Project Stealth

Forums => Public Discussion => Topic started by: Succubus Dryad Of The Undying Comet on August 11, 2009, 10:57:30 PM

Title: Mutators
Post by: Succubus Dryad Of The Undying Comet on August 11, 2009, 10:57:30 PM
Will we be able to create/use them on PS?
Title: Re: Mutators
Post by: LennardF1989 on August 12, 2009, 01:26:11 AM
Eventually, perhaps. But not in the beginning.
Title: Re: Mutators
Post by: Succubus Dryad Of The Undying Comet on August 12, 2009, 01:38:38 AM
Well, that's good news, I guess.
Title: Re: Mutators
Post by: Gawain on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.
Title: Re: Mutators
Post by: Succubus Dryad Of The Undying Comet on August 12, 2009, 11:46:32 PM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.
You always have the option to filter out mutated servers.
For all I know, modding always helps the game out a bit.
Also, changing the rules is crucial in this kind of game since it helps keep the game alive.
You can add sounds, in-game admin menus, basically any sort of thing you can think of with a mutator. This leads to a bigger playerbase, since you won't get bored as fast as you would with a fixed game (PT/CT).



Now to the off-topic point of my post :P
The more freedom the host has the better for the game. If you don't like it, move on. << my opinion
Title: Re: Mutators
Post by: frvge on August 13, 2009, 12:14:24 AM
If you allow mutators, that would make client-side hacks easier. Besides, we will probably eventually supply nice admin menus and so on.
Title: Re: Mutators
Post by: Spark Mandriller on August 13, 2009, 06:27:06 AM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.

So you're against being able to pick what map you play on, then?
Title: Re: Mutators
Post by: Succubus Dryad Of The Undying Comet on August 13, 2009, 09:03:23 AM
Quote from: frvge on August 13, 2009, 12:14:24 AM
If you allow mutators, that would make client-side hacks easier.
How so?
I've never seen a cheater in UT3.
Besides, won't you be able to use the same sort of anti-cheat thing UT3 has?
Title: Re: Mutators
Post by: MR.Mic on August 13, 2009, 10:07:24 AM
Quote from: frvge on August 13, 2009, 12:14:24 AM
If you allow mutators, that would make client-side hacks easier. Besides, we will probably eventually supply nice admin menus and so on.

Mutators run server-side.
Title: Re: Mutators
Post by: LennardF1989 on August 13, 2009, 10:20:50 AM
Quote from: MR.Mic on August 13, 2009, 10:07:24 AM
Quote from: frvge on August 13, 2009, 12:14:24 AM
If you allow mutators, that would make client-side hacks easier. Besides, we will probably eventually supply nice admin menus and so on.

Mutators run server-side.
Yup, Mutators run server-side. But to make mutators possible, we need to release the scriptfiles and that adds an extra security risk and isn't something we want to happen very early.

Besides, UT3 doesn't have any anti-cheat like Punkbuster or whatever, all they did was scripting pieces of code that check if you weren't speedhacking etc.
Title: Re: Mutators
Post by: MulleDK19 on August 13, 2009, 11:17:02 AM
Quote from: Random Person on August 11, 2009, 10:57:30 PM
Will we be able to create/use them on PS?
No.

Quote from: LennardF1989 on August 12, 2009, 01:26:11 AM
Eventually, perhaps.
No.

Quote from: frvge on August 13, 2009, 12:14:24 AM
If you allow mutators, that would make client-side hacks easier.
Quote from: MR.Mic on August 13, 2009, 10:07:24 AM
Mutators run server-side.

Quote from: Random Person on August 13, 2009, 09:03:23 AM
I've never seen a cheater in UT3.
You don't play enough.

Quote from: Random Person on August 13, 2009, 09:03:23 AM
Besides, won't you be able to use the same sort of anti-cheat thing UT3 has?
UT3 doesn't have much of an anti-cheat.

Quote from: frvge on August 13, 2009, 12:14:24 AM
Besides, we will probably eventually supply nice admin menus and so on.
Title: Re: Mutators
Post by: VaNilla on August 13, 2009, 03:04:35 PM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.

That's one of the most retarded things I have ever heard. As already mentioned those games can be filtered out and secondly giving people freedom in choice is one of the things that helps games stay fresh.
Title: Re: Mutators
Post by: AgentX_003 on August 13, 2009, 03:08:29 PM
Quote from: STON3COLDKILLA on August 13, 2009, 03:04:35 PM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.

That's one of the most retarded things I have ever heard. As already mentioned those games can be filtered out and secondly giving people freedom in choice is one of the things that helps games stay fresh.

hi5
Title: Re: Mutators
Post by: Gawain on August 13, 2009, 03:40:55 PM
Quote from: STON3COLDKILLA on August 13, 2009, 03:04:35 PM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.

That's one of the most retarded things I have ever heard. As already mentioned those games can be filtered out and secondly giving people freedom in choice is one of the things that helps games stay fresh.
all it does is split up the community and create tons of servers with gay custom rules.

its the job of the devs to create the best game mode possible, not the job of a server admin.
and i definitely wouldn't call screwing with the game balance or doing crap like low grav fun servers "keeping the game fresh".
Title: Re: Mutators
Post by: I <3 U on August 13, 2009, 06:27:31 PM
Quote from: Rambo on August 13, 2009, 03:40:55 PM
Quote from: STON3COLDKILLA on August 13, 2009, 03:04:35 PM
Quote from: Rambo on August 12, 2009, 04:52:20 PM
quite frankly, the more freedom the host gets the worse. custom rules suck, period.

That's one of the most retarded things I have ever heard. As already mentioned those games can be filtered out and secondly giving people freedom in choice is one of the things that helps games stay fresh.
all it does is split up the community and create tons of servers with gay custom rules.

its the job of the devs to create the best game mode possible, not the job of a server admin.
and i definitely wouldn't call screwing with the game balance or doing crap like low grav fun servers "keeping the game fresh".

actually i used to love low-grav instagib servers on ut2k4
Title: Re: Mutators
Post by: Succubus Dryad Of The Undying Comet on August 13, 2009, 06:33:36 PM
Quote from: I <3 U on August 13, 2009, 06:27:31 PM
actually i used to love low-grav instagib servers on ut2k4
Me too, but in UT'99.
Title: Re: Mutators
Post by: frvge on August 13, 2009, 06:43:57 PM
Me too, without the low-grav, in UT2003.