To anybody who watched it, how awesome was that? That motion controller everyone has been wondering about, we're the controller, this kind of thing has been done with Eyetoy before, but not to the extent of what I seen today, it was amazing.
But the main reason I watched it was for Splinter Cell Conviction. Not only did we see a trailer for the game, but we also saw a few minutes of gameplay, played live, and I have to say it looks amazing! If I was sceptical before (which I think we all were) I don't think we have anything to worry about now. It seems to me like it's kind of similar to a free roaming game, but not exactly; you can travel through this sort of city, and there seems to be a lot of diversity in how you can go about that. One thing that was really cool was when Sam walks along a side walk near the sea, however at the end of it there's a gaurd in the way of the building he must access. So the guy playing jumps over to hang on the ledge, shimmies along and pulls him over, and then he's in! I am very thankful for the changes that they have made, it seems to me that you can implement even more stealth into your play style than ever before, but if you don't want to do it like that, then the possibilities of assault look awesome. When you use a gun it's got this kind of stylised automated aim system, which for a game like this seems appropriate to me. I feel that no longer will you have to slowly turn towards a guy trying to aim at him, from what I could tell it's very fast paced, and it wouldn't be inappropriate to relate the pace to that of the Bourne series, this game just looks amazing!
But past the premise of the game, the technology looks fantastic. The graphics are great, as are the animations, and it seems to have a lot more feel to it than the lifeless demo of the old Conviction. There's an animation or two that felt a bit weightless to me, but I'm sure that Montreal will iron that out. It's out in fall this year and I can't wait :). In my opinion, this could have the best Single Player yet, but we still need to hear more about the multiplayer, as that is where the real replay value of this game will come to life.
Update: IGN has got an article up, interesting read. It also has uploaded gameplay videos showing what was shown as E3, they've edited it a bit and it's footage of the live playthrough that was done at E3, but it's the same level and the same method used to traverse it :). It is also mentioned that there is an extended walkthrough at www.splintercell.com in that IGN Video, but it's not up yet, that could be either the whole level as we saw in the press conference, or maybe even more footage that we haven't seen before!
Article - http://uk.xbox360.ign.com/articles/988/988445p1.html
Gamespots Article (more information) - http://e3.gamespot.com/story/6210610/splinter-cell-conviction-updated-impressions?tag=top_stories;story;1
Trailer shown at E3 Press Conference - http://uk.xbox360.ign.com/dor/objects/902601/tom-clancys-splinter-cell-conviction/videos/splintercell_trl_e3_060109.html
Gameplay shown at E3 Press Conference - http://xbox360.ign.com/dor/objects/902601/tom-clancys-splinter-cell-conviction/videos/splintercell_conviction_e3_gameply_052909.html
Gameplay shown at E3 Press Conference (with IGN commentary) - http://uk.xbox360.ign.com/dor/objects/902601/tom-clancys-splinter-cell-conviction/videos/splintercell_videopreview_.html
The E3 Live Footage Trailer/Gameplay - http://www.youtube.com/watch?v=w2gp3upKEz0
Ubisoft Interviews Before E3 - http://splintercell.uk.ubi.com/conviction/#/conviction_goes_to_e3_part_1/
Extended Gameplay (Login to Ubisoft) - http://splintercell.uk.ubi.com/conviction/#/gameplay_reveal_video/
Gamespot interview and playthrough - http://e3.gamespot.com/video/6211058/?tag=top_stories;play_btn;4
Hmz. It's different. I don't really have an opinion. The Mark and Execute thing is original, but maybe not my cup of tea.
Read the IGN Article, seems that 'Mark and Execute' might not be as easy as it looks, and you can still manual aim by the way :).
UPDATE: Found E3 Footage, this is the live playthrough :).
http://www.youtube.com/watch?v=w2gp3upKEz0
If ubisoft some how manages to trump project stealth I will cry :/ .
Quote from: AgentX_003 on June 02, 2009, 12:11:14 AM
If ubisoft some how manages to trump project stealth I will cry :/ .
Wouldn't you want to see something better than something you already worship? Or are you supporting PS just to get back at ubi for its past disappointments?
Hmm...
Looks like they are favoring action over stealth in this version. One thing that got me going "wtf" though was the fact that Sam can shimmy across a ledge faster than he runs.
I've seen it somewhere... ahh yes:
http://www.youtube.com/watch?v=mQgldlaLaXM
It looks cool. Thing is, it doesn't look like Splinter Cell anymore.
I watched the entire conference and I have to say that Conviction looks pretty good IMO as well as Alan Wake and uh... Felicia Day... I find her so fucking attractive it borders of insanity.
