i was just wondering and i couldnt find this on the forum.
but can we tazer a merc if he stands in a pool of water by shooting in the water?
this was possible in the club house garden (SCCT)
i read something in another thread about dynamic content in a map
like flooding a room with water.
dont know if i is usefull
but if the spies can hack a console that will put the floor in a room under water.
like 10cm or something.
spies can tazer the merc by shooting in the water
merc will run 10% slower becase of the weight of the water
spy camosuit wont work anymore in that room on the floor
(spies cant use the secret waterfall passage anymore)
I think it's possible. However, if the Spy is in that same water, he will get shocked too.
That we we can implement a rising water-volume and do a check on the target of the tazer-gun if it's in a watervolume, get the pawns that are touching it and then play an animation/effect.
Quote from: frvge on May 15, 2009, 07:29:46 PM
However, if the Spy is in that same water, he will get shocked too.
yep that's also a downside.
but will the merc also be able to do the same with his tazer?
so he can sit at the entrace of the room and shock a spy that just ran inside.
also when walking through the water
will the spy be capible to run up against the wall to reach a vent becase of his wet feet?
That last part is a bit too much IMO. Also the slowing down. That's not going to work I think, but IF we make it, we can test it.
I think its fine. You deserve it if you run into a room of water with a merc there. But i dont think the tazer should knock the spy out if its shot in the water, it should just do what the spy tazer would do, but for mercs.
this would both be unrealistic physics and irrelevant gameplay-wise, but it sounds like fun to me. i think this is something that can easily wait till some weeks after beta...