanted the gun design to be a modular setup where the mercs would change certain parts.  Thats actually a real life concept weapon for the military.

Title: Re: sticky camera idea
Post by: element54 on March 05, 2007, 09:05:24 AM
I also like the idea of having the option to switch guns at the ammo depot. You may not always have the time to do it in game but if you forget to change guns in the lobby or if you find that your current gun isn't working for the spy tactics then you can go switch if you got a chance.
Title: Re: sticky camera idea
Post by: Kurbutti on March 06, 2007, 01:03:41 PM
I sign Spekkio's idea, since that's basically what I was typing there until I realized this all sounds so familiar.
Title: Re: sticky camera idea
Post by: MacBryce on March 15, 2007, 11:21:11 AM
A modular weapon that mercs can alter at the ammo point sounds great.
Title: Re: sticky camera idea
Post by: Daybreak on March 15, 2007, 03:37:16 PM
Damnit Spek. I had the same idea except you posted it first. Two types of cams, gas and network.
Maybe I should post my other ideas before someone else posts them. lol.
Title: Re: sticky camera idea
Post by: Lurch on March 15, 2007, 05:52:46 PM
Go ahead, it's not like it hurts that much if it turns out as a bad idea. And good ideas are always welcome.
Title: Re: sticky camera idea
Post by: Daybreak on March 15, 2007, 06:04:31 PM
Sonic Sound.
A merc weapon used much like cam net but for sound. The merc is temporarily immobile and blind. He is listening to the sounds. Once in the SS mode, he can hear the communications of near by spies. The spies do not need to be traped . There is a limited range and the communication between spies can be heard.

Remote Mines
Work Similar to proxi mines, but they are detonated remotely.

HoloMerc
A mine that’s thrown onto the ground to mimic a standing merc. Can be used as a decoy. Holo does not emit Heat.

Holospy
This is a hologram. Much like those ghosts in racing games, this is a 3 second recording of you. The holospy can be recorded only when visiting a map. A holospy recording can be made for all maps, but only one save location per map. The holospy has it’s disadvantages. It is only visible when not using visions. It does not set off alarms or mines or traps
Title: Re: sticky camera idea
Post by: frvge on March 15, 2007, 07:37:35 PM
I like the holomerc. Sound thingy sounds ok. Dunno about the rest.
Title: Re: sticky camera idea
Post by: Zedblade on March 16, 2007, 12:59:36 AM
I agree with spekkio and the modular weapon and gun changing at depots. We will have to make ammo depots strategically placed. So if the merc wants to change weapons, he will be in a safe spot, but also far enough away to give the spies a chance to do something if they know what he is doing. Balancing act, you know. If you wanna chang weapons, gotta take the risk.
Title: Re: sticky camera idea
Post by: LiVe.To.Di3 on March 22, 2007, 09:28:58 PM
holo merc is cool and i really like the idea of changing the weapons i hope also that their wont be 3! Maaybe 5 or 4 or 3 totally new weapons.
Title: Re: sticky camera idea
Post by: Cyntrox on March 23, 2007, 12:53:53 PM
For the love of God, if you're doing a shotgun, make it balanced!!
Title: Re: sticky camera idea
Post by: Zedblade on March 24, 2007, 12:21:36 AM
Quote from: Cyntrox on March 23, 2007, 12:53:53 PM
For the love of God, if you're doing a shotgun, make it balanced!!

The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
Title: Re: sticky camera idea
Post by: Cyntrox on March 24, 2007, 03:31:00 AM
Quote from: Zedblade on March 24, 2007, 12:21:36 AM
The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
I guess we have different views on balance then... In my opinion, a one hit weapon is almost never balanced. I've seen the shotgun kill people on 10+ meters. I mean, if you as a spy is jumping on a merc, do you find it fair that he can turn around and kill you in less than 0.1 seconds?
Title: Re: sticky camera idea
Post by: Zedblade on March 24, 2007, 09:45:54 AM
Quote from: Cyntrox on March 24, 2007, 03:31:00 AM
Quote from: Zedblade on March 24, 2007, 12:21:36 AM
The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
I guess we have different views on balance then... In my opinion, a one hit weapon is almost never balanced. I've seen the shotgun kill people on 10+ meters. I mean, if you as a spy is jumping on a merc, do you find it fair that he can turn around and kill you in less than 0.1 seconds?

