No spy versus merc in convictions ? ,does any body know if that seems valid ?
[frvge edit: made clear it's about SCC]
I haven't felt UBI to be valid since anything after Chaos Theory.
Doesn't seem like it, they have announced a Spy vs. Spy mode (one on one) where there are AI enemies that attack both players.
Well, there goes all of that game's value.
Is anyone really surprised?
They probably saw they didn't compare to us anyway :D. Hmz, maybe that's a bit too self-confident.
Quote from: frvge on December 19, 2009, 09:06:28 AM
They probably saw they didn't compare to us anyway :D. Hmz, maybe that's a bit too self-confident.
I guess but then again Ive always been Pro -Project Stealth but i wanna see both sides of the pasture
It's not confirmed that these are the only multiplayer modes, but I can't really say I care if they're making SvM anyway, it's good if they're diversifying from a game mode they have relied upon for 3 games in a row. I just hope that they have a few tricks up their sleeves to implement interesting co-op mechanics, as right now the co-operative mode just looks like a two player SP campaign.
I like the animations of SCC's coop, but the lethality is a big no-no for me. Some interesting things, but interesting != good for the TC-brand.
Quote from: frvge on December 19, 2009, 03:09:51 PM
I like the animations of SCC's coop, but the lethality is a big no-no for me. Some interesting things, but interesting != good for the TC-brand.
well without me saying anything im seeing more and more people on teh ubi forums poppin the word on the public forums about it , random peeps i might add that ive never seen in my entire existance of gaming.
There was some game mode described, and it literally went like this:
This game mode is a pure stealth mode where the objective is to kill the opposing team as much as possible.
Uhh, pure stealth = kill everyone you possibly can?
The fact that they are basing the rest of their game modes (and they really aren't that different from eachother) on the single player's mark and execute/last known position bullshit just makes me highly doubt that they will do any form of spy vs merc. It just wouldn't work with their precious "darling" of a new gameplay style.
Spy vs Spy: NOW WITH AI
Judging from SC's usual quality of AI opponents, this should REALLY be a step up from just regular ole spy vs spy. Right? LOL!
I still think this will be a fun game. An entertaining game at the least. It's just such a waste of enormous potential. Dumb everything down with every installment to dumb down the series to make more money and all that jazz go fuck yourself you pricks. We haven't had 1 decent next-gen spy vs merc... tsk tsk... I'm counting on you guys hahaha
idk about you guys but the fact that all you do in a game is hide, select enemies, press enter and let sam shoot them all automatically for ya is pretty dull... even though it looks "cool"...
i wouldnt be surprised if they wanted to "refresh" MP mode aswell and come up with some kind of gamemode that gets old very fast...
In total, the game has five multiplayer modes, four of which being separate from the main campaign. You can find out more about Prologue mode by reading on below ââ,¬â€ but here's what we know about the special "deniable ops" multiplayer modes:
ââ,¬â€Hunter is for one to two players to go in and stealth kill everybody they find.
ââ,¬â€Infiltration is a "pure" stealth mode for one to two players where the second you're spotted, you lose.
ââ,¬â€Last Stand is a survival mode where one to two players have to protect a warhead within a level from a group of AI that want to set it off.
ââ,¬â€Face Off throws out co-op and pits two players against both each other and a lot of hostile AI within a level.
http://kotaku.com/5429088/splinter-cell-conviction-multiplayer-preview-separation-anxiety-times-two (http://kotaku.com/5429088/splinter-cell-conviction-multiplayer-preview-separation-anxiety-times-two)
LOL they call it multiplayer mode and its from 1 to 2 players... so um if its 1 then its not much of a mp mode is it..
Its probably gonna be very linear and get old fast as i thought
Spy vs Spy matches were really intense in double agent
so its official spy versus merc is dead for convictions
http://forums.ubi.com/eve/forums/a/tpc/f/5271091065/m/9221094718
Quote from: Roberto1223 on December 20, 2009, 11:45:50 PM
Multiplayer mode and its from 1 to 2 players... so um if its 1 then its not much of a mp mode is it..
Multiplayer is shorthand for multiple players, 2 players comes under that.
Quote from: Zedblade on December 19, 2009, 04:58:20 AM
Doesn't seem like it, they have announced a Spy vs. Spy mode (one on one) where there are AI enemies that attack both players.
Are you fucking joking? 1 vs. 1 Versus on anything but a fighting game sounds like garbage. Maybe that's it. It's a fighting game. With blocks, different stances, and super combo moves.
Quote from: Savior20061 on December 21, 2009, 10:51:41 PM
Quote from: Zedblade on December 19, 2009, 04:58:20 AM
Doesn't seem like it, they have announced a Spy vs. Spy mode (one on one) where there are AI enemies that attack both players.
