Project Stealth

Forums => Public Discussion => Topic started by: frvge on July 08, 2009, 12:06:34 AM

Title: Opinions about PS
Post by: frvge on July 08, 2009, 12:06:34 AM
Hi all,

In our irregularly returning series of: "What Would You Change If You Were In The Dev-Team?" this episode states the obvious question:

What can we improve and how would YOU do it?

Top-3 please, not more.
Title: Re: Opinions about PS
Post by: Succubus Dryad Of The Undying Comet on July 08, 2009, 12:35:56 AM
*This is meant to be taken seriously... NOT*
I'd put a subscription lock on the forums at about... 100$/ month, then I would hire maniacs who are willing to live on bread and water, give them a place to sleep, quit them from their jobs and put them to work on PS.

Now more seriously, I'd want to see a movement system that allows TOTAL control over the direction of the movement.
That is, say you directly control the torso, and the rest of the limbs moves with it in an intelligent way. As in, you're climbing a ladder, and you don't control the whole movement, but only where the torso is.
If you're climbing a box, and say the moment you put your knee on it (use the CT animation to see) you want to roll left, the torso would get into the animation, the hands would grab the box in a way that would allow the roll to be done, and the legs would somehow push any surface close to "boost" the speed of the spy.
I think this would be pretty awesome, if done right. I know it's probably too late into development to implement that, though ::)
Title: Re: Opinions about PS
Post by: frvge on July 08, 2009, 12:44:07 AM
I doubt that's possible without access to the C++ source code. And it's indeed too late, if it were possible with advanced blending. But it's original.
Title: Re: Opinions about PS
Post by: neth on July 08, 2009, 10:04:20 AM
improve graphics ?
Title: Re: Opinions about PS
Post by: Gawain on July 08, 2009, 11:37:15 AM
-balance stuff: one-weapon system, no camo activation light flash, no poison mines, ph nades instead of flares
-more interactive/realistic environments: better bullet physics etc
-better animations
Title: Re: Opinions about PS
Post by: I <3 U on July 08, 2009, 01:14:52 PM
more maps on release
fix the wierd animations
thats it
Title: Re: Opinions about PS
Post by: VaNilla on July 08, 2009, 01:37:50 PM
Quote from: Rambo on July 08, 2009, 11:37:15 AM
better bullet physics

Something Akin to that of 'Counter Strike: Source' for the bullet physics would be nice, it's not as hard to control as 1.6 but Source is more welcoming to more people.
Title: Re: Opinions about PS
Post by: frvge on July 08, 2009, 01:39:53 PM
One of the reasons of lag is the use of bullet physics, because the bullet is actually physically calculated. Because of the fast floating point, there are differences -> you miss a shot.

With the simple trace of a bullet, there's less or even no delay.
Title: Re: Opinions about PS
Post by: Bubbaganoosh on July 08, 2009, 04:09:33 PM
I like the idea of this post as you are asking the community for serious input into your work.
Don't take it the wrong way but until we see whhat you have all pulled together in one it's hard
to see what needs changing.

Take the latest tick tock, chaff. People will say right now that it needs changing because
of whatever. But until we see it with other environmental considerations like other lighting
conditions it is hard to be definitive on what about it needs changing.

There is no way anyone here, EXCEPT possibly the dev team, can comment on balance for example.
Maybe the balance is just right, maybe you'll find the merc is too powerfull, maybe the spy is too
hard to see in certain visions under certain conditions. The dev team sees it every day and as such
will miss things others may pick up on.

Sure more maps would be nice but I would personaly rather see and play an alpha version on
one map then have a beta on several maps. You only need one map to get a feel for balance for the actors, balance for vision modes, balance for weapons etc. Maybe get rid of a certain gadget,
maybe keep it as it's critical for balance. Are the merc bullets too powerful? Too accurate?
Are the sounds for the spy too loud? Too quiet? You know what I mean.