All three weapons can be one hit weapons. The rifle can snipe, the UZI can get random headshots and the Shotgun can kill instantly in close range. I'v never killed or been killed by the shotgun in one blast at a distance of 10+ meters. I've always face to face. Maybe you just suck?
Title: Re: sticky camera idea
Post by: Cyntrox on March 24, 2007, 04:31:20 PM
Quote from: Zedblade on March 24, 2007, 09:45:54 AM
Quote from: Cyntrox on March 24, 2007, 03:31:00 AM
Quote from: Zedblade on March 24, 2007, 12:21:36 AM
The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
I guess we have different views on balance then... In my opinion, a one hit weapon is almost never balanced. I've seen the shotgun kill people on 10+ meters. I mean, if you as a spy is jumping on a merc, do you find it fair that he can turn around and kill you in less than 0.1 seconds?

All three weapons can be one hit weapons. The rifle can snipe, the UZI can get random headshots and the Shotgun can kill instantly in close range. I'v never killed or been killed by the shotgun in one blast at a distance of 10+ meters. I've always face to face. Maybe you just suck?
Maybe I do, but the rifle sniping actually requires some skill (unlike most game snipers) since you have to hold your breath for the weapon to stay still. And I've pretty much never used the uzi, since it caused the servers to lag.
Title: Re: sticky camera idea
Post by: Zedblade on March 24, 2007, 09:28:56 PM
Quote from: Cyntrox on March 24, 2007, 04:31:20 PM
Quote from: Zedblade on March 24, 2007, 09:45:54 AM
Quote from: Cyntrox on March 24, 2007, 03:31:00 AM
Quote from: Zedblade on March 24, 2007, 12:21:36 AM
The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
I guess we have different views on balance then... In my opinion, a one hit weapon is almost never balanced. I've seen the shotgun kill people on 10+ meters. I mean, if you as a spy is jumping on a merc, do you find it fair that he can turn around and kill you in less than 0.1 seconds?

All three weapons can be one hit weapons. The rifle can snipe, the UZI can get random headshots and the Shotgun can kill instantly in close range. I'v never killed or been killed by the shotgun in one blast at a distance of 10+ meters. I've always face to face. Maybe you just suck?
Maybe I do, but the rifle sniping actually requires some skill (unlike most game snipers) since you have to hold your breath for the weapon to stay still. And I've pretty much never used the uzi, since it caused the servers to lag.

the best snipers is the game never hold their breath actually.
Title: Re: sticky camera idea
Post by: Overstatement on March 24, 2007, 10:34:22 PM
I don't mind the one hit kill close up. They deserve it when you correctly position the crossair on the spy. What I hate is the other 90% of the time when they kinda miss but you end up with so low of health that it's impossible to run away without dying.
Title: Re: sticky camera idea
Post by: Cyntrox on March 25, 2007, 12:44:13 AM
Quote from: Zedblade on March 24, 2007, 09:28:56 PM
Quote from: Cyntrox on March 24, 2007, 04:31:20 PM
Quote from: Zedblade on March 24, 2007, 09:45:54 AM
Quote from: Cyntrox on March 24, 2007, 03:31:00 AM
Quote from: Zedblade on March 24, 2007, 12:21:36 AM
The shotgun in CT was balanced. It had a long ass reload time, short range and randome accuracy. The spies defesen against it was simple as well, don't fucking get close.
I guess we have different views on balance then... In my opinion, a one hit weapon is almost never balanced. I've seen the shotgun kill people on 10+ meters. I mean, if you as a spy is jumping on a merc, do you find it fair that he can turn around and kill you in less than 0.1 seconds?

