Project Stealth

Forums => Public Discussion => Topic started by: VenomousNinja on August 04, 2009, 12:47:34 AM

Title: Console Versions
Post by: VenomousNinja on August 04, 2009, 12:47:34 AM
Do you think Project Stealth will ever go onto consoles, as a downloadable game or with a retail purchase?
Title: Re: Console Versions
Post by: frvge on August 04, 2009, 12:49:17 AM
If we do well on MSUC, Epic Games can make our audio work on PS3, which means we might have PS on PS3. Xbox doesn't allow mods.
Title: Re: Console Versions
Post by: VenomousNinja on August 06, 2009, 09:53:15 AM
Hmm, they really won't accept mods? That's... Stupid... To say the least.

Well, is there any reason why you're doing a mod over an original?
Title: Re: Console Versions
Post by: frvge on August 06, 2009, 12:56:53 PM
The Unreal Engine is a very versatile engine which has a lot of tools that work well with the industry-standard applications like Maya/Max. The lighting of it is better than the Source engine (although that might change).

The reason why we're using it, is because it saves a lot of time not having to deal with a lot of stuff like internal scripting languages, advanced editors and so on. The license for UE3 itself is said to be 800000 dollars, which we dont have. Our budget is 0, so we can only mod UT3. The good thing is that we're still able to build it up from the core classes with Unrealscript.
Title: Re: Console Versions
Post by: VenomousNinja on August 07, 2009, 12:45:17 AM
Hmm, I see...
How very unfortunate.