HMM ;DTalk me wat time we must wait for the PS?
We waiting and waiting.
2010?2011?2012?
2010
I can't wait to play with this guy!
man... now that you bring it up...
the original people (forum dudes) who have supported this mod should get some kind of a "l33t" spy costume (skin) or something...
seriously, i hadnt realized how long we've waited until now.. its been like what? 4 years (since it was announced)? wow...
I've got a feeling, that we're gonna wait a long long time!
Wooohooo!
(Obviously Sunshine hinted towards Black Eyed Peas - I've got a feeling)
Besides that,
2006 was the start of this project
Then there has been a 1 year pre-production without any engine at all
0.5 year pre-production on RoboBlitz with a lack of UE3 documentation (it was the FIRST UE3 shipped title)
About 1,5 year production on UT3 which got pretty much all gameplay related assets and the most significant code.
Which brings us to 3 years of production, which is VERY GOOD considering we are a mod-team doing this in our spare time and not a professional game studio with 150 man working 24/7. All we need is glueing all past made code together for a last revision, which is hell a lot of work.
Considering 4 years of production, we will have a shipped-title quality like game made (with some work it can be very close to the best UE3 quality game at the moment: Batman) by only say 30 people over the years (of which there are about 15 still "alive" now).
Quote from: LennardF1989 on December 08, 2009, 11:39:49 AM
Wooohooo!
(Obviously Sunshine hinted towards Black Eyed Peas - I've got a feeling)
Besides that,
2006 was the start of this project
Then there has been a 1 year pre-production without any engine at all
0.5 year pre-production on RoboBlitz with a lack of UE3 documentation (it was the FIRST UE3 shipped title)
About 1,5 year production on UT3 which got pretty much all gameplay related assets and the most significant code.
Which brings us to 3 years of production, which is VERY GOOD considering we are a mod-team doing this in our spare time and not a professional game studio with 150 man working 24/7. All we need is glueing all past made code together for a last revision, which is hell a lot of work.
Considering 4 years of production, we will have a shipped-title quality like game made (with some work it can be very close to the best UE3 quality game at the moment: Batman) by only say 30 people over the years (of which there are about 15 still "alive" now).
I'm going to have to disagree with you upon that, because the factor that the bane sequences were so repetitive , its not even funny , plus you think would have this epic battle with killer crock and all it ends up being is you throwing one batarang at his electric coller and ends up falling in the water :/ .
Quote from: LennardF1989 on December 08, 2009, 11:39:49 AM
Considering 4 years of production, we will have a shipped-title quality like game made (with some work it can be very close to the best UE3 quality game at the moment: Batman) by only say 30 people over the years (of which there are about 15 still "alive" now).
Never going to happen, Don't say shit like that when we have nothing even close to a bad quality shipped game now, let alone a good one.
Also, we all know the best UE3 powered game ever is Mass Effect.
Mass Effect is indeed better than Batman. Batman is still good.
Ugh, Mass Effect was so lame and dull that I almost fall asleep at the mention of its name. I never quite understood what all the hype and praise surrounding it was for.
Mass Erect is a pretty cool porn title.
Quote from: Tidenburg on December 09, 2009, 12:52:50 AM
Ugh, Mass Effect was so lame and dull that I almost fall asleep at the mention of its name. I never quite understood what all the hype and praise surrounding it was for.
You must have never gotten past Character Creation then.
So we have to wait a year Wow im things its will be 6 years or somekind of that wow
Well the main man Frvge said 2010. so ima say late 2011
I'm still saying 2010. But more accurately: when it's done.