All three weapons can be one hit weapons. The rifle can snipe, the UZI can get random headshots and the Shotgun can kill instantly in close range. I'v never killed or been killed by the shotgun in one blast at a distance of 10+ meters. I've always face to face. Maybe you just suck?
Maybe I do, but the rifle sniping actually requires some skill (unlike most game snipers) since you have to hold your breath for the weapon to stay still. And I've pretty much never used the uzi, since it caused the servers to lag.

the best snipers is the game never hold their breath actually.
That was not my point. My point was that by doing that, the crosshair is not perfectly still, like in almost every other game out there... And it also doesn't kill someone by hitting their toe twice.
Title: Re: sticky camera idea
Post by: LiVe.To.Di3 on April 04, 2007, 05:43:33 AM
lmao who hold their breath.... i find that very hard to believe to hold your breath and get a hs. im guessing you have tried to do this? and failed? ???
Title: Re: sticky camera idea
Post by: goodkebab on April 10, 2007, 01:49:16 PM
I find that a sniper is more dangerous then shotty for several reasons.  Shotty is only effective on specific maps,  it cannot shoot out alarm snares or spy bullets...even has difficulty with the bomb.

  Because rifle does double damage in snipe mode,  2x body shots at long range is fatal, scope+emf through cielings, and merc can charge at close ranges anyways.....gives it more advantages over shotty.

The only real advantage of shotty is that you dont have to charge/beserk at close range.  One shot kills at close range is no different then getting charged or tazed by a merc with rifle.  To be effective with shotty requires aiming for the head and indeed requires skill to get a high ratio of kills. The other advantage is that you can usually squeeze a fatal shot off when a spy punches you or get quick cammed at close quarters.  Dont forget,  shotty forces merc to chase the spies....otherwise spy can taze merc and get easily out of range.


Shotty can stay the same.
Title: Re: sticky camera idea
Post by: Gawain on April 13, 2007, 02:16:06 PM
I think the weapons in scct are well balanced; if anything the sniper is too strong (I hate situations like clubhouse garden where the critical point is whether the merc gets a faster headshot coming around a corner or the spy shocking him before that; reduces the game depth to fps...). Maybe it should not do double damage when in sniping mode, make more imprecise movements when in motion (it only bounces when you give it the time to do so eg not moving it), but a little bit more damage when not.
Maybe giving the merc a gadget that makes him resistant to tazer for say 1 second?
And for all the n00bs out there: uzi is NOT overpowered, the only problem is the lagg which won't be there in ps  ;D
Another crucial point is the time window between getting quick cammed and sleeping. Imo it should be a little bit bigger so quick cams can't be used as a toal aggro strat any more (besides giving an extra filter for the gas mask in the bp).
Title: Re: sticky camera idea
Post by: goodkebab on April 13, 2007, 10:02:54 PM
its not really lag from UZI,  what happens is the spy has an animation when getting hit by bullets.  Because of the number bullets from uzi,  you get a feeling that you cannot control the spy because of the hit animation.
Title: Re: sticky camera idea
Post by: Gawain on April 14, 2007, 06:32:29 PM
that's not what i mean by lagg. some people with older computers seem to have problems with uzi on the server, but i have no idea what's happening exactly...
Title: Re: sticky camera idea
Post by: LiVe.To.Di3 on April 15, 2007, 04:46:27 AM
Quote from: goodkebab on April 13, 2007, 10:02:54 PM
its not really lag from UZI,  what happens is the spy has an animation when getting hit by bullets.  Because of the number bullets from uzi,  you get a feeling that you cannot control the spy because of the hit animation.
:o
Title: Re: sticky camera idea
Post by: goodkebab on April 15, 2007, 05:25:04 PM
on top of that...ping is very influential.  I have been able to know a spy is in the same room as me when i feel the lag hit.
Title: Re: sticky camera idea
Post by: a3c0i3d on April 18, 2007, 05:18:28 PM
Quote from: goodkebab on April 15, 2007, 05:25:04 PM
on top of that...ping is very influential.  I have been able to know a spy is in the same room as me when i feel the lag hit.

dude, you need to get out more  :)
Title: Re: sticky camera idea
Post by: Overstatement on April 18, 2007, 08:58:35 PM
Quote from: a3c0i3d on April 18, 2007, 05:18:28 PM
Quote from: goodkebab on April 15, 2007, 05:25:04 PM
on top of that...ping is very influential.  I have been able to know a spy is in the same room as me when i feel the lag hit.

