well i got a KJW airsoft m9 tac-master as a training weapon ...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9_a.jpg&hash=930cc5a6697be73746d1b02b972bc9e0091c69ce)
and decided to start modeling it - no front image yet this is before tweaks at replicating. :
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2FRENDER_92FS%2520SLIDE.jpg&hash=da0f4eaf2468718cb7dc63d97644c2d0964a79c9)
gonna keep going , lots of details go a long way ...
day 2 , nother 2 hours or so totaling 6-8 hours ... refined inner slide and upper reciever prepared ...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2FRENDER_92FS%2520SLIDES2.jpg&hash=c10c18b5ce5578837dfe220692e0aff5a8ab8c96)
more to come , thanks.
[EDT]
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2FRENDER_92FS%2520SLIDES4x700.jpg&hash=193dd84cf2ad8dc550fb26c77b2da0d1d130205f)
Looks pretty good. But my opinion on modeling is basically zilch because I have no experience in that area.
Well the good thing is that you have the basic shape right, the problem is that you have a few unnecessary polygons flying about.
Good work though, looking forward to the finished result!
You have quite a few shapes that aren't even near being quads/tris (i.e. the trigger).
The handle shape is totally wrong (the front of it is completely different) From your image, it appears to be round on the sides and make a smooth move to the front and back, while yours makes pretty sharp moves.
Way too much details for a lowpoly gun. The shitload of edges you have in the trigger area and on that top cilinder is insanely high. Same goes for that part in the front, at the bottom.
Way too few details for a highpoly gun. You'd probably want to smooth it out in the end, so you'd have to chamfer a shitload of those edges to maintain the structure. And STILL some of those polys you have there still remain useless, even if, if it'll be highpoly, it wouldn't matter. If you're not gonna smooth it in the end, then you'll need even more chamfers and details there.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F9581%2F46846973.jpg&hash=a3d9e450f6045c0266dcce5fac4de1a1e7965c28)
Oh and guns are fucking overrated and overdone.
Move on and do something else like Notre Dame or whatever.
If you're going to model a handgun, at least model a good one.
yeah this aint 1337 to your fantasy is it . nahmean i guess im poor.
http://forums.cgsociety.org/showthread.php?f=43&t=736356 (http://forums.cgsociety.org/showthread.php?f=43&t=736356)
guys its not done , long story short .... the wireframe is just to accent the clay renderwhich does nothing unless you have sharp angles , otherwise (im stoned btw) its the lighting that im not doing makes all theslow curves look like the same shade ...
true tests of any work is milestones ... so the skin in that CGCociety link is the first step into making it real... its basically an art piece , what i would want this weapon to be if i had the dough to get it painted like this (expect camo paint when details are sorted). (Gold bars would be a nice addition if the airsoft guys see this...)
as a reminder beauty is in the eye of teh beholder , and if i think my shit be fly , then thats what i be thinkin'
its rough and unfinished so i can see what pissed you off lol , its making me angry too ... but the end result i see in my head is what counts for me, not proof that i can see it... i know i can.
the geometry is messy and all of it should be quads.
hey zedd . ty , i know its stress management/re-activation of 3d skills ...
in retrospect the wireframe gives it the bad impression but i imagine the work like mudbox ... where your polys only matter due to the space they use
i have a more complete image and personally once i tweak the barrel (Kr0n 'Torn n' Tattered threaded barrel (C) Reason3d 2009) i think it will handle the bond kit i got planned... its something like *barely audible at 2M* "peeeoo-HEADSHOT!"
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9PDWT.jpg&hash=0d8c42af8c383c4f5ddc488faa0e7ea2c0ba634c)
Update:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9PDWTB.jpg&hash=3ea296e3b296d489440f34189557aaab53b64e54)
Is this from Goldeneye on N64?
Quote from: FR33M4N on March 03, 2009, 06:29:37 PM
Quote from: Westfall on March 03, 2009, 03:10:04 AM
Is this from Goldeneye on N64?
wasn't that the P99?
I'm pretty sure it was called PP7. I'll check that later, when I find my N64 again :P
The PP7 in Goldeneye is modelled after a Walther PPK, which looks nothing like a Baretta 92FS.
real men model m1911s
just sayin...looks like the gun from goldeneye.
got a coll update , want to put it in GTAIV ...
YEAAAAAH BOYYYYYY [FLFV]
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9PDWTB32.jpg&hash=3f5bd98ebe09562d9f43d2c3ecc8e77db57396f0)
- The handle looks really half assed. Seriously, add more polygons there.
- The texture on the clip, trigger and on those side details is just provisory, right?
- The Normal map on the silencer is bad. Looks like a melted down plastic.
- Quite a few hard edges that shouldn't be hard edges, especially around the trigger area.
- The Texture on most of it, besides the little attatchment on the front, looks like a 1 color paint bucket without any real definition of what material it is.
grip will be held by hands ... no need - trigger will be coverd 0bt it is on my list.
added scope mount , will tweak to normal hard edge value ...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9PDWTB33.jpg&hash=11f2c66bf57902fc2c89000abbb1799cf14aa506)
just got the green laser replacement and the Aimpoint R/G with cantilever ... the scope needs a riser to allow vision over the laser , so ill shop around to see whats available... its gonna be funny though with the cantilever flipped just to make room LOL! XD PDW FTW
[EDIT] ok lol so i dont know everything and an AimPoint is Humongous on a pistol hehe...
so i will be adding either a tri mount or a riser for the AMP micro reflex sight i have planned ... similar to the doctor micro's.
[EDIT]
takin a break ...
if you seen my m9 with only a fairly small amount of light youd say these highlights are pushing it as to what material it is.
yeah i screwed the silencer up making a concept and figured its a 2 min job ill wait.
the definition isnt in because i have a lot of parts and i am selectively progressing with the parts so i dont lose steam ... finer details will come when i can slow down with modeling new add-ons ...
PDW Kit to Include :
KJ branded tactical rubberized grip (tac-master 2008) Check
King arms/AIM/G&P visible Green Laser with mount (Weaver) with remote WIP
King Arms M3 tactical flashlight (ODGreen) Check - swapped to black
G&G Armament M9 Scope Mount (secures laser module and aimpoint w/cantilever) Check
(possible G&P Aimpoint Replica 30mm red/green dot w/cantilever)) WIP
MAdBull Noveske KX3 Flash-hider/sound amplifier Check - not skinned
CA Socom SD Short Check - needs repaint
heres most of the attachments and my m9 :
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.net%2Fm9airsoftsm.jpg&hash=5d334d6a1a7ba07776dfcb6c8e229b393a7e52dc)
Hi-Res http://www.reason3d.net/m9airsoft.jpg (http://www.reason3d.net/m9airsoft.jpg)