(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff381%2Fseefoo%2Fnewspy.jpg&hash=018d1ce981331246f48dc68f702f80f3c81a3cca)
badass spy wit supa shocka! som1 make fo me i lub u long time
I dont know about that, but there is a plan on implementing a custom logo system for spies, and partial skinning for merc.
this guy has partial skins too
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff381%2Fseefoo%2Fsmalllaugh.gif&hash=0f769f2a1a0d0bc5eafbbde2d54ebbc588fce442)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff381%2Fseefoo%2Fpweller6.jpg&hash=a642999e49894022f5d334fbd8ad7abaa99deeb4)
Oooo customizable skins would be cool :-* :-* :-*
nice kiss faces :-* :-* :-*
Custom light colours for spy goggles/devices?
Stuff like that, yeah. We want to put in a little customization for clans and players.
Don't get your hopes up though, we first need a working SCCT clone.
Could always add a small are on the back/arm/chest of the merc/spy for a little picture
first we need to get the basics done...and that is a ton of work as it is. It would take a team of 5-8 6months to do a beta of something like clubhouse....so first we work on getting the essentials.
btw, custom skins or pictures wont be possible in online play. Doing goggle colors of course is possible and makes sense in 3vs3.
Custom pictures IS possible, Counter strike.... etc should be easy to do.... custom skins is impossible though
Wouldn't custom skins be possible just only the person who has the skin be able to see it? Sort of like the original half life? Or am I way off and have no clue what I'm talking about?
You could load the skin from a .pak file, doing it this way would make it available to change.
custom stuff is technically possible...point is that our programmers will have plenty of work to do, so doing extra features might not be realistic. We need to get the bare bones of it done first.
Definitely agree Kebab just thought I'd ask :D
Umm just to let you guys know I am a coder for the half-life 2 engine I know how to make custom skins for half-life 2 and place new textures in for lvls everything i know about the half-life 2 engine prefabs new models how to change your gun firing speed how to walk faster slower every dam thing!!.
Edit by MacBryce: Meathead, please using punctuation. Your writings are almost unreadable like this.
probably the simplest way to do custom skins is for the programmer to integrate a color slider which can change the color of your goggles or change the color of emblems on the merc.
It would be nothing other then a hue shift of an existing color...but it sounds more efficient if we need to cut corners.
eh its a simple file broadcast on startup *shrug*. would have to have limits on it so you dont end up with virus' / huge files flying across but yeah should be easy enough.
Networking is a gray area for me too. But like all things programming, it always harder than you think it is. I think for the most part, it is a game design issue. Do you want custom skins that download? Can someone else steal a spot from else who is downloading a skin? If not, don't the guys in lobby have to wait until the download is complete before game starts (which could be a long time)? If so, won't faster downloaders always get to play first and slower downloaders will be screwed out of playing on custom skined servers (which could be the majority of servers for all we know)? How will you stop people from using high resolution skins? Would making an all black merc skin give him a stealth advantage? What about polka dot spies, do you really want to see that?
^^ this is where as developers we have to make a call on possible exploits.
my personal thought was mostly using premade skins and allow customizable emblems and such, perhaps in the game loby as well. like the size of an internet avatar. downloaded on game join.
Oh, I see. Kind of like what they did on the best RTS ever made? HOMEWORLD2! :P
Edit: It is still 90% a design issue and 10% programming issue.
if it REALLY is so simple, then there is little reason not to add it I guess.
There is always a chance that the user could change the skins of the opposite team to a color that is brightly lit. It would be a dead giveaway to the player who replaced it. I am sure there is some way to stop this from happening.
we wouldnt put the skins out there for anyone to edit, just an import for a small jpg patch on the shoulder. putting the skins public would just be retarted on our part:-P.