dude, you need to get out more  :)

What a completely random comment!
Title: Re: sticky camera idea
Post by: Gawain on April 19, 2007, 06:32:56 PM
Quote from: goodkebab on April 15, 2007, 05:25:04 PM
on top of that...ping is very influential.  I have been able to know a spy is in the same room as me when i feel the lag hit.
:D

hope u guys don't implement this "feature" ;P
Title: Re: sticky camera idea
Post by: Succubus Dryad Of The Undying Comet on May 26, 2007, 11:42:16 PM
Hope not -  i could do the "lag-feel" thingy too, until i changed my connection to better
(had a 56k modem - now 512k cable) ^^ so if you can feel the lags with a ping of 20, you're my mast3r ;]
Title: Re: sticky camera idea
Post by: scope2005 on May 29, 2007, 04:27:08 PM
Quote from: goodkebab on January 22, 2007, 08:02:35 PM
in ghost recon it makes sense...

but in CT there is a balance issue...

spies need to be vulnerable while in cam mode.

What is possible is animating the view of the arm coming up into the spies vision...blocking out the peripheral

I do like this Idea, Reminds me of Pandora tomorrow when using the opsat in single player, If you did this however FPS may drop drastically when in use.

My suggestion would be to find a way for everything else off the Spys screen to "unrender", however this may be problematic.
If certain map components were not being drawn, then the sticky camera would also not be able to see them I suppose.

Perhaps a Blur effect for the peripheral vision would be best... Im unsure If this would increase or decrease FPS, Though I do recall a few time's in certain games when a blur effect over most of the screen contents actually increased FPS for me, (probably because of the lower quality the scene was being rendered at).
Title: Re: sticky camera idea
Post by: Overstatement on May 29, 2007, 09:48:26 PM
I don't get it. Spies are already vulnerable in cam mode. They just stand there looking at their screen.
Title: Re: sticky camera idea
Post by: scope2005 on May 29, 2007, 10:46:44 PM
Quote from: Overstatement on May 29, 2007, 09:48:26 PM
I don't get it. Spies are already vulnerable in cam mode. They just stand there looking at their screen.

That was kebabs reaction to this picture from the original post-

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv358%2Ftigaer%2Fspy.jpg&hash=9497d02da8356921a204d39f5047859d94c3f0a0)

Which suggested a 'PIP' sticky camera which is visible during play, obviously If a spy can play and watch his camera at the same time, he is no longer vulnerable.

I only just noticed that this thread has gone off into a discussion about the balance of the guns available as merc lol :D
Title: Re: sticky camera idea
Post by: Overstatement on May 29, 2007, 10:50:01 PM
Oh.
Title: Re: sticky camera idea
Post by: Valserp on May 30, 2007, 01:14:26 AM
Quote from: Kok4f4n on May 26, 2007, 11:42:16 PM
Hope not -  i could do the "lag-feel" thingy too, until i changed my connection to better
(had a 56k modem - now 512k cable) ^^ so if you can feel the lags with a ping of 20, you're my mast3r ;]

Problem is, it's not about your connection. It's about the host and the players in the server. You can have the best connection in the world but if the host has a 128k upload this is the bitrate at which you will be getting the information and lag will occur.
Also, "uzi lag" is a child of this problem, because the uzi has an insane firerate and the host has to send out information about every one of those bullets thus it usually ends up in you doing the "one-step-forward-one-step-back" walk.
Also, the "host uzi" is such a bitch compared to "client uzi" because when you are a client the loss of packets(and there usually is such when you start firing that insane thing) may result in your bullets not registering right and the overall ping affects your aim. The host does not need to send packets to themselves - thus every single bullet hits right where it was aimed for. The rest of the players can feel the lag but the host is "invulnerable" to it.

