Hey, I was wondering what kinda of different or similar moves you guys might incorporate that are from the older Splinter Cell multiplayers.
Are there any for Mercenaries or just the similar ones that weve seen in the CT multi? thx
The same as other SAM games.
Currently, no extra ones are planned. AFAIK all need to be animated.
Quote from: frvge on January 09, 2010, 03:27:01 AM
The same as other SAM games.
Currently, no extra ones are planned. AFAIK all need to be animated.
prolly later on then I assume.
will u do bring the scct coop moves moves to PS like everybody has asked for since the begining? or nah, too much work?
and what about the escape moves from DA?
yah or nah?
The Spy acrobatics in DA were really cool, and that's the ONLY positive thing I can say about DA SvM. Unfortunately, adding them into a game like PS that's looking to kick back to the older games, it might be too difficult to balance moves like that. I suppose in return Spies could take less damage, but then you're gonna have Spies that are too fragile. If it were up to me, I'd keep them out. Not because they're not cool, but to maintain better balance.
@Roberto, not the ones of the Coop mode. They are too slow and you would be a very very easy target. Making an animation because it can be used once or twice in a map or two is not really worth it. aka: those coop moves are too specialistic. We are adding a few new moves.
Escape moves might come later. First the old-skool SAM.
will be nice a spy coop move like in this video at 7:15
http://www.youtube.com/watch?v=OdwVugjeBDo
i love it