Project Stealth

Forums => Public Discussion => Topic started by: frvge on November 23, 2009, 12:05:19 AM

Title: Project Stealth switches to UDK
Post by: frvge on November 23, 2009, 12:05:19 AM
We're happy to inform you that we're going to use the Unreal Development Kit by Epic Games.
The UDK is the full, unrestricted version of the Unreal 3.5 engine. This engine has more advanced features than the engine used in commercial titles like Unreal Tournament 3 and Gears of War 2.

We will be extending the UDK Editor with our custom PS-related nodes and options that will make Project Stealth better than ever before. As an example: we now have the possibility to add custom sounds to materials like carpet, gravel, metal and wood. It actually getting implemented depends on our results during coding, mapping and playtesting.

Porting the UT3 version to UDK is a fairly straight-forward process, but with all the new bits and pieces, it can take a while before you get to see the results. UDK itself is currently in beta, so testing will also take some time.

A short list of pros is listed below:
Full access to UnrealScript making lots of previously impossible things possible
Better access to the official documentation
LightMass: advanced lighting and shadowing techniques
More advanced physics-support
Custom server implementation is now possible
Stand-alone
Good licensing options to go retail (we're staying free, don't worry)

Cons:
No native C++ source code

We'd like to invite all our CT mapping-friends to get the free UDK and start mapping for Project Stealth.

The Project Stealth team
Title: Re: Project Stealth switches to UDK
Post by: VaNilla on November 23, 2009, 10:40:13 AM
Great news, glad to see it confirmed :).
Title: Re: Project Stealth switches to UDK
Post by: Farley4Fan on November 24, 2009, 07:17:10 AM
Cool.  Saves me a trip to the used-PC games store.   :)
Title: Re: Project Stealth switches to UDK
Post by: soldium on December 12, 2009, 11:52:24 AM
Sooo can i use prefabs'es from scda?
Title: Re: Project Stealth switches to UDK
Post by: frvge on December 12, 2009, 02:15:40 PM
No, SCDA doesn't have an editor.
You can use stuff from UT3 I guess.
Title: Re: Project Stealth switches to UDK
Post by: MR.Mic on December 12, 2009, 09:41:42 PM
Quote from: frvge on December 12, 2009, 02:15:40 PM
No, SCDA doesn't have an editor.
You can use stuff from UT3 I guess.

No, you can't.
All stuff for PS has to be custom-made from scratch.
Title: Re: Project Stealth switches to UDK
Post by: soldium on December 19, 2009, 10:59:44 AM
WOW WOW WOW Stop i know how to lunch editor on SC:DA
just copy all demo editor filles and give what he dont have from ut3.
When it will dose'nt not work i will make custom textures on photoshop.
But its one problem for making editor uses so im to lazy for every one  who want help me and others opening editor call my on gg 611434 say ,,SC:DA EDITOR'' before hi.
Title: Re: Project Stealth switches to UDK
Post by: MR.Mic on December 19, 2009, 11:05:09 AM
Quote from: soldium on December 19, 2009, 10:59:44 AM
WOW WOW WOW Stop i know how to lunch editor on SC:DA
just copy all demo editor filles and give what he dont have from ut3.
When it will dose'nt not work i will make custom textures on photoshop.
But its one problem for making editor uses so im to lazy for every one  who want help me and others opening editor call my on gg 611434 say ,,SC:DA EDITOR'' before hi.


I do not have an honest idea, of which you try to say. I do not know, if you have an incapacity of the training, or its speech that I am the product of a terrible software of the translation for the computer. The linguistic one of dae (automatic device of the information entrance) of Google is really too good really to produce. Really that I will be used instead of the English, manually e, applications the control of the addition the end to produce, that is incomprehensible in the process.
Title: Re: Project Stealth switches to UDK
Post by: soldium on December 19, 2009, 11:14:43 AM
SO i tal on my last post ther is a one thing to open a scda editor and =soemeone who wants help me and others opening this must to me on gg(on poland gadu gadu)program and i so made some textures on photoshop
Title: Re: Project Stealth switches to UDK
Post by: Spekkio on December 21, 2009, 06:47:21 PM
Quote from: MR.Mic on December 19, 2009, 11:05:09 AMI do not have an honest idea, of which you try to say. I do not know, if you have an incapacity of the training, or its speech that I am the product of a terrible software of the translation for the computer. The linguistic one of dae (automatic device of the information entrance) of Google is really too good really to produce. Really that I will be used instead of the English, manually e, applications the control of the addition the end to produce, that is incomprehensible in the process.
lmao
Title: Re: Project Stealth switches to UDK
Post by: Zedblade on December 21, 2009, 07:42:13 PM
Quote from: Spekkio on December 21, 2009, 06:47:21 PM
Quote from: MR.Mic on December 19, 2009, 11:05:09 AMI do not have an honest idea, of which you try to say. I do not know, if you have an incapacity of the training, or its speech that I am the product of a terrible software of the translation for the computer. The linguistic one of dae (automatic device of the information entrance) of Google is really too good really to produce. Really that I will be used instead of the English, manually e, applications the control of the addition the end to produce, that is incomprehensible in the process.
lmao
bravo
Title: Re: Project Stealth switches to UDK
Post by: VenomousNinja on December 24, 2009, 09:26:28 AM
Does this mean that it might be possible to get this licensed the the Xbox 360 now, since it isn't a mod?
Title: Re: Project Stealth switches to UDK
Post by: frvge on December 24, 2009, 09:29:34 AM
I don't know. We're focusing on PC now. If that works, we'll see about the 360. I'm not promising anything, especially because I don't know what Microsofts stance is on indies that aren't made with XBA or w/e it's called.
Title: Re: Project Stealth switches to UDK
Post by: Aj on December 28, 2009, 09:47:42 PM
XNA. ;)
Title: Re: Project Stealth switches to UDK
Post by: Window on January 09, 2010, 10:31:28 PM
This is one of the few games I've seen for the UE3 that doesn't look like Gears of War, thank god.
Props to the artists and modelers.
Title: Re: Project Stealth switches to UDK
Post by: Succubus Dryad Of The Undying Comet on January 10, 2010, 10:35:18 AM
Quote from: MR.Mic on December 19, 2009, 11:05:09 AM
Quote from: soldium on December 19, 2009, 10:59:44 AM
WOW WOW WOW Stop i know how to lunch editor on SC:DA
just copy all demo editor filles and give what he dont have from ut3.
When it will dose'nt not work i will make custom textures on photoshop.
But its one problem for making editor uses so im to lazy for every one  who want help me and others opening editor call my on gg 611434 say ,,SC:DA EDITOR'' before hi.


I do not have an honest idea, of which you try to say. I do not know, if you have an incapacity of the training, or its speech that I am the product of a terrible software of the translation for the computer. The linguistic one of dae (automatic device of the information entrance) of Google is really too good really to produce. Really that I will be used instead of the English, manually e, applications the control of the addition the end to produce, that is incomprehensible in the process.
Has anyone really been far even as decided to use even go want to do look more like?
Just had to.