I'm not an expert, I just explained it the way I understand it. Maybe someone else did that before me, I just saw the comments on this page and felt like giving my input  :D
Title: Re: sticky camera idea
Post by: Fitty_cent_rappa on June 28, 2007, 05:01:13 AM
yo u no wut i hated so much in CT and PT... when ur killing a spy and he goes around a corner...and when you turn the corner YOU GET NERVE GASED by the cam...the spy camera wasnt meant to knock out mercs it was meant to be able to know wut is goin to come around the corner! it was so lame and gay...u no wut im talkin about nigga?
Title: Re: sticky camera idea
Post by: hughie21 on June 28, 2007, 05:07:12 AM
easy on the language
Title: Re: sticky camera idea
Post by: goodkebab on June 28, 2007, 09:42:30 AM
i dont play a lot of other FPS games....but how do their high ROF guns feels?
Title: Re: sticky camera idea
Post by: Succubus Dryad Of The Undying Comet on June 28, 2007, 09:49:14 AM
Quote from: Fitty_cent_rappa on June 28, 2007, 05:01:13 AM
yo u no wut i hated so much in CT and PT... when ur killing a spy and he goes around a corner...and when you turn the corner YOU GET NERVE GASED by the cam...the spy camera wasnt meant to knock out mercs it was meant to be able to know wut is goin to come around the corner! it was so lame and gay...u no wut im talkin about nigga?
That's why masks are in the game, just take it, use it, and u'll see ;D
Title: Re: sticky camera idea
Post by: Gawain on June 28, 2007, 11:32:42 AM
maybe you play with ingame effect sound so you can hear the spy pull his gun out...

omg gtfo n00b
Title: Re: sticky camera idea
Post by: B1nArY_001 on June 28, 2007, 06:28:42 PM
Quote from: goodkebab on June 28, 2007, 09:42:30 AM
i dont play a lot of other FPS games....but how do their high ROF guns feels?

Alot like the Uzi. Bad spread patterns made worse by the recoil and making it mostly useless at long ranges except the random hits. I've never had the problem CT's Uzi has though. CT was the first game I played where a weapon with a high cyclic rate caused so many issues. I'm sure there's others but I've never experienced it.
Title: Re: sticky camera idea
Post by: Kurbutti on June 28, 2007, 10:57:18 PM
Quote from: Fitty_cent_rappa on June 28, 2007, 05:01:13 AM
yo u no wut i hated so much in CT and PT... when ur killing a spy and he goes around a corner...and when you turn the corner YOU GET NERVE GASED by the cam...the spy camera wasnt meant to knock out mercs it was meant to be able to know wut is goin to come around the corner! it was so lame and gay...u no wut im talkin about nigga?


I wonder if his every post is spelt like this... Have to search, heh.

I hope you get banned, anyway.
Title: Re: sticky camera idea
Post by: Tidenburg on June 29, 2007, 10:13:07 AM
Quoteyo u no wut i hated so much in CT and PT... when ur killing a spy and he goes around a corner...and when you turn the corner YOU GET NERVE GASED by the cam...the spy camera wasnt meant to knock out mercs it was meant to be able to know wut is goin to come around the corner! it was so lame and gay...u no wut im talkin about nigga?
50 cent rapper, I don't know who your trying to fool but you certainly are not as cool as you like to believe, my reasons for thinking this are:
~You type in an accent.
~You Use racist language just like they are normal words
~You have the words 50 and cent in your name, an absolute no!
;)

Try to take it easy on th language, we're all old enough to swear casually on here but words which insult specific groups of people is taking it a bit too far.
Title: Re: sticky camera idea
Post by: Vega on June 29, 2007, 06:41:21 PM
Guys, it's really not that big of a deal the way he talks.  Just let it be.
Title: Re: sticky camera idea
Post by: Kurbutti on June 29, 2007, 06:59:02 PM
That's just the smelly part of it.
Title: Re: sticky camera idea
Post by: Gawain on June 29, 2007, 08:16:39 PM
i don't care how i says it, but what he says shows he's a toal n00b. imo we shouldn't tolerate n00bs talking shit on these forums, because this is a game for scct vets and still in a very early stage, but nevermind.
Title: Re: sticky camera idea
Post by: Gui Brazil on June 29, 2007, 09:09:58 PM
Quote from: Gawain on June 29, 2007, 08:16:39 PM
imo we shouldn't tolerate n00bs talking shit on these forums