Personally I would pick a group of people from here who have alot of play time with CT (as the closet
benchmark to PS for balance) and let them experience the alpha version. Sure it will have holes but at
least it will give you feedback from outside the dev team. At this point I think that is important because
I know for me that an external set of eyes will catch things I miss, no matter how thorough I am.
This group of people would have to be the most serious people here and I would chose them with a pm
and all feedback should be through private forum or set up another place for feedback to keep it away
from this forum. You would also ask them not to mention it publicly or else the fur will fly here from
jealousy. I think you would get quality feedback which would help you perfect what you are doing.

Again, I like the idea of this post but I think it may be a little premature to make serious decisions on
what needs changing. I don't think anybody outside the dev teams has complete knowledge of what you have so far and how you have fit it together.


$0.02 (CDN)
Title: Re: Opinions about PS
Post by: frvge on July 08, 2009, 04:14:11 PM
I meant the first post more in a PR/modding-ish way, but actual comments on the game are of course also welcome.
Title: Re: Opinions about PS
Post by: Bubbaganoosh on July 08, 2009, 04:54:20 PM
I misunderstood what you were asking, you can delete the post if you want. 8)
Title: Re: Opinions about PS
Post by: Gawain on July 08, 2009, 05:05:12 PM
Quote from: frvge on July 08, 2009, 04:14:11 PM
I meant the first post more in a PR/modding-ish way, but actual comments on the game are of course also welcome.
so you need some fancy headlines showing off how much better ps is than pt/ct? shouldn't be that hard as basically everything is better xD
Title: Re: Opinions about PS
Post by: frvge on July 08, 2009, 05:07:20 PM
No, I mean what can we do to improve your stay here :D
Title: Re: Opinions about PS
Post by: Farley4Fan on July 08, 2009, 07:51:06 PM
Well, I could use some more ice.  In my drink.

And it would be nice if you could tell me who Random Person is.
Title: Re: Opinions about PS
Post by: frvge on July 08, 2009, 08:54:46 PM
You could ask him yourself.
Title: Re: Opinions about PS
Post by: Succubus Dryad Of The Undying Comet on July 08, 2009, 10:16:40 PM
Indeed.
Now on-topic:
1. It could be fun to have the rifle constantly in the 'burst' firing mode, with a... .5-1.5 second cooldown, for balance.
2. Depending on the way MT works, there should be areas where the spy cannot be detected. Same goes for EMF. I mean, if it works by sound, MT should go nuts in loud areas. If it detects air movement, it shouldn't work in places with air circulation and out in the open.
If it's a sonar detecting changes in the environment, then it should malfunction in rooms with eg. Fans in offices, Ventilation fans in factories, conveyor belts moving stuff, and generally, machinery.
Title: Re: Opinions about PS
Post by: I <3 U on July 08, 2009, 10:26:16 PM
Quote from: Random Person on July 08, 2009, 10:16:40 PM
2. Depending on the way MT works, there should be areas where the spy cannot be detected. Same goes for EMF. I mean, if it works by sound, MT should go nuts in loud areas. If it detects air movement, it shouldn't work in places with air circulation and out in the open.
If it's a sonar detecting changes in the environment, then it should malfunction in rooms with eg. Fans in offices, Ventilation fans in factories, conveyor belts moving stuff, and generally, machinery.

i like this.
Title: Re: Opinions about PS
Post by: Farley4Fan on July 09, 2009, 07:33:40 AM
I think in places like generator rooms where large mechanical devices are constantly twirling and moving, it could make the MT fizzle out.  Yeah.  That would be cool.  And generally these places are electrically pumped, so EMF wouldn't be that effective.  Remember the EMF video?  I'm just thinking of all the cool things this new EMF vision could lead to.  Being able to look with thermal vision down at a merc in a dark room while sitting in front of a electrically charged item.  Nice.  I agree with random person, whoever he/she may be, places where MT isn't effective could work.  Up to mapper, once again.
Title: Re: Opinions about PS
Post by: Gawain on July 09, 2009, 11:45:53 AM
Quote from: Papa Skull on July 08, 2009, 07:51:06 PM
Well, I could use some more ice.  In my drink.