Are you fucking joking? 1 vs. 1 Versus on anything but a fighting game sounds like garbage. Maybe that's it. It's a fighting game. With blocks, different stances, and super combo moves.
No joke sir as a letter and stickied on ubis website forum O_O
Official ââ,¬â€œ No SvM Mode
I just wanted to clarify this for everyone: there is no Spies versus Mercenaries mode in Splinter Cell Conviction. Why? The reasons were touched on by Alex, but some more details are below:
From the beginning we decided to make the best co-op experience possible for SCC. The gameplay developed in single-player supports co-op very well because it lets TWO players work together to dominate the enemy and reinforce that feeling of being predatory. If Sam is the panther, Archer and Kestrel are like two wolves in a pack, working together to take down their prey. SvM doesnââ,¬â,,¢t fit this new approach to gameplay.
We also wanted to be consistent across the whole game with our narrative ambition, and Co-Op is really the best approach to support a strong story.
However, there is one adversarial mode: the face-off, consisting of spy versus spy, with hostile AI thrown into the mix.
Again, just to make sure weââ,¬â,,¢re all clear here, there is no SvM mode in SCC and there are no plans to have it come in the future as DLC.
-QuidProKuo
Community Developer
O.o at least project stealth will be there
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=5271091065&m=9221094718&r=3871047718#3871047718
My reply is at the bottom.
Quote from: STON3COLDKILLA on December 21, 2009, 05:18:31 PM
Quote from: Roberto1223 on December 20, 2009, 11:45:50 PM
Multiplayer mode and its from 1 to 2 players... so um if its 1 then its not much of a mp mode is it..
Multiplayer is shorthand for multiple players, 2 players comes under that.
yeah, but in the article it said "from 1 to 2 players" it should have just said "2 players" because 1 does not fall under the category MULTIPLAYER. GET IT?
Quote from: Savior20061 on December 21, 2009, 10:51:41 PM
Quote from: Zedblade on December 19, 2009, 04:58:20 AM
Doesn't seem like it, they have announced a Spy vs. Spy mode (one on one) where there are AI enemies that attack both players.
Are you fucking joking? 1 vs. 1 Versus on anything but a fighting game sounds like garbage.
Or quake (http://www.youtube.com/watch?v=ZJimWuz33yQ), where 1v1 is the only proper way to play.
Quote from: MR.Mic on December 23, 2009, 03:09:21 PM
Or quake (http://www.youtube.com/watch?v=ZJimWuz33yQ), where 1v1 is the most proper way to play.
Fixed.
Don't tell me CTF isn't fun.
Quote from: Random Person on December 23, 2009, 04:50:39 PM
Quote from: MR.Mic on December 23, 2009, 03:09:21 PM
Or quake (http://www.youtube.com/watch?v=ZJimWuz33yQ), where 1v1 is the most proper way to play.
Fixed.
Don't tell me CTF isn't fun.
Sure, as long as you don't have an incompetent team.
Quote from: Roberto1223 on December 23, 2009, 12:27:45 PM
Quote from: STON3COLDKILLA on December 21, 2009, 05:18:31 PM
Quote from: Roberto1223 on December 20, 2009, 11:45:50 PM
Multiplayer mode and its from 1 to 2 players... so um if its 1 then its not much of a mp mode is it..
Multiplayer is shorthand for multiple players, 2 players comes under that.
yeah, but in the article it said "from 1 to 2 players" it should have just said "2 players" because 1 does not fall under the category MULTIPLAYER. GET IT?
Your logic is bad.
Anyway, guess that means that I probably won't be buying Convictions, although the co-op does look pretty damn fun...
Maybe I'll just rent it instead.
Well guys, I guess we're counting on PS to fuel our SvM needs. Let me know if there's anything I can do to help you guys out.
We're looking for a new webdesigner, a first-person animator for the Mercs and maybe an extra programmer. Extra (experienced!) mappers are also welcome. So ask around your friends who have such qualities, if any :). Else just spread the word.
Well I have experience in web designing and programming(C++), but I have never done anything professional and am now just starting to experiment with getting windows to show up on the screen for my programs.
I would love to design maps for you, but I fear I am not experienced enough, for I have no experience.
I'll ask around in my group of friends though, just to make sure.
Quote from: Roberto1223 on December 23, 2009, 12:27:45 PM
Quote from: STON3COLDKILLA on December 21, 2009, 05:18:31 PM
Quote from: Roberto1223 on December 20, 2009, 11:45:50 PM
Multiplayer mode and its from 1 to 2 players... so um if its 1 then its not much of a mp mode is it..
Multiplayer is shorthand for multiple players, 2 players comes under that.
yeah, but in the article it said "from 1 to 2 players" it should have just said "2 players" because 1 does not fall under the category MULTIPLAYER. GET IT?
No, because the context of Multiplayer in this situation is that we have the ability to play with 2 players, not that it's a necessity.