Project Stealth

Forums => Public Discussion => Topic started by: nubishdubishbone on January 09, 2010, 03:24:20 PM

Title: Pandora Tomorrow-like crop fields now possible!
Post by: nubishdubishbone on January 09, 2010, 03:24:20 PM
just reading through the december UDK Beta release notes, wow so mappers can build farm areas and tallgrass/ bamboo jungle in UDK with about as little performance hit as a static mesh...

plus native C++ code and dll function calls sounds good eh?

btw does PS use fracture meshes? want to know because it takes 60% of the time out of building destructable environment assets.
Title: Re: Pandora Tomorrow-like crop fields now possible!
Post by: frvge on January 09, 2010, 09:52:54 PM
There are plans on making the tables and chairs in the Dining room destructable, as said in Zedblade's Dev Commentary.
Title: Re: Pandora Tomorrow-like crop fields now possible!
Post by: nubishdubishbone on January 10, 2010, 03:49:48 PM
aww dude, body-slams, guess we really need body slams now.