Quote from: AgentX_003 on June 02, 2009, 12:11:14 AM
If ubisoft some how manages to trump project stealth I will cry :/ .
That's a stupid thing to say. A mega-franchise game created by a team of a 100 professionals over a span of years will of course destroy and little Mod made by amateurs that can't get their shit together.
I agree with the fact that the game looks very pretty, but I would have to say that most games today are starting to look more and more like interactive cut scenes. You have control of you character, but a lot of what's happening on the screen is being ASSUMED by some of your hands' gestures, and even though that's not necessarily what you meant to do, you'll go along with it because IT LOOKED FUCKING COOL, BITCH!
I liked it. Next time they should show more stealth.
People are saying it's too actiony, in an interview a producer said you WILL be able to ghost (although some levels REQUIRE you take out specific people). The only reason the demo's were so full of it was because most of the new features are to do with taking out opponents, there really isn't much to demo in stealth (especially as they only have a certain amount of time and stealth can take a while).
Lets hope they have their shit down for SvM and CooP. :D
Quote from: Zedblade on June 02, 2009, 03:38:14 AM
That's a stupid thing to say. A mega-franchise game created by a team of a 100 professionals over a span of years will of course destroy and little Mod made by amateurs that can't get their shit together.
That's also a stupid thing to say... the only reason I'm here is because I think you can make something better and more fun than what ubi has made. ::)
Quote from: Onlinedoucher on June 02, 2009, 04:18:40 AM
Quote from: Zedblade on June 02, 2009, 03:38:14 AM
That's a stupid thing to say. A mega-franchise game created by a team of a 100 professionals over a span of years will of course destroy and little Mod made by amateurs that can't get their shit together.
That's also a stupid thing to say... the only reason I'm here is because I think you can make something better and more fun than what ubi has made. ::)
Then you are here for the wrong reason.
don't mind zed hes just grumpy sometimes :P , and further more
im with ya doucher =/ whoever you maybe.
sp looks awesome.
and zed is right. i mean if sc:c is like the chaos theory multiplayer, with new maps and a few new eq, it will probably be better. and it looks as if ubi are listening so hopefully we will have good old SVM back...
I actually liked SC:C in the conference. My only concern is that it's more assault than stealth. IF we can still play the beautiful dark levels 100% stealth, I'm happy.
In a developer interview it was confirmed that you can 100% ghost through a level. Some places have forced action, in which you will kill someone but that's just as with most of the other games in the series. Hopefully they'll reduce the ridiculous amounts of health he has at the moment.
Quote from: FR33M4N on June 02, 2009, 09:10:20 AM
and zed is right. i mean if sc:c is like the chaos theory multiplayer, with new maps and a few new eq, it will probably be better. and it looks as if ubi are listening so hopefully we will have good old SVM back...
there is not a single great multiplayer game by ubisoft, and i certainly won't buy anymore ubi games. even if they try to bring back svm ct style ps will own the crap out of it as it is made and updated by veteran pc players.
That gameplay video look spretty cool. I hope the whole game isn't like that, the run and gun theme.
If they pull it off it may be worth getting. Although it likely won't be an issue for some time. What are the odds the PC player will have to wait a year after the XBox release.
I have to say when i saw conviction i loved it. However in a different way to the other splinter cells. tis splinter cell felt more like an action movie than a stealth game. But still it looks great to me. :)
Quote from: Rambo on June 02, 2009, 02:15:52 PM
Quote from: FR33M4N on June 02, 2009, 09:10:20 AM
and zed is right. i mean if sc:c is like the chaos theory multiplayer, with new maps and a few new eq, it will probably be better. and it looks as if ubi are listening so hopefully we will have good old SVM back...
there is not a single great multiplayer game by ubisoft, and i certainly won't buy anymore ubi games. even if they try to bring back svm ct style ps will own the crap out of it as it is made and updated by veteran pc players.
convictions will have more levels and (hopefully) better support (purely because they can release new patches faster). PS beta will have bugs in it...probably far more than sc:c will have. Convictions will have more levels and if ubi stick to the ct style of SVM, i dont see why it wouldn't be as good as PS or better. They obviously know how to do it, because PT and CT where awesome, so ur argument about actual ct players is redundant. The reason why DA was fucked up wasn't because of poor implementation. It was just a shit idea.
Im sure if the PS dev team was told to make double agent, it would also be shit, because its just a sucky idea.
