Project Stealth

Forums => Public Discussion => Topic started by: frvge on December 22, 2009, 12:09:52 AM

Title: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on December 22, 2009, 12:09:52 AM
Hi all,

If you'd like to support Project Stealth in getting some more attention from fellow gamers and mod-players, please head over to http://www.moddb.com/mods/project-stealth/ , scroll down a bit, and vote. The Top-100 for the second round will be announced in about 15 days, so get going :P

Thank you and a Merry Christmas and Happy New Year,

The Project Stealth Team
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: FlaTLin3R on December 22, 2009, 01:53:57 AM
And what would you get if you win that vote? And would that be useful for you?
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on December 22, 2009, 08:23:50 AM
Well, this is just the nomination round.
If we get a good position, that means extra publicity, with a chance of prizes in cash and hardware.
But what matters most is the publicity. We could use some more good artists :).

Many categories are about Mods in development, so it's definately NOT just for Mods that have been released or which are close to being released.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: LennardF1989 on December 22, 2009, 01:27:34 PM
Note that we are an indie now, not a mod. Please update the page. Unless you count it as "mod" for UDK, which means you're just fooling yourself.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on December 22, 2009, 03:18:33 PM
With indie I think more about a team that really works as if it were a small business (so 4 hours per day, after normal work). But that's probably semantics. We'll discuss that internally.

Indies have their own categories as far as I know, so you can still just nominate us :).
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: LennardF1989 on December 22, 2009, 03:59:53 PM
Quote from: frvge on December 22, 2009, 03:18:33 PM
With indie I think more about a team that really works as if it were a small business (so 4 hours per day, after normal work).
That's BS, if I were to make a game on say XNA and really want to distribute it, it would count as an indie, why would PS differ from that? If it were to be made by Activision, it's a AAA shipped-title.

Quote from: frvge on December 22, 2009, 03:18:33 PM
But that's probably semantics. We'll discuss that internally.
Indeed.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: AgentX_003 on December 22, 2009, 07:03:47 PM
id pitch in again to get this into the top 100 but i mean you have pretty much full access to the UT3 engine so whats the point ?
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: Aj on December 28, 2009, 10:05:14 PM
Just voted for you guys and the fine team at Goldeneye: Source!
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on December 28, 2009, 11:18:08 PM
Quote from: AgentX_003 on December 22, 2009, 07:03:47 PM
id pitch in again to get this into the top 100 but i mean you have pretty much full access to the UT3 engine so whats the point ?
PR to get hopefully more good developers :).
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on January 06, 2010, 06:31:04 PM
We didn't get in the top-100 this year, but 2010 will hopefully be the game in which we can get a top-100 position in the Released category :).
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: CurdyMilk on January 07, 2010, 11:32:17 PM
Quote from: frvge on January 06, 2010, 06:31:04 PM
We didn't get in the top-100 this year, but 2010 will hopefully be the game in which we can get a top-100 position in the Released category :).

Yeah...and the key word here is ***Released***

Hopefully the maps after Lakehouse can be made faster because most things will already be in place and easy to work with.  Any hints for the upcoming maps?  We should make a thread for map suggestions which could be helpful.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: frvge on January 08, 2010, 01:41:16 AM
The best way is to download UDK and watch tutorials. Then you can make your own maps. It's not hard to get the basics. Mastering it is another thing.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: Spekkio on January 08, 2010, 02:52:21 PM
QuoteHopefully the maps after Lakehouse can be made faster because most things will already be in place and easy to work with.  Any hints for the upcoming maps?  We should make a thread for map suggestions which could be helpful.
Hopefully after release, more than one person will be motivated to actually work on making maps.

It's quite silly to have like 5 maps and no game. Waste of manpower, IMO.
Title: Re: Mod of the Year 2009 Awards: Nomination round
Post by: CurdyMilk on January 08, 2010, 11:21:35 PM
Quote from: Spekkio on January 08, 2010, 02:52:21 PM
QuoteHopefully the maps after Lakehouse can be made faster because most things will already be in place and easy to work with.  Any hints for the upcoming maps?  We should make a thread for map suggestions which could be helpful.
Hopefully after release, more than one person will be motivated to actually work on making maps.

It's quite silly to have like 5 maps and no game. Waste of manpower, IMO.

Yeah I agree with that.  I would try to make some but I have no time.