Yea, while at it let's create a virtual berlin wall.
Title: Re: sticky camera idea
Post by: Succubus Dryad Of The Undying Comet on June 29, 2007, 09:17:15 PM
Yeah, say the spies are returned to the past to stop WW2, alnd they have to survive on the battlefield :P
Title: Re: sticky camera idea
Post by: Overstatement on June 29, 2007, 09:28:34 PM
I think a moat would be a better analogy. We have our own private luxurious castle and we need to keep the peasants out because they stink and don't deserve it.

I think this project should be for all CT fans. Not just the so called vets.
Title: Re: sticky camera idea
Post by: Gui Brazil on June 29, 2007, 09:32:46 PM
Quote from: Overstatement on June 29, 2007, 09:28:34 PM
I think this project should be for all CT fans. Not just the so called vets.

Exactly. I'm sorry Gawain, but it's kinda ridiculous to think that this is a VETS ONLY thing...
Title: Re: sticky camera idea
Post by: Succubus Dryad Of The Undying Comet on June 29, 2007, 09:42:07 PM
Quote from: Gui Brazil on June 29, 2007, 09:32:46 PM
Quote from: Overstatement on June 29, 2007, 09:28:34 PM
I think this project should be for all CT fans. Not just the so called vets.

Exactly. I'm sorry Gawain, but it's kinda ridiculous to think that this is a VETS ONLY thing...
Made from vets, to vets, but available to all interested.
Title: Re: sticky camera idea
Post by: Overstatement on June 29, 2007, 09:42:45 PM
Fitty_cent_rappa does go too far sometimes. Posting random topics at random threads and trying to turn this game into an FPS. But I forgive him because he seems to have good intentions. Just needs to understand CT more.
Title: Re: sticky camera idea
Post by: Gui Brazil on June 29, 2007, 09:46:44 PM
Quote from: Kok4f4n on June 29, 2007, 09:42:07 PM
Made from vets, to vets, but available to all interested.

Which means, made from vets, to anyone that is interested.


EDIT: You're judging him because of how he writes. I just took a quick look in your site and that's what i've found.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F743%2Fkoakanfjo1.jpg&hash=3b90461ff5c6bd815a355e98a6d0ffd1206abf5e)
Title: Re: sticky camera idea
Post by: Succubus Dryad Of The Undying Comet on June 29, 2007, 09:55:35 PM
Yeah, made 2,5 years ago, while learning html (left it alone though - prefer to play CT)
Surprised me it's still there :P
Title: Re: sticky camera idea
Post by: B1nArY_001 on June 29, 2007, 10:20:17 PM
Quite frankly as long as the idea is communicated; who gives a God Damn about how people talk. Throwing a "Yo" or some other slang into a post doesn't ruin the creative spark that might be triggered by an idea. Unless you spend your time flaming and dissecting something that is none of your business and really doesn't matter. Then you're to busy acting like a 8 year old to catch that idea when it comes. Even a far fetched idea can be distilled into something usable. Keep it constructive please.
Title: Re: sticky camera idea
Post by: Gawain on June 29, 2007, 10:25:21 PM
Quote from: Gui Brazil on June 29, 2007, 09:46:44 PM
I just took a quick look in your site and that's what i've found.
1337 ;D

Quote from: Gui Brazil on June 29, 2007, 09:32:46 PM
I'm sorry Gawain, but it's kinda ridiculous to think that this is a VETS ONLY thing...
well i have no problem with some n00bs playing it when it is finished, but they really have nothing to contribute in the forums. it would be better for every1 if they would spend their time actually playing scct and not spamming random shit. i hate this political correctness bs ::)
Title: Re: sticky camera idea
Post by: tigaer on June 29, 2007, 11:22:45 PM
delete this topic.
Title: Re: sticky camera idea
Post by: Gs.SubMaFioZo. on June 29, 2007, 11:57:18 PM
whata terrible offtop :) banned! xD
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