The Ubisoft Press Conference also shown the same level as in the E3 Press Conference, and they basically did the same as at E3, but they did go a bit slower and they did make mistakes, and the way you can deal with that seems faithful to stealth. Also, after listening to the guy presenting the Ubisoft Press Conference, he says you 'mark' and then you 'execute', if you think about this, what he might be trying to say is that you mark out what you're going to do (eg. shoot light first, then shoot a gaurd) and then you execute the process. Maybe it isn't just 'auto-aim' after all :). But who knows, I could be wrong about the whole thing and they could have dumbed everything down completely but we'll see :P.
Hate to double post but just to bump it up a little bit, check out Gamespots article on Conviction, by clicking here (http://e3.gamespot.com/story/6210610/splinter-cell-conviction-updated-impressions?tag=top_stories;story;1). Seems like I was right about Mark and Execute, and also it has been confirmed that "Third Echelon's chief analyst Anna Grimsdottir is back again in a support role".
Still not getting this game. Animations are quite similar to CT. I would expect them to be more fluid. Also, I don't play single player. Looks like the same old bullshit.
does anybody see the comparison in narrative :/ ? http://www.youtube.com/watch?v=pSU43H1LYGs&feature=related with that and Convictions :/ ?
http://www.youtube.com/watch?v=TQTKNb5Qtfo&feature=related
imo they sound very similar.
In this (http://splintercell.uk.ubi.com/conviction/#/conviction_goes_to_e3_part_1/) video they're playing the game and in the bottom left it says you have to press A to go to the next bit of cover, it was whilst close to another pillar so maybe the swat move is back? It also says to jump over a ledge that you press A to jump it, so it looks like you have to press A to perform moves like that now instead of jumping over.
There's also a bit of extended gameplay that can be viewed here (http://splintercell.uk.ubi.com/conviction/#/gameplay_reveal_video/), login to watch it. I'm watching it in a second and will post thoughts :P.
I got the high-res presskit... so yeah...
If you watch the extended gameplay video from Ubisoft, whilst hanging from a ledge it shows on the HUD that you must press X (this is the Xbox) to pull the gaurd over, and when Sam is by an object he can stand on, it displays 'jump' for A so I assume that all context sensitive movements are now controlled by the A button. However, no controls like that come up for opening a door.
However, when Sam approaches the door the words 'open door' appears hovering over it, with a right arrow symbol next to it. Also, the symbol for an arrow pointing down is shown for using the broken mirror beneath the door. Maybe they have changed the control scheme so that they can separate each set of commands to different parts of the controller. I think this would allow for faster paced gameplay (which is what they are goiing for) and this seems very useful to me because I've never liked having to hold A and scroll to pick an action.
Update: I was watching Gamespot interviewing two of the guys working on it here (http://e3.gamespot.com/video/6211058/?tag=top_stories;play_btn;4) and I heard this.
Gamespot "What about all the rest of the trick stuff he used to have?"
Maxime Béland "You'll get all your favourites back. Don't worry"
I also heard this.
Maxime Béland "He's gonna mark the guy and the light, and then execute" so that's how that works ;).
Maxime Béland "The Y button is your execute button, but if you don't hold that you don't get the slow motion" Thank god for that, don't want slow motion all the time, looks like they're thinking this through, but this also means that Y is definitely no longer jump :).
Also displayed on the HUD is the right trigger whilst he's hanging from the window as the right shoulder button to jump, which again seems like a great change to me because you don't have to take your hand off any face button to do it. Another thing is a gaurd approaches Sam in the Gamespot demo, and Sam disarms him and moves him to a bodygaurding position, that's really cool :).
Update 2: Taken another look at the gamespot article, an found two things. "Ubisoft hinted that it's possible Sam will reenter Third Echelon at a later part of the game." "When asked if Sam's trademark three-sensor night-vision goggles make a return, Conviction's creative director Max Beland was coy, saying that whilst he doesn't have them, some of the enemies he encounters have similar night goggles. We're hoping they can be taken from the cold corpses left in his wake."
Yes. Just the game i was expecting it to be and beyond. Splintercell with the mix of hitman in it . Obviously worth even 100 Euro ..... Really better what i expected , not to get on anyones case , but i wasn't so negative about sc:c from the beginning but this is deffinately better what i expected . I thought its gonna be just hitman like crowd stealth but now it is actually hitman + good old splinter cell.
Really , now the only thing i am hoping for is a multiplayer .
On the side note Sc:c is going to be a true game ! Unlike Double agent! Which i hope will make the franchise a bit more known than it is today. The only things which are worrying is the amount of Bugs ? and Lags ? and game requirments ?