And it would be nice if you could tell me who Random Person is.
yeah, the room service and bar keeper is lousy here  ;D

as long as its up to skilled level designers like zed i like the mt idea. some rats activating mt could really add to athmosphere as well as give spies a little advantage in certain areas.
Title: Re: Opinions about PS
Post by: LennardF1989 on July 09, 2009, 01:03:28 PM
Yep, the vision system is awesome and gives the players (and mappers) a million of possibilities to outsmart mercenaries.

But don't forget, visions also work the same way for spies, so a mercenary could stand in front of a large heated object and be unnoticeable (although, persons have a much more detailed heat/emf-map).
Title: Re: Opinions about PS
Post by: Spark Mandriller on July 09, 2009, 04:55:07 PM
Quote from: Papa Skull on July 08, 2009, 07:51:06 PM
And it would be nice if you could tell me who Random Person is.

:/



You can't find out on your own.







:/ :/ :/
Title: Re: Opinions about PS
Post by: Wh1tE_Dw4rF on July 09, 2009, 04:59:04 PM
1. Remove exploding mines and replace them with poison mines. Laser mines shoot poison darts with whatever fancy side effect the Devs can think off and the proxy mines should pop a thick poisoness like cloud that cripples/slows/paralyzes whatever a spy hurts.
-Reason for this is because in the case of exploding mines, I wouldn't be too happy as an evil genius if my hired Mercs blew my hideout to smitereens.

2. Keep the Tazer and Uzi for the mercs. Also the Shotgun. If not you have to balance every map around 1 certain weapon with doesn't give you as much freedom and also doesn't give so much freedom to the merc. (Though all 3 weapons have their weaknesses so it balances itself out)

3. Make the spies more agile in melee. Few ideas spring to mind like a tackle, when you run directly at a merc you can slide towards him, knocking him on the ground.
Instead of a neckgrab you should be able to quickly KO the merc for a few seconds without having to waste time on grabbing with a swift smack to his neck. But does require the spy to be behind the Merc for obvious balance reasons.


Oh and 4. change berserk so whenever a Merc uses berserk a random pidgeon flies into the room which the Merc grabs and chews it's head off to impress the Spy. After which they both go out on a date and have steamy hot sex and get a retard child which they live happily ever after with.
Title: Re: Opinions about PS
Post by: LennardF1989 on July 09, 2009, 05:45:00 PM
So buckshot and bullet holes in the walls of your evil hideout is fine?
Title: Re: Opinions about PS
Post by: Wh1tE_Dw4rF on July 09, 2009, 07:07:10 PM
My 1st suggestion was to remove the rifles but on a second note I was like "naah", I mean there isn't really anything that's somewhat lethal and makes it look more like a mercenary then a good o' gun.
Title: Re: Opinions about PS
Post by: monterto on July 09, 2009, 10:40:18 PM
1) a quick communications system a la BF2 for those without mics

2) hackable text communications

3) I think it would be a treat to be able to hear some of the mercenary coms at close rage when you play as a spy.


that last one is just for me  :)
Title: Re: Opinions about PS
Post by: frvge on July 09, 2009, 10:55:34 PM
How would YOU improve it if you were part of the dev-team?

I am not looking for things you want US to change, but things you want to change YOURSELF.
Title: Re: Opinions about PS
Post by: Wh1tE_Dw4rF on July 10, 2009, 12:13:45 AM
Quote from: frvge on July 09, 2009, 10:55:34 PM
How would YOU improve it if you were part of the dev-team?

I am not looking for things you want US to change, but things you want to change YOURSELF.

Who said anything about wanting the DEVS to change it? You can read these opinions in two ways and you're obviously obsessed that everyone is talking of you.
Title: Re: Opinions about PS
Post by: frvge on July 10, 2009, 12:26:07 AM
I'm looking for examples like:

More interaction on the forums,
other color scheme,
more community stuff like competitions,

So small things that are community-related. Not big stuff like having multiple guns or the real game. I'm sorry if it's worded a bit unclear.
Title: Re: Opinions about PS
Post by: LennardF1989 on July 10, 2009, 12:34:11 AM
Just delete this topic, make a new one and rephrase EXACTLY what you want from them, it's kind of embarrassing.