Project Stealth

Forums => Public Discussion => Topic started by: mentalmars on May 15, 2009, 07:17:54 PM

Title: water
Post by: mentalmars on May 15, 2009, 07:17:54 PM
i was just wondering and i  couldnt find this on the forum.
but can we tazer a merc if he stands in a pool of water by shooting in the water?
this was possible in the club house garden (SCCT)

i read something in another thread about dynamic content in a map
like flooding a room with water.
dont know if i is usefull

but if the spies can hack a console that will put the floor in a room under water.
like 10cm or something.

spies can tazer the merc by shooting in the water
merc will run 10% slower becase of the weight of the water
spy camosuit wont work anymore in that room on the floor

(spies cant use the secret waterfall passage anymore)

Title: Re: water
Post by: frvge on May 15, 2009, 07:29:46 PM
I think it's possible. However, if the Spy is in that same water, he will get shocked too.
That we we can implement a rising water-volume and do a check on the target of the tazer-gun if it's in a watervolume, get the pawns that are touching it and then play an animation/effect.
Title: Re: water
Post by: mentalmars on May 15, 2009, 07:53:19 PM
Quote from: frvge on May 15, 2009, 07:29:46 PM
However, if the Spy is in that same water, he will get shocked too.
yep that's also a downside.

but will the merc also be able to do the same with his tazer?
so he can sit at the entrace of the room and shock a spy that just ran inside.

also when walking through the water
will the spy be capible to run up against the wall to reach a vent becase of his wet feet?



Title: Re: water
Post by: frvge on May 15, 2009, 07:58:57 PM
That last part is a bit too much IMO. Also the slowing down. That's not going to work I think, but IF we make it, we can test it.
Title: Re: water
Post by: I <3 U on May 16, 2009, 11:28:31 AM
I think its fine. You deserve it if you run into a room of water with a merc there. But i dont think the tazer should knock the spy out if its shot in the water, it should just do what the spy tazer would do, but for mercs.
Title: Re: water
Post by: Gawain on May 17, 2009, 03:31:36 PM
this would both be unrealistic physics and irrelevant gameplay-wise, but it sounds like fun to me. i think this is something that can easily wait till some weeks after beta...