Project Stealth

Forums => Public Discussion => Topic started by: OFFICER on May 12, 2009, 11:11:55 PM

Title: little idea
Post by: OFFICER on May 12, 2009, 11:11:55 PM
I here had an idea as about the second weapon a merc, the pistol for example with an easy level of a loss, simply at a critical situation can it is useful, and what security guard without the second weapon, and I think this all it looks is realistic, but so, only ideas in hearing:)
Title: Re: little idea
Post by: Succubus Dryad Of The Undying Comet on May 12, 2009, 11:58:41 PM
Sorry, what did you say?
Title: Re: little idea
Post by: frvge on May 13, 2009, 12:05:06 AM
second guns for Mercs are unnecessary and overpowering. If you run out of normal ammo, that should be a punishment.
Title: Re: little idea
Post by: OFFICER on May 13, 2009, 12:48:35 AM
The second weapon could it would be useful in fight, would be looked more solidly
Title: Re: little idea
Post by: frvge on May 13, 2009, 01:06:32 AM
Could you list the pros and contras of it? Every weapon/gadget has its strengths and weaknesses.
Title: Re: little idea
Post by: OFFICER on May 13, 2009, 01:13:55 AM
The theme departs from initial, I only have offered your business, basically you are right in occasion of entering the minor weapon for mercs
Title: Re: little idea
Post by: Westfall on May 13, 2009, 03:06:55 AM
im sorry...are you typing in a translator online and posting what you see?
Title: Re: little idea
Post by: LoChang on May 13, 2009, 03:27:42 AM
The Westfall appears solidly in the right-headed stability.  Inferring as much as a cow can produce milk would be near-sighted.
Title: Re: little idea
Post by: Westfall on May 13, 2009, 03:49:41 AM
 :-*
Title: Re: little idea
Post by: OFFICER on May 13, 2009, 02:50:11 PM
Quote from: Westfall on May 13, 2009, 03:06:55 AM
im sorry...are you typing in a translator online and posting what you see?
lol,Delirium
Title: Re: little idea
Post by: Westfall on May 13, 2009, 07:37:51 PM
I don't see how my statement is delirious. The idea you posted might be.
Title: Re: little idea
Post by: Kurbutti on May 13, 2009, 08:38:19 PM
Yep, mercs not having sidearms is just as smart as placing explosive mines next to a fragile device they need to protect.

As for these "critical situations", mercs have this thing called melee.
Title: Re: little idea
Post by: Gawain on May 14, 2009, 12:33:57 AM
if you're scared about running out of ammo, just put the tazer in your eq and you're pretty much settled for close combat  ;D
playing over 1k hours of ct, i ran out of ammunition for like 10 times...
the ammo limitation is just there to prevent spamming and the bullet number felt quite right to me in ct (speaking about the rifle only).
Title: Re: little idea
Post by: mentalmars on May 15, 2009, 06:52:34 PM
Quote from: frvge on May 13, 2009, 01:06:32 AM
Could you list the pros and contras of it? Every weapon/gadget has its strengths and weaknesses.


i think a second handgun isnt the way to go.
SCCT had a uzi, shotgun & submachinegun, those guns have all different abilities.

I dont know if you can get a handgun to work.
you could just b*tchslap the spy to death :P (taser wasnt my kind of gadget)

but lets imagine we want a handgun to work

- less damage
- low rate of fire

+ got some more shots when your main gun is out of ammo
+ doesnt jam like the main gun when you run through chaff

or something like that